winaudio.h
来自「symbian 下的helix player源代码」· C头文件 代码 · 共 304 行
H
304 行
/* ***** BEGIN LICENSE BLOCK *****
* Source last modified: $Id: winaudio.h,v 1.3.8.1 2004/07/09 02:02:07 hubbe Exp $
*
* Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file,
* are subject to the current version of the RealNetworks Public
* Source License (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the current version of the RealNetworks Community
* Source License (the "RCSL") available at
* http://www.helixcommunity.org/content/rcsl, in which case the RCSL
* will apply. You may also obtain the license terms directly from
* RealNetworks. You may not use this file except in compliance with
* the RPSL or, if you have a valid RCSL with RealNetworks applicable
* to this file, the RCSL. Please see the applicable RPSL or RCSL for
* the rights, obligations and limitations governing use of the
* contents of the file.
*
* Alternatively, the contents of this file may be used under the
* terms of the GNU General Public License Version 2 or later (the
* "GPL") in which case the provisions of the GPL are applicable
* instead of those above. If you wish to allow use of your version of
* this file only under the terms of the GPL, and not to allow others
* to use your version of this file under the terms of either the RPSL
* or RCSL, indicate your decision by deleting the provisions above
* and replace them with the notice and other provisions required by
* the GPL. If you do not delete the provisions above, a recipient may
* use your version of this file under the terms of any one of the
* RPSL, the RCSL or the GPL.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the
* portions it created.
*
* This file, and the files included with this file, is distributed
* and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET
* ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#ifndef _WINAUDIO_H_
#define _WINAUDIO_H_
struct IHXCallback;
class CHXSimpleList;
class CPtrQueue;
#define WND_CLASS _T("AudioServicesInternal")
#if defined( _WIN32 )
typedef LPWAVEFORMATEX WAVEFMTPTR;
#elif defined( _WINDOWS )
typedef LPWAVEFORMAT WAVEFMTPTR;
#endif
typedef enum
{
HXAUDIO_UNKNOWN,
HXAUDIO_BADDEVICE,
HXAUDIO_GOODDEVICE
} audioDevice;
/****************************************************************************
*
* Class: CWindowsWaveFormat
*
* Purpose: Used to hide 16bit vs. 32bit bullsheet for the windows
* wave format structs...
*/
class CWindowsWaveFormat
{
public:
CWindowsWaveFormat()
{
mpwf = NULL;
SetFormatDflt();
}
~CWindowsWaveFormat()
{
// if (mpwf != NULL)
// delete [] mpwf;
}
void SetFormatDflt()
{
#if defined(_WIN32)
mwf.wFormatTag = WAVE_FORMAT_PCM;
mwf.nChannels = 1;
mwf.nSamplesPerSec = 8000; // 11025;
mwf.nAvgBytesPerSec = 16000; // 22050;
mwf.nBlockAlign = 2;
mwf.wBitsPerSample = 16;
mwf.cbSize = 0;
#else
mwf.wf.wFormatTag = WAVE_FORMAT_PCM;
mwf.wf.nChannels = 1;
mwf.wf.nSamplesPerSec = 8000; // 11025;
mwf.wf.nAvgBytesPerSec = 16000; // 22050;
mwf.wf.nBlockAlign = 2;
mwf.wBitsPerSample = 16;
#endif
}
void SetFormat
(
ULONG32 inSampleRate,
UINT16 channels,
UINT16 bitsPerSample
)
{
#if defined(_WIN32)
mwf.wFormatTag = WAVE_FORMAT_PCM;
mwf.nChannels = channels;
mwf.nSamplesPerSec = inSampleRate; //8000; // 11025;
// note this works for 1 or 2 channels only!!
mwf.nAvgBytesPerSec = bitsPerSample <= 8 ? inSampleRate * channels
: inSampleRate * channels * 2;
mwf.nBlockAlign = bitsPerSample <= 8 ? 1 * channels : channels * 2;
mwf.wBitsPerSample = bitsPerSample;
mwf.cbSize = 0;
#else
mwf.wf.wFormatTag = WAVE_FORMAT_PCM;
mwf.wf.nChannels = channels;
mwf.wf.nSamplesPerSec = inSampleRate; //8000; // 11025;
mwf.wf.nAvgBytesPerSec = bitsPerSample <= 8 ? inSampleRate * channels
: inSampleRate * channels * 2;
mwf.wf.nBlockAlign = bitsPerSample <= 8 ? 1 * channels : channels * 2;
mwf.wBitsPerSample = bitsPerSample;
#endif
}
WAVEFMTPTR GetWaveFormat()
{
// if (mpwf != NULL)
// return (mpwf);
return (WAVEFMTPTR(&mwf));
}
WORD GetWaveFormatSize ()
{
// if (mpwf != NULL) return (mcbWaveFmt);
return (sizeof (mwf));
}
private:
WAVEFMTPTR mpwf; // ptr to wave format header
WORD mcbWaveFmt; // size of wave format header
#if defined(_WIN32)
WAVEFORMATEX mwf; // default PCM wave format header
#else
PCMWAVEFORMAT mwf; // default PCM wave format header
#endif
};
/****************************************************************************
*
* Class: CWaveHeader
*
* Purpose: Manages a WAVEHDR struct, includes info about usage, etc.
*
*/
class CWaveHeader
{
public:
ULONG32 m_ulTimeEnd;
void* m_pUser; // General Purpose user object.
protected:
WAVEHDR m_WAVEHDR;
BOOL m_bAvail;
BOOL m_pPrepared;
CWaveHeader()
{
memset( &m_WAVEHDR, 0, sizeof(m_WAVEHDR) );
m_bAvail = FALSE;
m_pPrepared = FALSE;
m_ulTimeEnd = 0;
m_pUser = NULL;
}
friend class CAudioOutWindows;
};
class CHXAudioDevice;
class HXMutex;
/****************************************************************************
*
* Class: CAudioOutWindows
*
* Purpose: Windows implementation of audio out
*
*/
class CAudioOutWindows : public CHXAudioDevice
{
public:
CAudioOutWindows();
#if defined(_WIN32)
static LRESULT __declspec(dllexport) CALLBACK
WaveOutWndProc( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam );
#else
static LRESULT CALLBACK __export
WaveOutWndProc( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam );
#endif
protected:
virtual ~CAudioOutWindows();
HX_RESULT _Imp_Open( const HXAudioFormat* pFormat );
HX_RESULT _Imp_Close( void );
HX_RESULT _Imp_Seek(ULONG32 ulSeekTime);
HX_RESULT _Imp_Pause( void );
HX_RESULT _Imp_Resume( void );
HX_RESULT _Imp_Write( const HXAudioData* pAudioOutData );
HX_RESULT _Imp_Reset( void );
HX_RESULT _Imp_Drain( void );
BOOL _Imp_SupportsVolume( void );
UINT16 _Imp_GetVolume( void );
HX_RESULT _Imp_SetVolume( const UINT16 uVolume );
HX_RESULT _Imp_CheckFormat( const HXAudioFormat* pFormat);
HX_RESULT _Imp_GetCurrentTime( ULONG32& ulCurrentTime);
INT16 _Imp_GetAudioFd(void) {return 0;};
UINT16 _NumberOfBlocksRemainingToPlay(void);
BOOL _IsWaveOutDevice(void) { return TRUE; };
private:
static BOOL zm_bVolSupport;
static BOOL zm_bLRVolSupport;
static WORD zm_uMaxVolume;
static BOOL zm_bMixerVolSupport;
static BOOL zm_bMixerVolSupportChecked;
CWindowsWaveFormat m_WaveFormat;
HWAVEOUT m_hWave;
WAVEOUTCAPS m_waveOutCap;
UINT16 m_unAllocedBufferCnt;
UINT16 m_unAllocedBuffSize;
UCHAR** m_ppAllocedBuffers;
CWaveHeader* m_pWaveHdrs;
CPtrQueue m_rAvailBuffers;
CHXSimpleList m_UsedBuffersList;
BOOL m_bInitialized;
BOOL m_bResetting;
HXMutex* m_pMutex;
BOOL m_bIsFirstPacket;
BOOL AllocateBuffers(UINT16 unNumBuffers, UINT16 unBufSize);
HINSTANCE m_hInst;
HWND m_hWnd;
BOOL m_bClassRegistered;
#if defined(_WIN32)
UINT32 m_ulOriginalThreadId;
#endif
#if !defined(_WINCE) && ( !defined(_WINDOWS) || defined(_WIN32) )
void CheckForVolumeSupport(void);
HMIXER m_hMixer;
MIXERCONTROLDETAILS m_VolumeControlDetails;
#endif // !defined(_WINDOWS) || defined(_WIN32)
HX_RESULT Register();
void UnRegister();
INT64 m_llDeviceBytesPlayed;
INT64 m_llDeviceSamplesPlayed;
UINT32 m_ulLastDeviceBytesPlayed;
UINT32 m_ulLastDeviceSamplesPlayed;
UINT32 m_ulDevPosRollOver;
static audioDevice zm_audioDevice;
static BOOL zm_bClosed;
static UINT zm_uDestroyMessage;
};
#endif // _WINAUDIO_H_
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?