📄 yuv2rgb.c
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d0+=BPP(df); \
STORE(df,d01,a11); \
d01+=BPP(df); \
STORE(df,d12,a21); \
d12+=BPP(df); \
/* inverted Bresenham stepping: */ \
do { \
/* skip odd source pixel: */ \
sy1++; sy2++; \
su++; sv++; /* next chroma: */ \
if ((limit -= step) < 0) \
goto cont_even; \
/* skip even source pixel: */ \
sy1++; sy2++; \
} while ((limit -= step) >= 0); \
cont_odd: limit += src_dx; \
} while (--count); \
done: ; \
} \
}
/*
* Generic YUVtoRGB double-row copy converter:
*/
#define DBLROW2X_COPY(cc,df,d0,d01,d1,d12,d2,dest_x,dest_dx,sy1,sy2,su,sv,src_x,src_dx) \
{ \
register int count = dest_dx; \
/* convert first 2x1 block: */ \
if ((src_x & 1) && count) { \
YUV_LOAD_CONVERT_AVERAGE_STORE_2x1(cc,df,d0,d01,d1,d12,d2,sy1,sy2,su,sv); \
count--; \
} \
/* convert all integral 2x2 blocks: */ \
while (count >= 2) { \
YUV_LOAD_CONVERT_AVERAGE_DITHER_STORE_2x2(cc,df,d0,d01,d1,d12,d2,sy1,sy2,su,sv); \
count -= 2; \
} \
/* convert last 2x1 block: */ \
if (count) { \
YUV_LOAD_CONVERT_AVERAGE_STORE_2x1(cc,df,d0,d01,d1,d12,d2,sy1,sy2,su,sv); \
} \
}
/*
* Generic YUVtoRGB double row stretching converter:
*/
#define DBLROW2X_STRETCH(cc,df,d0,d01,d1,d12,d2,dest_x,dest_dx,sy1,sy2,su,sv,src_x,src_dx) \
{ \
/* initialize local variables: */ \
register int count = dest_dx; \
register int limit = dest_dx >> 1; /* !!! */ \
register int step = src_dx; \
/* # of pixels to be processed separately: */ \
int remainder = dest_dx - limit; \
if ((src_x + src_dx) & 1) remainder += dest_dx; \
remainder /= step; \
/* check row length: */ \
if (count) { \
PIXEL(df,a11); PIXEL(df,a12); \
PIXEL(df,a21); PIXEL(df,a22); \
PIXEL(df,a01x);PIXEL(df,a12x); \
/* update count: */ \
if ((count -= remainder) <= 0) \
goto convert_last; \
/* check if we have an odd first block: */ \
if (src_x & 1) { \
/* convert first 2x1 block: */ \
YUV_LOAD_CONVERT_2x1(cc,df,a12,a22,sy1,sy2,su,sv); \
sy1++; sy2++; su++; sv++; \
goto rep_odd; \
} \
/* the main loop: */ \
while (1) { \
/* load & convert next 2x2 pixels: */ \
YUV_LOAD_CONVERT_DITHER_2x2(cc,df,a11,a12,a21,a22,sy1,sy2,su,sv); \
sy1+=2; sy2+=2; su++; sv++; \
/* average and replicate even pixels: */ \
LOAD_AVERAGE(df,a01x,a11,d0); \
AVERAGE(df,a12x,a11,a21); \
do { \
d0+=BPP(df); \
STORE(df,d01,a01x); \
d01+=BPP(df); \
STORE(df,d1,a11); \
d1+=BPP(df); \
STORE(df,d12,a12x); \
d12+=BPP(df); \
STORE(df,d2,a21); \
d2+=BPP(df); \
if (!(--count)) \
goto rep_last; \
} while ((limit -= step) >= 0); \
limit += dest_dx; \
rep_odd: /* average & replicate odd pixels: */ \
LOAD_AVERAGE(df,a01x,a12,d0); \
AVERAGE(df,a12x,a12,a22); \
do { \
d0+=BPP(df); \
STORE(df,d01,a01x); \
d01+=BPP(df); \
STORE(df,d1,a12); \
d1+=BPP(df); \
STORE(df,d12,a12x); \
d12+=BPP(df); \
STORE(df,d2,a22); \
d2+=BPP(df); \
if (!(--count)) \
goto check_last; \
} while ((limit -= step) >= 0); \
limit += dest_dx; \
} \
check_last: /* check if we need to convert one more pixel:*/\
if ((src_x + src_dx) & 1) { \
convert_last: /* last 2x1 block: */ \
YUV_LOAD_CONVERT_2x1(cc,df,a12,a22,sy1,sy2,su,sv); \
/* calc. average pixels: */ \
LOAD_AVERAGE(df,a01x,a12,d0); \
AVERAGE(df,a12x,a12,a22); \
} \
/* restore the number of remaining pixels: */ \
rep_last: count += remainder; \
while (count --) { \
/* replicate them: */ \
STORE(df,d01,a01x); \
d01+=BPP(df); \
STORE(df,d1,a12); \
d1+=BPP(df); \
STORE(df,d12,a12x); \
d12+=BPP(df); \
STORE(df,d2,a22); \
d2+=BPP(df); \
} \
} \
}
/*
* Generic row 2x-stretching converter:
*/
#define DBLROW2X_STRETCH2X(cc,df,d0,d01,d1,d12,d2,dest_x,dest_dx,sy1,sy2,su,sv,src_x,src_dx) \
{ \
/* initialize local variables: */ \
register int count = src_dx; \
/* check row length: */ \
if (count) { \
PIXEL(df,a011);PIXEL(df,a012); \
PIXEL(df,a11); PIXEL(df,a12); \
PIXEL(df,a121);PIXEL(df,a122); \
PIXEL(df,a21); PIXEL(df,a22); \
/* check if we have an odd or single pixel: */ \
if ((src_x & 1) || count < 2) { \
/* process first 2x1 block: */ \
YUV_LOAD_CONVERT_2x1(cc,df,a12,a22,sy1,sy2,su,sv); \
sy1++; sy2++; su++; sv++; \
STORE(df,d1+0*BPP(df),a12); \
STORE(df,d2+0*BPP(df),a22); \
/* process vertical half-pixels: */ \
LOAD_AVERAGE(df,a012,a12,d0); \
STORE(df,d01+0*BPP(df),a012); \
AVERAGE(df,a122,a12,a22); \
STORE(df,d12+0*BPP(df),a122); \
/* shift pointers: */ \
d0 += BPP(df); \
d01 += BPP(df); \
d1 += BPP(df); \
d12 += BPP(df); \
d2 += BPP(df); \
count -= 1; \
} else { \
/* process first 2x2 block: */ \
YUV_LOAD_CONVERT_DITHER_2x2(cc,df,a11,a12,a21,a22,sy1,sy2,su,sv); \
sy1+=2; sy2+=2; su++; sv++; \
STORE(df,d1+0*BPP(df),a11); \
STORE(df,d2+0*BPP(df),a21); \
STORE(df,d1+2*BPP(df),a12); \
STORE(df,d2+2*BPP(df),a22); \
/* process vertical half-pixels: */ \
LOAD_AVERAGE(df,a011,a11,d0); \
STORE(df,d01+0*BPP(df),a011); \
AVERAGE(df,a121,a11,a21); \
STORE(df,d12+0*BPP(df),a121); \
LOAD_AVERAGE(df,a012,a12,d0+2*BPP(df)); \
STORE(df,d01+2*BPP(df),a012); \
AVERAGE(df,a122,a12,a22); \
STORE(df,d12+2*BPP(df),a122); \
/* process horisontal half-pixels: */ \
AVERAGE(df,a011,a011,a012); \
STORE(df,d01+1*BPP(df),a011); \
AVERAGE(df,a11,a11,a12); \
STORE(df,d1+1*BPP(df),a11); \
AVERAGE(df,a121,a121,a122); \
STORE(df,d12+1*BPP(df),a121); \
AVERAGE(df,a21,a21,a22); \
STORE(df,d2+1*BPP(df),a21); \
/* shift pointers: */ \
d0 += 3*BPP(df); \
d01 += 3*BPP(df); \
d1 += 3*BPP(df); \
d12 += 3*BPP(df); \
d2 += 3*BPP(df); \
count -= 2; \
} \
/* process all internal 4x2 blocks: */ \
while (count >= 4) { \
/* process second 2x2 block: */ \
PIXEL(df,a013); PIXEL(df,a13); \
PIXEL(df,a123); PIXEL(df,a23); \
YUV_LOAD_CONVERT_DITHER_2x2(cc,df,a11,a13,a21,a23,sy1,sy2,su,sv); \
sy1+=2; sy2+=2; su++; sv++; \
STORE(df,d1+1*BPP(df),a11); \
STORE(df,d2+1*BPP(df),a21); \
STORE(df,d1+3*BPP(df),a13); \
STORE(df,d2+3*BPP(df),a23); \
/* process vertical half-pixels: */ \
LOAD_AVERAGE(df,a011,a11,d0+1*BPP(df)); \
STORE(df,d01+1*BPP(df),a011); \
AVERAGE(df,a121,a11,a21); \
STORE(df,d12+1*BPP(df),a121); \
LOAD_AVERAGE(df,a013,a13,d0+3*BPP(df)); \
STORE(df,d01+3*BPP(df),a013); \
AVERAGE(df,a123,a13,a23); \
STORE(df,d12+3*BPP(df),a123); \
/* process horisontal half-pixels: */ \
AVERAGE(df,a012,a012,a011); \
STORE(df,d01+0*BPP(df),a012); \
AVERAGE(df,a12,a12,a11);
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