audunix.cpp
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CPP
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/* ***** BEGIN LICENSE BLOCK *****
* Source last modified: $Id: audUnix.cpp,v 1.6.28.1 2004/07/09 02:01:42 hubbe Exp $
*
* Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file,
* are subject to the current version of the RealNetworks Public
* Source License (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the current version of the RealNetworks Community
* Source License (the "RCSL") available at
* http://www.helixcommunity.org/content/rcsl, in which case the RCSL
* will apply. You may also obtain the license terms directly from
* RealNetworks. You may not use this file except in compliance with
* the RPSL or, if you have a valid RCSL with RealNetworks applicable
* to this file, the RCSL. Please see the applicable RPSL or RCSL for
* the rights, obligations and limitations governing use of the
* contents of the file.
*
* Alternatively, the contents of this file may be used under the
* terms of the GNU General Public License Version 2 or later (the
* "GPL") in which case the provisions of the GPL are applicable
* instead of those above. If you wish to allow use of your version of
* this file only under the terms of the GPL, and not to allow others
* to use your version of this file under the terms of either the RPSL
* or RCSL, indicate your decision by deleting the provisions above
* and replace them with the notice and other provisions required by
* the GPL. If you do not delete the provisions above, a recipient may
* use your version of this file under the terms of any one of the
* RPSL, the RCSL or the GPL.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the
* portions it created.
*
* This file, and the files included with this file, is distributed
* and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET
* ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#include "hxcom.h"
#include "hxresult.h"
#include "hxengin.h"
#include "ihxpckts.h" // for IHXBuffer
#include "hxslist.h"
#include "timeval.h"
#include "hxausvc.h"
#include "auderrs.h"
#include "hxaudev.h"
#include "hxaudses.h"
#include "hxtick.h"
#include "chxpckts.h"
#include "debug.h"
#include "microsleep.h"
//me.
#include "audUnix.h"
#include <errno.h>
#if defined(_THREADED_AUDIO) && defined(_UNIX_THREADS_SUPPORTED)
#include "hxprefs.h"
#endif
//-1 is usually considered to be no file descriptor.
const int CAudioOutUNIX::NO_FILE_DESCRIPTOR = -1;
const int CAudioOutUNIX::MAX_VOLUME = 100;
//XXXgfw We need to clean up the return values. We need to return only PN result codes
//XXXgfw and not RA_AOE codes from interface methods.
CAudioOutUNIX::CAudioOutUNIX() :
m_pCallback(NULL),
m_wState( RA_AOS_CLOSED ),
m_wLastError( RA_AOE_NOERR ),
m_bMixerPresent(FALSE),
m_wBlockSize(0),
m_ulLastNumBytes (0),
m_ulTotalWritten(0),
m_bFirstWrite (TRUE),
m_pPlaybackCountCBTime(0),
m_PendingCallbackID (0),
m_bCallbackPending(FALSE),
m_pWriteList(NULL),
m_ulDeviceBufferSize(0),
#if defined(_THREADED_AUDIO) && defined(_UNIX_THREADS_SUPPORTED)
m_mtxWriteListPlayStateLock(NULL),
m_mtxDeviceStateLock(NULL),
m_audioThread(NULL),
m_bUserWantsThreads(TRUE),
m_ulSleepTime(0),
#endif
m_pRollbackBuffer(NULL)
{
//Alloc a Timeval for use with the timer callback.
m_pPlaybackCountCBTime = new Timeval;
m_pCallback = new HXPlaybackCountCB(this);
m_pCallback->AddRef();
//Allco our write buffer list. Want to throw from here? You will, like
//it or not.
m_pWriteList = new CHXSimpleList();
}
void CAudioOutUNIX::_initAfterContext()
{
#if defined(_THREADED_AUDIO) && defined(_UNIX_THREADS_SUPPORTED)
HX_ASSERT( m_pContext );
//Find out if the user wants to use threads or not.
IHXPreferences* pPreferences = NULL;
if( m_pContext && HXR_OK == m_pContext->QueryInterface( IID_IHXPreferences, (void **) &pPreferences))
{
IHXBuffer *pBuffer = NULL;
pPreferences->ReadPref("ThreadedAudio", pBuffer);
if (pBuffer)
{
m_bUserWantsThreads = (::atoi((const char*)pBuffer->GetBuffer()) == 1);
HX_RELEASE(pBuffer);
}
HX_RELEASE( pPreferences );
}
if( m_bUserWantsThreads )
{
//Initialize the write list and playstate mutex.
HXMutex::MakeMutex(m_mtxWriteListPlayStateLock );
HXMutex::MakeMutex( m_mtxDeviceStateLock );
HXThread::MakeThread( m_audioThread );
}
#endif
}
CAudioOutUNIX::~CAudioOutUNIX()
{
//We must assume that _Imp_Close has already been called. If not, we are
//in big trouble.
if ( m_wState != RA_AOS_CLOSED )
{
HX_ASSERT( "Device not closed in dtor." == NULL );
}
#if defined(_THREADED_AUDIO) && defined(_UNIX_THREADS_SUPPORTED)
//Sanity check that the audio thread has exited.
//XXXgfw ADD a thread join to HXThread and use it instead
// of the cond var below in _close and we won't have
// to check here at all.
#ifdef _DEBUG
UINT32 unThreadID = 0;
if( m_audioThread )
{
m_audioThread->GetThreadId(unThreadID);
HX_ASSERT( unThreadID == 0 );
}
#endif
#endif
//Clean up the scheduler.
HX_RELEASE( m_pScheduler );
//Just in case it isn't empty at this point.
while( m_pWriteList && !m_pWriteList->IsEmpty() )
{
IHXBuffer* pBuffer = (IHXBuffer *)(m_pWriteList->RemoveHead());
HX_RELEASE( pBuffer );
}
HX_DELETE(m_pPlaybackCountCBTime);
HX_RELEASE(m_pCallback);
HX_DELETE(m_pWriteList);
HX_VECTOR_DELETE(m_pRollbackBuffer);
#if defined(_THREADED_AUDIO) && defined(_UNIX_THREADS_SUPPORTED)
if( m_bUserWantsThreads )
{
HX_DELETE( m_mtxWriteListPlayStateLock );
HX_DELETE( m_mtxDeviceStateLock );
HX_DELETE( m_audioThread );
}
#endif
}
UINT16 CAudioOutUNIX::_Imp_GetVolume()
{
if (!m_bMixerPresent)
_OpenMixer();
if ( m_bMixerPresent )
{
m_uCurVolume = _GetVolume();
}
return m_uCurVolume;
}
HX_RESULT CAudioOutUNIX::_Imp_SetVolume( const UINT16 uVolume )
{
HX_RESULT retCode = RA_AOE_NOERR;
//Mixer methods can be called before _Imp_Open
if( !m_bMixerPresent )
_OpenMixer();
//m_uCurVolume is set up at the pnaudev level.
if( m_bMixerPresent )
{
retCode =_SetVolume( uVolume );
}
m_wLastError = retCode;
return m_wLastError;
}
BOOL CAudioOutUNIX::_Imp_SupportsVolume()
{
return TRUE;
}
HX_RESULT CAudioOutUNIX::_Imp_Open( const HXAudioFormat* pFormat )
{
HX_RESULT retCode = RA_AOE_NOERR;
//Schedule the timer callback...
if(m_pContext && !m_pScheduler)
{
m_pContext->QueryInterface(IID_IHXScheduler, (void**) &m_pScheduler );
}
// Check state. Could already be opened.
if( !IsOpen() && m_wState != RA_AOS_OPENING )
{
retCode = _OpenAudio();
if( retCode == RA_AOE_NOERR )
{
m_wBlockSize = m_ulBytesPerGran;
m_uSampFrameSize
= pFormat->uBitsPerSample / 8;
//Set device state
LOCK(m_mtxWriteListPlayStateLock);
m_wState = RA_AOS_OPENING;
UNLOCK(m_mtxWriteListPlayStateLock);
//Configure the audio device.
retCode = _SetDeviceConfig( pFormat );
if (retCode != RA_AOE_NOERR)
{
_CloseAudio();
m_wState=RA_AOS_CLOSED;
}
else
{
#if defined(_THREADED_AUDIO) && defined(_UNIX_THREADS_SUPPORTED)
//We want to sleep as a function of device buffer size.
//If we have a small m_ulDeviceBufferSize we can only
//afford to sleep just a little while.
HX_ASSERT( m_ulDeviceBufferSize != 0 );
m_ulSleepTime = (((float)m_ulDeviceBufferSize/(float)m_uSampFrameSize)/
(float)m_unSampleRate) * 1000 / (float)m_unNumChannels;
#endif
if (!m_bMixerPresent)
_OpenMixer();
if( _IsSelectable() )
{
IHXAsyncIOSelection* pAsyncIO = NULL;
if( m_pContext && HXR_OK == m_pContext->QueryInterface( IID_IHXAsyncIOSelection, (void**)&pAsyncIO))
{
pAsyncIO->Add( new HXPlaybackCountCB(this, FALSE), _Imp_GetAudioFd() , PNAIO_WRITE);
HX_RELEASE( pAsyncIO );
}
}
}
}
else
{
//Couldn't open the audio device.
//Just pass through and return the error.
m_wState=RA_AOS_CLOSED;
}
}
// If we're optimizing/minimizing heap, we don't want to do this malloc
// yet, because we're going to change/minize the value of
// m_ulDeviceBufferSize later on.
#ifndef HELIX_CONFIG_MIN_ROLLBACK_BUFFER
//_SetDeviceConfig should have set the m_ulDeviceBufferSize var.
if( RA_AOE_NOERR == retCode && !_HardwarePauseSupported() )
{
HX_ASSERT( m_ulDeviceBufferSize != 0 );
if( NULL == m_pRollbackBuffer)
{
m_pRollbackBuffer = new UCHAR[m_ulDeviceBufferSize];
memset( m_pRollbackBuffer, '0', m_ulDeviceBufferSize );
}
}
#endif // HELIX_CONFIG_MIN_ROLLBACK_BUFFER
#if defined(_THREADED_AUDIO) && defined(_UNIX_THREADS_SUPPORTED)
//Start up the audio thread if it isn't going allready from a previous open
//which sometimes happens.
//Make sure we only have one thread going at a time.
if( m_bUserWantsThreads && RA_AOE_NOERR==retCode )
{
UINT32 unThreadID = 0;
m_audioThread->GetThreadId(unThreadID);
if( unThreadID == 0 )
m_audioThread->CreateThread( CAudioOutUNIX::AudioThread, this, 0 );
m_audioThread->GetThreadId(unThreadID);
}
#endif
m_wLastError = retCode;
return m_wLastError;
}
HX_RESULT CAudioOutUNIX::_Imp_Close()
{
HX_RESULT retCode = RA_AOE_NOERR;
LOCK(m_mtxWriteListPlayStateLock);
m_wState = RA_AOS_CLOSING;
UNLOCK(m_mtxWriteListPlayStateLock);
#if defined(_THREADED_AUDIO) && defined(_UNIX_THREADS_SUPPORTED)
//The audio thread should exit when the state changes to closed.
//Wait for it to do so and clean up.
if( m_bUserWantsThreads )
{
m_audioThread->Exit(0);
}
#endif
//Reset the device and empty the write buffer.
//Don't protect this reset with a lock as the audio thread
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