cbqueue.cpp
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CPP
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/* ***** BEGIN LICENSE BLOCK *****
* Source last modified: $Id: cbqueue.cpp,v 1.6.32.3 2004/07/09 01:45:59 hubbe Exp $
*
* Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file,
* are subject to the current version of the RealNetworks Public
* Source License (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the current version of the RealNetworks Community
* Source License (the "RCSL") available at
* http://www.helixcommunity.org/content/rcsl, in which case the RCSL
* will apply. You may also obtain the license terms directly from
* RealNetworks. You may not use this file except in compliance with
* the RPSL or, if you have a valid RCSL with RealNetworks applicable
* to this file, the RCSL. Please see the applicable RPSL or RCSL for
* the rights, obligations and limitations governing use of the
* contents of the file.
*
* Alternatively, the contents of this file may be used under the
* terms of the GNU General Public License Version 2 or later (the
* "GPL") in which case the provisions of the GPL are applicable
* instead of those above. If you wish to allow use of your version of
* this file only under the terms of the GPL, and not to allow others
* to use your version of this file under the terms of either the RPSL
* or RCSL, indicate your decision by deleting the provisions above
* and replace them with the notice and other provisions required by
* the GPL. If you do not delete the provisions above, a recipient may
* use your version of this file under the terms of any one of the
* RPSL, the RCSL or the GPL.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the
* portions it created.
*
* This file, and the files included with this file, is distributed
* and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET
* ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
/*******************************************************************
*
* NAME: CBQueue.h
*
* CLASS:
* CByteQueue class declaration.
*
* DESCRIPTION:
* Class declaration for a 'Queue of bytes' object.
* This object is meant to serve the needs of either clients as
* an abstract object, or of subclasses as a base object.
*
* That is a client may use this instances of this class directly,
* or they may inherit from the class and provide expanded
*
* NOTES:
* The only time a subclass MUST provide a virtual override
* is for the GetElementSize() method when the subclass changes
* the size of queued elements. All other virtual methods
* provide fully functional default behavior that will ramain
* functional even when the ElementSize changes.
*
* The assignment operator is one of the few cases where a
* subclass will need to provide new functionality by virtue of
* inheriting from the base. Subclasses should use the base
* method for assigning the bits of the base class prior to
* performing their own assignment related operations.
*
*
*******************************************************************/
#include "hlxclib/string.h" // for memcpy()
#include "hxassert.h"
#include "cbqueue.h"
#if defined( _WINDOWS ) || defined( _WIN32 )
#include <stdlib.h> // for __min()
#endif
#if !defined( __min )
#define __min(a,b) (((a) < (b)) ? (a) : (b))
#endif // !defined( __min )
#include "hxheap.h"
#ifdef _DEBUG
#undef HX_THIS_FILE
static const char HX_THIS_FILE[] = __FILE__;
#endif
/*
** CByteQueue::CByteQueue( nSize, nGranularity )
*
* PARAMETERS:
* nSize Number of bytes we want to be able to put in queue
* nGranularity Make our buffer a multiple of this size.
* (for subclasses)
*
* DESCRIPTION:
* Parameterized constructor.
*
* RETURNS:
* void
*/
CByteQueue::CByteQueue( UINT16 nSize, UINT16 nGranularity ) :
m_pData( 0 ),
m_pTail( 0 ),
m_pHead( 0 ),
m_pMax( 0 ),
m_nMaxSize(0),
m_nGranularity( nGranularity )
{
HX_ASSERT( this );
// We add one here because the queue MUST maintain at least one byte
// free in the allocated buffer (to distinguish full from empty states).
m_nSize = CByteQueue::Base_GranulatedSize( nSize, nGranularity ) + 1;
m_pData = new UCHAR[m_nSize];
if (!m_pData)
{
// If we used exceptions, now would be a good time
// to throw one.
m_nSize = 0;
HX_ASSERT( 0 );
return;
}
else
{
m_pMax = m_pData + Base_GetBufferSize();
Base_SetEmpty();
#if defined( _DEBUG )
HX_ASSERT( IsQueueValid() );
// Init our buffer w/ known garbage
memset( m_pData, 0xfc, Base_GetBufferSize() );
#endif // _DEBUG
}
return;
} // CByteQueue() - Parameterized constructor
/*
** CByteQueue::CByteQueue( const CByteQueue &rReferent )
*
* PARAMETERS:
* rReferent A constant reference to the object we want to copy.
*
* DESCRIPTION:
* Copy constructor.
*
* RETURNS:
* void
*/
CByteQueue::CByteQueue( const CByteQueue &rReferent ) :
m_pData( 0 ),
m_pTail( 0 ),
m_pHead( 0 ),
m_pMax( 0 ),
m_nSize( 0 ),
m_nGranularity( 0 ),
m_nMaxSize(0)
{
HX_ASSERT( this );
// Are we copying ourselves? It's a nop if we are.
if (&rReferent == this)
{
return;
}
// Ok, figure out how large a buffer to get and allocate it
m_pData = new UCHAR[rReferent.Base_GetBufferSize()];
if (!m_pData)
{
// If we had exceptions, now would be a good time
// to throw one.
m_nSize = 0;
HX_ASSERT( 0 );
return;
}
else
{
m_nSize = rReferent.Base_GetBufferSize();
m_pMax = m_pData + Base_GetBufferSize();
m_nGranularity = rReferent.m_nGranularity;
// Get a copy of the referent's data into our buffer
rReferent.Base_PeekBuff( m_pData + 1, Base_GetBufferSize() );
m_pHead = m_pData;
m_pTail = m_pData + rReferent.Base_GetUsedByteCount();
#if defined( _DEBUG )
HX_ASSERT( IsQueueValid() );
// Init our buffer w/ known garbage
memset( m_pData, 0xfc, rReferent.Base_GetBufferSize() );
#endif // _DEBUG
}
return;
} // CByteQueue() - Copy constructor
/*
** CByteQueue::~CByteQueue()
*
* PARAMETERS:
* void
*
* DESCRIPTION:
* Virtual destructor for the base class.
*
* RETURNS:
* void
*/
CByteQueue::~CByteQueue()
{
HX_ASSERT( this );
if (m_pData)
{
HX_ASSERT( IsQueueValid() );
delete [] m_pData;
}
m_pData = NULL;
m_pTail = NULL;
m_pHead = NULL;
m_pMax = NULL;
m_nSize = 0;
m_nGranularity = 0;
#if defined( _DEBUG )
memset( this, FILLER_BYTE, sizeof( *this ) );
#endif
} // ~CByteQueue() - Destructor
/*
** CByteQueue & CByteQueue::operator=( const CByteQueue &rReferent )
*
* PARAMETERS:
* rReferant Constant reference to an object to assign from (rValue).
*
* DESCRIPTION:
* This is our assignment operator. It assigns from rReferent to
* an existing object.
*
* RETURNS:
* A reference to ourselves.
*/
CByteQueue & CByteQueue::operator=( const CByteQueue &rReferent )
{
HX_ASSERT( this );
HX_ASSERT( rReferent.IsQueueValid() );
HX_ASSERT( &rReferent );
// Do we need to allocate a new buffer?
if (rReferent.Base_GetBufferSize() != Base_GetBufferSize())
{
// Yes, Allocate the new buffer & copy into it.
UCHAR * pByte;
// Ok, figure out how large a buffer to get and allocate it
pByte = new UCHAR[rReferent.Base_GetBufferSize()];
if (pByte)
{
if (m_pData)
{
delete [] m_pData;
}
m_pData = NULL;
m_pData = pByte;
}
else
{
// Failed buffer allocataion request....
// It would be nice if we could fail gracefully or throw
// an exception.
HX_ASSERT( 0 );
return( *this );
}
}
// Now need to copy over all of the other elements
// Or at least set our elements to the correct data
m_nSize = rReferent.Base_GetBufferSize();
m_pMax = m_pData + m_nSize;
m_nGranularity = rReferent.m_nGranularity;
// Get a copy of the referent's data into our buffer
rReferent.Base_PeekBuff( m_pData + 1, Base_GetBufferSize() );
m_pHead = m_pData;
m_pTail = m_pData + rReferent.Base_GetUsedByteCount();
HX_ASSERT( IsQueueValid() );
return( *this );
} // operator=()
/*
** BOOL CByteQueue::IsQueueValid()
*
* PARAMETERS:
* void
*
* DESCRIPTION:
* This is meant to validate our queue either for debugging
* purposes, or to ensure a queue was correctly created.
* (A memory allocation at create time didn't occur).
*
* RETURNS:
* void
*/
BOOL CByteQueue::IsQueueValid() const
{
HX_ASSERT( this );
// Ensure we have no NULL pointers & we have a size
if (!m_pData || !m_pTail || !m_pHead || !m_pMax || !m_nSize ||
!m_nGranularity)
{
return( FALSE );
}
// Ensure m_pTail is in range
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