rule2flg.h
来自「symbian 下的helix player源代码」· C头文件 代码 · 共 144 行
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144 行
/* ***** BEGIN LICENSE BLOCK *****
* Source last modified: $Id: rule2flg.h,v 1.2.18.3 2004/07/09 01:45:13 hubbe Exp $
*
* Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file,
* are subject to the current version of the RealNetworks Public
* Source License (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the current version of the RealNetworks Community
* Source License (the "RCSL") available at
* http://www.helixcommunity.org/content/rcsl, in which case the RCSL
* will apply. You may also obtain the license terms directly from
* RealNetworks. You may not use this file except in compliance with
* the RPSL or, if you have a valid RCSL with RealNetworks applicable
* to this file, the RCSL. Please see the applicable RPSL or RCSL for
* the rights, obligations and limitations governing use of the
* contents of the file.
*
* Alternatively, the contents of this file may be used under the
* terms of the GNU General Public License Version 2 or later (the
* "GPL") in which case the provisions of the GPL are applicable
* instead of those above. If you wish to allow use of your version of
* this file only under the terms of the GPL, and not to allow others
* to use your version of this file under the terms of either the RPSL
* or RCSL, indicate your decision by deleting the provisions above
* and replace them with the notice and other provisions required by
* the GPL. If you do not delete the provisions above, a recipient may
* use your version of this file under the terms of any one of the
* RPSL, the RCSL or the GPL.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the
* portions it created.
*
* This file, and the files included with this file, is distributed
* and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET
* ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#ifndef _RULE2FLG_H_
#define _RULE2FLG_H_
#include "hxtypes.h"
#define HX_3GPPTT_RULE_TO_FLAG_MAP_PROPERTY "3GPP-TT 1.0 Flags"
#define RULE_TO_FLAG_MAP_PROPERTY "RMFF 1.0 Flags"
class RuleToFlagMap
{
public:
UINT8* pack(UINT8* buf, UINT32 &len);
UINT8* unpack(UINT8* buf, UINT32 len);
const UINT32 static_size() {return 2;}
UINT16 num_rules;
UINT16* rule_to_flag_map;
};
inline UINT8*
RuleToFlagMap::pack(UINT8* buf, UINT32 &len)
{
UINT8* off = buf;
{*off++ = (UINT8) (num_rules>>8); *off++ = (UINT8) (num_rules);}
{for (int i = 0; i < num_rules; i++)
{*off++ = (UINT8) (rule_to_flag_map[i]>>8); *off++ = (UINT8) (rule_to_flag_map[i]);}
}
len = off-buf;
return off;
}
inline UINT8*
RuleToFlagMap::unpack(UINT8* buf, UINT32 len)
{
if (!buf || !len)
return 0;
UINT8* off = buf;
{num_rules = *off++<<8; num_rules |= *off++;}
{
rule_to_flag_map = new UINT16[num_rules];
for (int i = 0; i < num_rules; i++)
{rule_to_flag_map[i] = *off++<<8; rule_to_flag_map[i] |= *off++;}
}
return off;
}
/*
class C3GPPTTRuleToFlagMap
{
public:
UINT8* pack(UINT8* buf, UINT32 &len);
UINT8* unpack(UINT8* buf, UINT32 len);
const UINT32 static_size() {return 2;}
UINT16 m_uiNumRules;
UINT16* m_pRuleToFlagMap;
};
inline UINT8*
C3GPPTTRuleToFlagMap::pack(UINT8* buf, UINT32 &len)
{
UINT8* off = buf;
{*off++ = (UINT8) (m_uiNumRules>>8); *off++ = (UINT8) (m_uiNumRules);}
{for (int i = 0; i < m_uiNumRules; i++)
{*off++ = (UINT8) (m_pRuleToFlagMap[i]>>8); *off++ = (UINT8) (m_pRuleToFlagMap[i]);}
}
len = off-buf;
return off;
}
inline UINT8*
C3GPPTTRuleToFlagMap::unpack(UINT8* buf, UINT32 len)
{
if (!buf || !len)
return 0;
UINT8* off = buf;
{m_uiNumRules = *off++<<8; m_uiNumRules |= *off++;}
{
m_pRuleToFlagMap = new UINT16[m_uiNumRules];
for (int i = 0; i < m_uiNumRules; i++)
{m_pRuleToFlagMap[i] = *off++<<8; m_pRuleToFlagMap[i] |= *off++;}
}
return off;
}
*/
#endif /* _RULE2FLG_H_ */
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