audbeos.h
来自「symbian 下的helix player源代码」· C头文件 代码 · 共 162 行
H
162 行
/* ***** BEGIN LICENSE BLOCK *****
* Source last modified: $Id: audbeos.h,v 1.1.1.1.50.1 2004/07/09 02:02:00 hubbe Exp $
*
* Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file,
* are subject to the current version of the RealNetworks Public
* Source License (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the current version of the RealNetworks Community
* Source License (the "RCSL") available at
* http://www.helixcommunity.org/content/rcsl, in which case the RCSL
* will apply. You may also obtain the license terms directly from
* RealNetworks. You may not use this file except in compliance with
* the RPSL or, if you have a valid RCSL with RealNetworks applicable
* to this file, the RCSL. Please see the applicable RPSL or RCSL for
* the rights, obligations and limitations governing use of the
* contents of the file.
*
* Alternatively, the contents of this file may be used under the
* terms of the GNU General Public License Version 2 or later (the
* "GPL") in which case the provisions of the GPL are applicable
* instead of those above. If you wish to allow use of your version of
* this file only under the terms of the GPL, and not to allow others
* to use your version of this file under the terms of either the RPSL
* or RCSL, indicate your decision by deleting the provisions above
* and replace them with the notice and other provisions required by
* the GPL. If you do not delete the provisions above, a recipient may
* use your version of this file under the terms of any one of the
* RPSL, the RCSL or the GPL.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the
* portions it created.
*
* This file, and the files included with this file, is distributed
* and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET
* ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
/*******************************************************************
*
* audbeos.h
*
* CLASS: CAudioOutBeOS
*
* DESCRIPTION: Class definition for BeOS-specific audio devices
*
*******************************************************************/
#ifndef _AUDBEOS_H_
#define _AUDBEOS_H_
#include <GameSoundDefs.h>
struct IHXCallback;
class BPushGameSound;
#define _BEOS_AUDIODEV_CALLBACK 0
class CAudioOutBeOS : public CHXAudioDevice
{
public:
CAudioOutBeOS();
#if _BEOS_AUDIODEV_CALLBACK
/* Create friend class for scheduled playback callback.
*/
class HXPlaybackCountCb : public IHXCallback
{
private:
LONG32 m_lRefCount;
~HXPlaybackCountCb();
PRIVATE_DESTRUCTORS_ARE_NOT_A_CRIME
public:
HXPlaybackCountCb(BOOL timed = TRUE);
BOOL m_timed;
CAudioOutBeOS *m_pAudioDeviceObject;
/*
* IUnknown methods
*/
STDMETHOD(QueryInterface) (THIS_
REFIID riid,
void** ppvObj);
STDMETHOD_(ULONG32,AddRef) (THIS);
STDMETHOD_(ULONG32,Release) (THIS);
/*
* IHXCallback methods
*/
STDMETHOD(Func) (THIS);
};
friend HXPlaybackCountCb;
#endif
protected:
virtual ~CAudioOutBeOS();
HX_RESULT _Imp_Open( const HXAudioFormat* pFormat );
HX_RESULT _Imp_Close( void );
HX_RESULT _Imp_Seek(ULONG32 ulSeekTime);
HX_RESULT _Imp_Pause( void );
HX_RESULT _Imp_Resume( void );
HX_RESULT _Imp_Write( const HXAudioData* pAudioOutData );
HX_RESULT _Imp_Reset( void );
HX_RESULT _Imp_Drain( void );
BOOL _Imp_SupportsVolume( void );
UINT16 _Imp_GetVolume( void );
HX_RESULT _Imp_SetVolume( const UINT16 uVolume );
HX_RESULT _Imp_CheckFormat( const HXAudioFormat* pFormat);
HX_RESULT _Imp_GetCurrentTime( ULONG32& ulCurrentTime);
INT16 _Imp_GetAudioFd(void) {return 0;};
UINT16 _NumberOfBlocksRemainingToPlay(void);
private:
void SetFormat(const HXAudioFormat* pFormat);
UINT32 CalculateElapsedBytes(UINT32 ulLastBytePos, UINT32 ulCurrentBytePos);
UINT32 CalcMs(ULONG32 ulNumBytes);
#if _BEOS_AUDIODEV_CALLBACK
void DoTimeSyncs(void);
HX_RESULT ReschedPlaybackCheck(void);
#endif
BPushGameSound *m_player;
gs_audio_format m_gameSoundFormat;
CHXSimpleList *m_pPendingBufferList;
UINT32 m_ulLastPlayCursor;
UINT32 m_ulCurrentPlayTime;
UINT32 m_ulLastTimeSync;
UINT32 m_ulBufferSize;
UINT32 m_ulFrameSize;
UINT32 m_ulNextWriteOffset;
UINT32 m_ulOldBytesLeft;
UINT32 m_ulBlockSize;
HX_BITFIELD m_bGotAWrite : 1;
HX_BITFIELD m_bFirstWrite : 1;
HX_BITFIELD m_bPlaying : 1;
#if _BEOS_AUDIODEV_CALLBACK
Timeval *m_pPlaybackCountCBTime;
BOOL m_bCallbackPending;
ULONG32 m_PendingCallbackID;
#endif
};
#endif // _AUDBEOS_H_
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