tthreads.cpp
来自「symbian 下的helix player源代码」· C++ 代码 · 共 520 行 · 第 1/2 页
CPP
520 行
//Now we have the mutex locked 2 times, spawn a thread and make
//sure it can't lock it.
HXThread::MakeThread(pThread);
if( !pThread || FAILED(res) )
{
fprintf( stderr, "FAILED:Failed to make thread for mutex test.\n" );
return 1;
}
//Thread func 2 will just try and lock the mutex we pass in.
//It better block until we release it 2 times...
nFlag = 0;
pThread->CreateThread(_threadFunc2, (void*)pMutex );
//make sure the thread has a chance to run and set the magic number.
sleep(1);
fprintf( stderr, "test thread should now be blocked...\n" );
if( nFlag != MAGIC_NUMBER )
{
fprintf( stderr, "FAILED:test thread did no block on locked mutex...\n" );
return 1;
}
fprintf( stderr, "Unlocking the mutex once...test thread should not be free.\n" );
pMutex->Unlock();
sleep(1);
if( nFlag != MAGIC_NUMBER )
{
fprintf( stderr, "FAILED:mutex lock count does not work...\n" );
return 1;
}
fprintf( stderr, "Unlocking the mutex again. This should free test thread..\n" );
pMutex->Unlock();
sleep(1);
if( nFlag != 0 )
{
fprintf( stderr, "FAILED: test thread should have been unlocked....\n" );
return 1;
}
HX_DELETE( pThread );
HX_DELETE( pMutex );
////////////////////////
//
// EVENT TESTS
//
////////////////////////
HXEvent* pEvent = NULL;
HXEvent::MakeEvent(pEvent, "foo", FALSE);
if( !pEvent )
{
fprintf( stderr, "FAILED: Can't make events...\n" );
return 1;
}
//Non manual resets events. Only one thread should wake up each signal.
HXThread* pThread1 = NULL;
HXThread* pThread2 = NULL;
HXThread::MakeThread(pThread1);
HXThread::MakeThread(pThread2);
HXMutex::MakeMutex(pMutex); //to protect out flag.
if( !pThread1 || !pThread2 || !pMutex )
{
fprintf( stderr, "FAILED:Failed to make thread for Event test.\n" );
return 1;
}
nFlag = 0;
//Thread func 2 will just try and lock the mutex we pass in.
//It better block until we release it 2 times...
res = pThread1->CreateThread(_threadFuncEvent1, (void*)pEvent );
if( FAILED(res) )
{
fprintf( stderr, "FAILED: Can't create Event Thread1\n" );
return 1;
}
res = pThread2->CreateThread(_threadFuncEvent2, (void*)pEvent );
if( FAILED(res) )
{
fprintf( stderr, "FAILED: Can't create Event Thread2\n" );
return 1;
}
sleep(1);
//Both threads should be waiting on us to signal the event then.
if( nFlag != 0 )
{
fprintf( stderr, "FAILED: nFlag should be zero.\n" );
return 1;
}
//Let one thread go...
pEvent->SignalEvent();
sleep(1);
if( nFlag != 1 )
{
//Either the thread didn't go or both went. Either way its
//bad.
fprintf( stderr, "FAILED: nFlag should be 1.\n" );
return 1;
}
//Let the next thread go...
pEvent->SignalEvent();
sleep(1);
if( nFlag != 2 )
{
//Either the thread didn't go or both went. Either way its
//bad.
fprintf( stderr, "FAILED: nFlag should be 2.\n" );
return 1;
}
HX_DELETE(pEvent);
HX_DELETE(pThread1);
HX_DELETE(pThread2);
//Now test manual reset ones...
HXEvent::MakeEvent(pEvent, "foo", TRUE);
if( !pEvent )
{
fprintf( stderr, "FAILED: Can't make events...\n" );
return 1;
}
//Non manual resets events. Only one thread should wake up each signal.
HXThread::MakeThread(pThread1);
HXThread::MakeThread(pThread2);
if( !pThread1 || !pThread2 || !pMutex )
{
fprintf( stderr, "FAILED:Failed to make thread for Event test.\n" );
return 1;
}
nFlag = 0;
//Thread func 2 will just try and lock the mutex we pass in.
//It better block until we release it 2 times...
pThread1->CreateThread(_threadFuncEvent1, (void*)pEvent );
pThread2->CreateThread(_threadFuncEvent2, (void*)pEvent );
sleep(1);
//Both thread should be waiting on the broadcast...
if( nFlag != 0 )
{
fprintf( stderr, "FAILED: nFlag should be zero.\n" );
return 1;
}
//Let all threads go...
pEvent->SignalEvent();
sleep(1);
if( nFlag != 2 )
{
fprintf( stderr, "FAILED: both threads should have gone..\n" );
return 1;
}
HX_DELETE(pEvent);
HX_DELETE(pThread1);
HX_DELETE(pThread2);
HX_DELETE(pMutex);
////////////////////////
//
// ASYNC TIMER TESTS
//
////////////////////////
//Try a timer that calls a proc first....
fprintf( stderr, "You should see our timer proc fire every second...\n" );
nFlag = 0;
int id = HXAsyncTimer::SetTimer( 1000, _timerProc1 );
sleep(5);
HXAsyncTimer::KillTimer(id);
int ttt = nFlag;
fprintf( stderr, "You should see no more timer procs....\n" );
sleep(3);
//The timer proc incrments nFlag each time it is called. So, since
//we slept for 5 seconds and we were suppose to call it every second
//I will take it as a fail if it hasn't at least been incremnted
//at least once. Also, if nFlag gets incremented again it didn't kill
//correctly.
if( 0==ttt )
{
fprintf( stderr, "FAILED: The timer proc didn't ever fire.\n" );
return 1;
}
if( nFlag!=ttt )
{
fprintf( stderr, "FAILED: The timer proc didn't stop firing when we killed it.\n" );
return 1;
}
//Now try posting timer messages to a thread....
HXThread::MakeThread(pThread1);
if( !pThread1 )
{
fprintf( stderr, "FAILED:Failed to make thread for Timer test.\n" );
return 1;
}
nFlag = 0;
//Send it a few messages. When it gets 5 messages it will signal
//this event that we are waiting on and then we will kill the timer
//and send it a quit event to it can die.
HXEvent::MakeEvent(pEvent, "foo", TRUE);
if( !pEvent )
{
fprintf( stderr, "FAILED: Can't make event for timer test.\n" );
return 1;
}
ST_STUFF stuff;
stuff.pEvent = pEvent;
stuff.pThread = pThread1;
pThread1->CreateThread(_timerProc2, (void*)&stuff );
id = HXAsyncTimer::SetTimer( 1000, pThread1 );
pEvent->Wait();
//Verify that the thread got at least 5 async messages.
if( nFlag < 5 )
{
fprintf( stderr, "FAILED: _timerProc2 didn't get enough messages.\n" );
return 1;
}
//Kill the timer before we destroy the thread.
HXAsyncTimer::KillTimer(id);
//When the thread exits it will set the nFlag back to zero...
HXThreadMessage msgQuit(HXMSG_QUIT, NULL, NULL);
pThread1->PostMessage( &msgQuit );
//Join the thread.
pThread1->Exit(0);
if( nFlag != 0 )
{
fprintf( stderr, "FAILED: Thread didn't quit correctly\n" );
return 1;
}
HX_DELETE( pThread1 );
fprintf( stderr, "PASSED!\n" );
return 0;
}
}
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