casynnet.cpp
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CPP
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/* ***** BEGIN LICENSE BLOCK *****
* Source last modified: $Id: casynnet.cpp,v 1.4.2.3 2004/07/09 01:46:44 hubbe Exp $
*
* Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file,
* are subject to the current version of the RealNetworks Public
* Source License (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the current version of the RealNetworks Community
* Source License (the "RCSL") available at
* http://www.helixcommunity.org/content/rcsl, in which case the RCSL
* will apply. You may also obtain the license terms directly from
* RealNetworks. You may not use this file except in compliance with
* the RPSL or, if you have a valid RCSL with RealNetworks applicable
* to this file, the RCSL. Please see the applicable RPSL or RCSL for
* the rights, obligations and limitations governing use of the
* contents of the file.
*
* Alternatively, the contents of this file may be used under the
* terms of the GNU General Public License Version 2 or later (the
* "GPL") in which case the provisions of the GPL are applicable
* instead of those above. If you wish to allow use of your version of
* this file only under the terms of the GPL, and not to allow others
* to use your version of this file under the terms of either the RPSL
* or RCSL, indicate your decision by deleting the provisions above
* and replace them with the notice and other provisions required by
* the GPL. If you do not delete the provisions above, a recipient may
* use your version of this file under the terms of any one of the
* RPSL, the RCSL or the GPL.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the
* portions it created.
*
* This file, and the files included with this file, is distributed
* and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET
* ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#include "hxtypes.h"
#include <windows.h> // For Window-isms
#include "hxcom.h"
#include "hxslist.h"
#include "platform/win/sock.h"
#include "platform/win/hxsock.h" // For Socket related constants and macros
#include "platform/win/casynnet.h" // Our definition
#include "hxmap.h" // Map object
#include "debugout.h" // DEBUGOUTSTR()
#include "hxassert.h" // HX_ASSERT()
#include "hxstrutl.h"
#include "hxheap.h"
#ifdef _DEBUG
#undef HX_THIS_FILE
static const char HX_THIS_FILE[] = __FILE__;
#endif
/* Constant Definitions */
#define WND_CLASS_BASE "HX_Internal_Sock_Async"
#define MAX_WND_CLASS_LENGTH 50
#define OFFSET_THIS 0
/* Class Static Definitions */
BOOL CAsyncSockN::zm_bClassRegistered = FALSE;
CAsyncSockN* CAsyncSockN::zm_pSockNotifiers = NULL;
SockGlobals sockGlobals;
/* Class Public Methods */
// Either creates a socket notifier, or returns a pointer
// to the socket notifier that should be used for this instance.
CAsyncSockN *CAsyncSockN::GetCAsyncSockNotifier( HINSTANCE hInst , BOOL Create)
{
CAsyncSockN* pThis = 0;
// Does our current session already have a net notifier?
if (!(pThis = FindSockNotifier()) && Create)
{
// No, then create one
pThis = new CAsyncSockN(hInst);
if (pThis && !pThis->IsValid())
{
// If creation failed then delete the pointer
delete pThis;
pThis = NULL;
}
if (pThis)
{
LinkUs(pThis);
}
}
// return the results of our labor
return (pThis);
}
// Our client win_net object calls this method to
// start an async DNS request.
BOOL CAsyncSockN::DoAsyncDNS( win_net *fpSock, LPCSTR lpHostName, LPSTR pBuff, int cbBuffSize )
{
// Preliminary checks
HX_ASSERT(this);
HX_ASSERT(fpSock);
HX_ASSERT(m_hWnd);
HX_ASSERT(lpHostName && *lpHostName);
// Bail on bad input
if (!this || !fpSock || !lpHostName || !*lpHostName)
{
return(FALSE);
}
DNS_REQUEST* pDNSRequest = new DNS_REQUEST;
pDNSRequest->fpSock = fpSock;
if (lpHostName)
{
pDNSRequest->lpHostName = new CHAR[strlen(lpHostName)+1];
memset(pDNSRequest->lpHostName, 0, strlen(lpHostName)+1);
strcpy(pDNSRequest->lpHostName, lpHostName); /* Flawfinder: ignore */
}
pDNSRequest->lpBuffer = pBuff;
pDNSRequest->cbBufferSize = cbBuffSize;
sockGlobals.m_DNSQueue.AddTail(pDNSRequest);
return ProcessDNSQueue();
}
BOOL CAsyncSockN::ProcessDNSQueue(void)
{
BOOL bResult = TRUE;
DNS_REQUEST* pDNSRequest = NULL;
HANDLE hAsyncHandle = NULL;
int nCount = 0;
if (sockGlobals.m_DNSQueue.GetCount())
{
if (sockGlobals.m_bWinSock2Suck)
{
nCount = m_ClientHandlesMap->GetCount();
if (!nCount)
{
pDNSRequest = (DNS_REQUEST*)sockGlobals.m_DNSQueue.GetHead();
}
else
{
goto cleanup;
}
}
else
{
pDNSRequest = (DNS_REQUEST*)sockGlobals.m_DNSQueue.RemoveHead();
}
// Start the async DNS
hAsyncHandle = sockObj->HXWSAAsyncGetHostByName(m_hWnd,
PWM_ASYNC_DNS,
pDNSRequest->lpHostName,
pDNSRequest->lpBuffer,
pDNSRequest->cbBufferSize);
// Create a mapping from the async handle to the win_net object pointer
m_ClientHandlesMap->SetAt((void*)hAsyncHandle, pDNSRequest->fpSock);
// You shouldn't already have an async operation active on this socket!
HX_ASSERT(pDNSRequest->fpSock->m_hAsyncHandle == NULL);
// Remember this in case we need to cancel!
pDNSRequest->fpSock->m_hAsyncHandle = hAsyncHandle;
// Bump our client count up
IncrementHandlesClientCount();
}
cleanup:
if (!sockGlobals.m_bWinSock2Suck)
{
HX_DELETE(pDNSRequest);
}
return bResult;
}
// Our client win_net object calls this method to
// start receiving async select notifications
// on a socket.
BOOL CAsyncSockN::DoAsyncSelect(win_net* fpSock)
{
SOCKET theSocket;
// Preliminary checks
HX_ASSERT(this);
HX_ASSERT(fpSock);
// Bail on bad input
if (!this || !fpSock)
{
return(FALSE);
}
// Get and verify we have a good socket handle
theSocket = fpSock->get_sock();
HX_ASSERT(theSocket != INVALID_SOCKET);
// Request async Notifications on the socket
long lEvent = (FD_CONNECT | FD_READ | FD_CLOSE) ;
#ifndef HELIX_FEATURE_NETWORK_USE_SELECT
lEvent |= (FD_WRITE | FD_ACCEPT);
#endif
sockObj->HXWSAAsyncSelect(theSocket, m_hWnd, PWM_ASYNC_SELECT, lEvent);
// Create a mapping from socket handle to win_net object pointer
m_ClientSocketsMap->SetAt((void*)theSocket, fpSock);
// Bump our client count up
IncrementSocketsClientCount();
return (TRUE);
}
// Our client win_net object calls this method to
// stop receiving async select notifications
// on a socket.
BOOL CAsyncSockN::CancelSelect(win_net* fpSock)
{
SOCKET theSocket;
DNS_REQUEST* pDNSRequest = NULL;
LISTPOSITION lPos;
// Preliminary checks
HX_ASSERT(this);
HX_ASSERT(fpSock);
// Bail on bad input
if (!this || !fpSock)
{
return(FALSE);
}
m_bInCancelMode = TRUE;
// If we haven't returned from an Asyn operation like GetHostByName
// then we need to tell Winsock to cancel the opertation!
HANDLE hAsyncHandle = fpSock->m_hAsyncHandle;
if (hAsyncHandle)
{
sockObj->HXWSACancelAsyncRequest(hAsyncHandle);
fpSock->m_hAsyncHandle = NULL;
// If we've canceled the async DNS is done,
// then we can forget the Async handle
if (m_ClientHandlesMap->RemoveKey((void*)hAsyncHandle))
{
DecrementHandlesClientCount();
}
}
if (sockGlobals.m_bWinSock2Suck)
{
lPos = sockGlobals.m_DNSQueue.GetHeadPosition();
while (lPos)
{
pDNSRequest = (DNS_REQUEST *)sockGlobals.m_DNSQueue.GetAt(lPos);
if (pDNSRequest->fpSock == fpSock)
{
sockGlobals.m_DNSQueue.RemoveAt(lPos);
HX_DELETE(pDNSRequest);
break;
}
sockGlobals.m_DNSQueue.GetNext(lPos);
}
}
// Get and verify we have a good socket handle
theSocket = fpSock->get_sock();
// HX_ASSERT(theSocket != INVALID_SOCKET);
/* This may actually happen since we do not check for CONN_CLOSED
* condition in win_net any more
*/
if (theSocket == INVALID_SOCKET)
{
m_bInCancelMode = FALSE;
return FALSE;
}
// Turn off async Notifications on the socket
sockObj->HXWSAAsyncSelect(theSocket, m_hWnd, 0, 0);
// According to the Winsock help, just cause we cancel
// the notifications, doesn't mean we still won't get notified
// of something that has already been posted to our window,
// so... let's flush our message queue...
//
// HACK ATTACK: Notice that both of these message pumps
// are needed. If you run a debug build or a retail build
// on some machines without the two message pumps, you
// won't have any trouble. But on some machines having only
// this last message pump will cause a GPF.
MSG msg;
while (m_hWnd && PeekMessage(&msg, m_hWnd,0,0,PM_REMOVE))
{
// This will remove any messages!
HX_TRACE("There's a message that would've go you!!\r\n");
if(msg.message == WM_QUIT)
{
// When peeking WM_QUIT message in the main thread of an application
// we have to put it back into message queue to allow the application
// to exit correctly. SB
PostQuitMessage(0);
break;
}
else
{
// Even though we want them removed, we also want to act on them.
DispatchMessage(&msg);
}
}
if (m_ClientSocketsMap)
{
// Delete the mapping from socket handle to win_net object pointer
if (m_ClientSocketsMap->RemoveKey((void*)theSocket))
{
// Decrement our client count and conditionally
// delete ourselves.
DecrementSocketsClientCount();
}
}
m_bInCancelMode = FALSE;
// check to see if we are in use
CheckClients();
return (TRUE);
}
/*
* Private Class Methods
*/
// Static method
// Computes a session id that should be thread unique
// In Win32 we have a thread ID
// In Win16 we have the task (single threaded)
ULONG32 CAsyncSockN::GetSession()
{
#if defined( _WIN32 )
return (GetCurrentThreadId());
#else
return ((ULONG32)(LPSTR)GetCurrentTask());
#endif
}
// Hidden Constructor, called by GetAsyncNotifier() if there
// is no Socket Notifier for the current session
CAsyncSockN::CAsyncSockN(HINSTANCE hInst)
: m_hWnd(NULL)
, m_bValid(FALSE)
, m_hInst(hInst)
, m_cbNumHandlesClients(0)
, m_cbNumSocketsClients(0)
, m_bInCancelMode(FALSE)
, m_pNextNotifier(0)
{
// Validate input
HX_ASSERT(this);
// assert( hInst );
if (!this)
{
return;
}
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