📄 unixthreads.h
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/* ***** BEGIN LICENSE BLOCK *****
* Source last modified: $Id: UnixThreads.h,v 1.2.28.3 2004/07/09 01:43:45 hubbe Exp $
*
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* ***** END LICENSE BLOCK ***** */
#ifndef _UNIXTHREADSH
#define _UNIXTHREADSH
#include "hxthread.h"
#include "hxslist.h" //for simplelist
#include "hxmap.h" //for CHXMapLongToObj
//=======================================================================
//
// HXUnixMutex
// ------------------
//
// NOTE: Mutexs must be recursive.
//=======================================================================
class HXUnixMutex : public HXMutex
{
public:
//Ctors and dtors.
HXUnixMutex();
virtual ~HXUnixMutex();
static HX_RESULT MakeMutex( HXMutex*& pMutex );
//inherited methods.
virtual HX_RESULT Lock();
virtual HX_RESULT Unlock();
virtual HX_RESULT Trylock();
protected:
//Must be recursive
virtual HX_RESULT _Lock() = 0;
virtual HX_RESULT _Unlock() = 0;
virtual HX_RESULT _TryLock() = 0;
private:
//Prevent unintentional ctors
HXUnixMutex( const HXUnixMutex& ); //copy ctor
HXUnixMutex& operator=(const HXUnixMutex& ); //assignment operator.
};
//=======================================================================
//
// HXUnixSemaphore
// ------------------
//
//=======================================================================
class HXUnixSemaphore
{
public:
//Ctors and dtors.
HXUnixSemaphore(UINT32 unInitialCount=0);
virtual ~HXUnixSemaphore();
static HX_RESULT MakeSemaphore(HXUnixSemaphore*& pSem);
virtual HX_RESULT Post();
virtual HX_RESULT Wait();
virtual HX_RESULT TryWait();
virtual HX_RESULT GetValue(int* pnCount);
protected:
virtual HX_RESULT _Post() = 0;
virtual HX_RESULT _Wait() = 0;
virtual HX_RESULT _TryWait() = 0;
virtual HX_RESULT _GetValue(int* pnCount ) = 0;
UINT32 m_unInitialCount;
private:
//Prevent unintentional ctors
HXUnixSemaphore( const HXUnixSemaphore& ); //copy ctor
HXUnixSemaphore& operator=(const HXUnixSemaphore& ); //assignment operator.
};
//=======================================================================
//
// HXUnixCondition
// ---------------------
//
//=======================================================================
class HXUnixCondition
{
public:
virtual ~HXUnixCondition();
static HX_RESULT MakeCondition( HXUnixCondition*& pCond,
HXUnixMutex*& pMutex );
virtual HX_RESULT Wait();
virtual HX_RESULT TimedWait( UINT32 uTimeoutPeriod = ALLFS);
virtual HX_RESULT Broadcast();
virtual HX_RESULT Signal();
protected:
virtual HX_RESULT _Wait() = 0;
virtual HX_RESULT _TimedWait( UINT32 uTimeoutPeriod = ALLFS) = 0;
virtual HX_RESULT _Broadcast() = 0;
virtual HX_RESULT _Signal() = 0;
HXUnixCondition();
private:
//Protect unintentional ctors
HXUnixCondition( const HXUnixCondition& ); //copy ctor.
HXUnixCondition& operator=(const HXUnixCondition& ); //assignment oper.
};
//=======================================================================
//
// HXUnixEvent
// ------------------
//
//=======================================================================
class HXUnixEvent : public HXEvent
{
public:
HXUnixEvent(const char* pEventName = NULL, BOOL bManualReset=TRUE);
virtual ~HXUnixEvent();
virtual HX_RESULT SignalEvent();
virtual HX_RESULT ResetEvent();
virtual void* GetEventHandle();
virtual HX_RESULT Wait( UINT32 uTimeoutPeriod = ALLFS );
protected:
private:
BOOL m_bIsManualReset;
BOOL m_bEventIsSet;
//These two are used for non manual resets (true cond vars)
HXUnixMutex* m_pCondLock;
HXUnixCondition* m_pCond;
//Protect unintentional ctors
HXUnixEvent( const HXUnixEvent& ); //copy ctor.
HXUnixEvent& operator=(const HXUnixEvent& ); //assignment oper.
};
//=======================================================================
//
// HXUnixThread
// ------------------
//
//=======================================================================
class HXUnixThread : public HXThread
{
public:
HXUnixThread();
virtual ~HXUnixThread();
static HX_RESULT MakeThread(HXThread*& pThread );
virtual HX_RESULT CreateThread( void*(pExecAddr(void*)),
void* pArg,
ULONG32 ulCreationFlags=0);
virtual HX_RESULT Suspend();
virtual HX_RESULT Resume();
virtual HX_RESULT SetPriority( UINT32 ulPriority);
virtual HX_RESULT GetPriority( UINT32& ulPriority);
virtual HX_RESULT YieldTimeSlice();
virtual HX_RESULT Exit(UINT32 unExitCode);
//This call returns the CREATED THREAD's ID, not the calling thread's.
virtual HX_RESULT GetThreadId(UINT32& ulThreadId);
//This call returns the *CALLING THREAD's ID* not the one that was created.
virtual ULONG32 GetCurrentThreadID();
//DEPRICATED Use GetCurrentThreadID instead.
virtual ULONG32 Self()
{
return GetCurrentThreadID();
}
//DEPRICATED Use GetCurrentThreadID instead.
virtual HX_RESULT PostMessage(HXThreadMessage* pMsg, void* pWindowHandle=NULL);
virtual HX_RESULT GetMessage( HXThreadMessage* pMsg,
UINT32 ulMsgFilterMin = 0, //Not used for now.
UINT32 ulMsgFilterMax = 0 //Not used for now.
);
virtual HX_RESULT PeekMessageMatching( HXThreadMessage* pMsg,
HXThreadMessage* pMatch,
BOOL bRemoveMessage = 1
);
virtual HX_RESULT PeekMessage( HXThreadMessage* pMsg,
UINT32 ulMsgFilterMin = 0, //Not used for now.
UINT32 ulMsgFilterMax = 0, //Not used for now.
BOOL bRemoveMessage = 1
);
virtual HX_RESULT DispatchMessage(HXThreadMessage* pMsg);
//
// New methods for Unix thread support.
//
//Cancels the child thtread.
HX_RESULT CancelThread();
//Waits for the child thread to exit and return the thread result code.
//Returns -1 if the thread was cancelled.
ULONG32 JoinThread();
protected:
//
// Pure virtuals that implement the OS specific chores.
//
//Create a thread and return the ID.
virtual HX_RESULT _thread_create( ULONG32& ulThreadID,
void*(pfExecFunc(void*)),
void* pArg ) = 0;
//Just returns the calling threads ID. Hope we never have a platform
//that doesn't use ints or longs for thread IDs.
virtual ULONG32 _thread_self() = 0;
//Exit the calling thread passing back unExitCode as the return
//value.
virtual void _thread_exit( UINT32 unExitCode ) = 0;
//Cancel the thread passed in.
virtual void _thread_cancel(ULONG32 ulThreadID) = 0;
//Wait for ulThreadID to exit and return the ret code.
virtual ULONG32 _thread_join( ULONG32 ulThreadID ) = 0;
private:
ULONG32 m_threadID; //The created thread ID.
CHXSimpleList m_messageQue; //Our Message Que.
//Used to make GetMessage blocking and to protect access to the que.
HXUnixCondition* m_pCond;
HXUnixMutex* m_pCondLock;
//Prevent unintentional ctors
HXUnixThread( const HXUnixThread& ); //copy ctor
HXUnixThread& operator=(const HXUnixThread&); //assignment operator.
};
class HXUnixAsyncTimer
{
public:
//
// These two methods are the main interface into this class. It
// make it work just like the windows ::SetTimer and ::KillTimer
// functions.
static UINT32 SetTimer(ULONG32 ulTimeOut, HXThread* pReceivingThread );
static UINT32 SetTimer(ULONG32 ulTimeOut, TIMERPROC pfExecFunc );
static BOOL KillTimer(UINT32 ulTimerID );
protected:
//This starts the message pump sending HXMSG_ASYNC_TIMER messages
//to pReceivingThread's queue every ulThreadId milliseconds.
HXUnixAsyncTimer( ULONG32 ulTimeOut, HXThread* pReceivingThread );
//This starts the timer and calls pfExecFunc every ulTimeOut milliseconds.
HXUnixAsyncTimer( ULONG32 ulTimeOut, TIMERPROC pfExecFunc );
//this kills the timer and stops pumping messages/func calls.
~HXUnixAsyncTimer();
//This returns that ID of this timer (threadID).
inline ULONG32 GetID();
//This is the actual message pump.
static void* _ActualMessagePump(void* pArg);
private:
ULONG32 m_ulTimeOut;
HXThread* m_pReceivingThread;
HXUnixThread* m_pMessagePump;
HXThreadMessage* m_pMsg;
HXThreadMessage m_msgTmp; //This is a per-class msg to be used by the message pump.
TIMERPROC m_pfExecFunc;
//Support for setting/killing timers by ID.
static HXMutex* m_pmtxMapLock;
static CHXMapLongToObj m_mapTimers;
//Don't allow default/copy ctors or assignment oper. You can't dup this class.
HXUnixAsyncTimer();
HXUnixAsyncTimer( const HXUnixAsyncTimer& it );
HXUnixAsyncTimer& operator=( const HXUnixAsyncTimer& it );
};
#endif //_UNIXTHREADSH
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