win_net.h
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346 行
/* ***** BEGIN LICENSE BLOCK *****
* Source last modified: $Id: win_net.h,v 1.3.2.3 2004/07/09 01:46:56 hubbe Exp $
*
* Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file,
* are subject to the current version of the RealNetworks Public
* Source License (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the current version of the RealNetworks Community
* Source License (the "RCSL") available at
* http://www.helixcommunity.org/content/rcsl, in which case the RCSL
* will apply. You may also obtain the license terms directly from
* RealNetworks. You may not use this file except in compliance with
* the RPSL or, if you have a valid RCSL with RealNetworks applicable
* to this file, the RCSL. Please see the applicable RPSL or RCSL for
* the rights, obligations and limitations governing use of the
* contents of the file.
*
* Alternatively, the contents of this file may be used under the
* terms of the GNU General Public License Version 2 or later (the
* "GPL") in which case the provisions of the GPL are applicable
* instead of those above. If you wish to allow use of your version of
* this file only under the terms of the GPL, and not to allow others
* to use your version of this file under the terms of either the RPSL
* or RCSL, indicate your decision by deleting the provisions above
* and replace them with the notice and other provisions required by
* the GPL. If you do not delete the provisions above, a recipient may
* use your version of this file under the terms of any one of the
* RPSL, the RCSL or the GPL.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the
* portions it created.
*
* This file, and the files included with this file, is distributed
* and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET
* ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#ifndef _WIN_NET
#define _WIN_NET
#include "hlxclib/sys/types.h"
#include <stdio.h>
#include <winsock.h>
#include "conn.h"
#include "hxmap.h"
// Predeclare this guy
#ifndef WIN32_PLATFORM_PSPC
class CAsyncSockN;
class HXAsyncNetCallback;
#endif
class win_net : public conn
{
public:
/* call new_socket() to automatically create the correct platform specific network object.
The type parameter may be either HX_TCP_SOCKET or HX_UDP_SOCKET. If new_socket() returns
NULL, an error occurred and the conn object was not created. Call last_error() to get the error */
static win_net *new_socket (UINT16 type);
~win_net (void);
/* call init_drivers() to do any platform specific initialization of the network drivers
before calling any other functions in this class */
static HX_RESULT init_drivers (void *params);
/* close_drivers() should close any network drivers used by the program
NOTE: The program MUST not make any other calls to the network drivers
until init_drivers() has been called */
static HX_RESULT close_drivers (void *params);
/* host_to_ip_str() converts the host name to an ASCII ip address of
the form "XXX.XXX.XXX.XXX" */
static HX_RESULT host_to_ip_str (char *host, char *ip, UINT32 ulIPBufLen);
/* call done() when you are finsihed with the socket. Done() will close the socket.
You may reuse the socket by calling init() or connect() */
static HX_RESULT get_host_name(char *name, int namelen);
static HX_RESULT get_host_by_name(char *name, REF(struct hostent*) pHostent);
virtual void done (void);
virtual ULONG32 AddRef (void);
virtual ULONG32 Release (void);
// just for DNS for hostname...
// is introduced for RTSP...
virtual HX_RESULT dns_find_ip_addr (const char * host, UINT16 blocking=0);
virtual BOOL dns_ip_addr_found(BOOL * valid, ULONG32 *addr);
virtual HX_RESULT init (UINT32 local_addr,
UINT16 port,
UINT16 blocking=0)=0;
virtual HX_RESULT init_win (UINT16 type,
UINT32 local_addr,
UINT16 port,
UINT16 blocking=0);
virtual HX_RESULT listen (ULONG32 ulAddr,
UINT16 port,
UINT16 backlog,
UINT16 blocking = 0,
ULONG32 ulPlatform = 0);
virtual HX_RESULT connect (const char *host,
UINT16 port,
UINT16 blocking=0,
ULONG32 ulPlatform=0);
virtual HX_RESULT connect (sockaddr_in *addr);
virtual HX_RESULT blocking (void);
virtual HX_RESULT nonblocking (void);
virtual HX_RESULT read (void *buf,
UINT16 *size);
virtual HX_RESULT readfrom (REF(IHXBuffer*) pBuffer,
REF(UINT32) ulAddress,
REF(UINT16) ulPort);
virtual HX_RESULT write (void *buf,
UINT16 *size);
virtual HX_RESULT writeto (void *buf,
UINT16 *len,
ULONG32 addr,
UINT16 port);
virtual BOOL set_receive_buf_size (int DesiredSize);
virtual UINT16 connection_really_open (void) {return m_SocketState == CONN_OPEN;};
/* don't make sense for TCP */
virtual HX_RESULT join_multicast_group(ULONG32 addr, ULONG32 if_addr)
{
return HXR_INVALID_OPERATION;
}
virtual HX_RESULT leave_multicast_group(ULONG32 addr, ULONG32 if_addr)
{
return HXR_INVALID_OPERATION;
}
virtual HX_RESULT set_broadcast(BOOL enable)
{
return HXR_INVALID_OPERATION;
}
virtual HX_RESULT set_multicast_if(ULONG32 ulInterface)
{
return HXR_INVALID_OPERATION;
}
virtual HX_RESULT set_send_size(ULONG32 send_size)
{
return HXR_INVALID_OPERATION;
}
virtual HX_RESULT set_multicast()
{
return HXR_INVALID_OPERATION;
}
virtual HX_RESULT set_multicast_ttl(unsigned char ttl)
{
return HXR_INVALID_OPERATION;
}
virtual HX_RESULT reuse_addr(BOOL enable);
virtual HX_RESULT reuse_port(BOOL enable);
virtual ULONG32 get_addr (void) ;
virtual UINT16 get_local_port (void) ;
// we need it for dns_find_ip_addr since async stuff needs a window handle...
virtual HX_RESULT SetWindowHandle(ULONG32 handle);
virtual void IgnoreWSAECONNRESET(BOOL b) {m_bIgnoreWSAECONNRESET = b;}
#if defined(HELIX_FEATURE_NETWORK_USE_SELECT)
virtual HX_RESULT WaitforSelect(void *,void *);
virtual HX_RESULT CheckForConnection();
#endif HELIX_FEATURE_NETWORK_USE_SELECT
private:
virtual HX_RESULT connect_accept (ULONG32 ulPlatform, sockaddr_in Addr);
char* m_pInBuffer;
static int zm_LibRefCount;
static CHXMapPtrToPtr zm_MapObjectsToWinsockTasks;
static CHXMapPtrToPtr zm_WinsockTasksRefCounts;
public:
static int IsWinsockAvailable(void* pObject);
static int ReleaseWinsockUsage(void* pObject);
HX_RESULT WriteComplete (char * Buffer, int length);
int ReadyToWrite ();
#ifndef WIN32_PLATFORM_PSPC
// Callbacks from our Async Net notifier object
void CB_DNSComplete( int iSuccess );
void CB_ConnectionComplete( int iSuccess );
void CB_ReadWriteNotification( int iType );
void CB_CloseNotification();
void CB_AcceptNotification();
HX_RESULT ConnectAsync( LPCSTR host, UINT16 port );
void ContinueAsyncConnect();
// Handle to any active Async DNS type operations. Usually NULL meaning
// no such operations are active.
HANDLE m_hAsyncHandle;
#endif
protected:
win_net (void);
#ifndef WIN32_PLATFORM_PSPC
HX_RESULT DoStartAsyncConn();
#endif
int callRaConnect;
int InBlockingMode;
int bReadyToWrite;
struct sockaddr from;
// NEW ASYNC DNS STUFF
typedef enum tagCONN_STATE
{
CONN_CLOSED = 0, // Socket not readable or writeable
CONN_NO_CONN, // Socket needs to be connected (TCP)
CONN_DNS_INPROG, // DNS is in progress reads/writes will return HX_WOULDBLOCK
CONN_DNS_FAILED, // Error doing DNS (return HXR_INVALID_HOST error next read or write)
CONN_CONNECT_INPROG, // DNS is complete, but the connection not complete
CONN_CONNECT_FAILED, // Error doing Connect (return error next read or write)
CONN_OPEN, // Socket readable/writeable
CONN_CLOSING, // Socket is shutdown, reading might work, writing will fail
CONN_LISTENNING, // Socket is listenning for connections
CONN_BOGUS_STATE // NOT A VALID SOCKET STATE - USED FOR RANGE CHECKING AT MOST
} CONN_STATE;
HINSTANCE m_hInst;
UINT16 m_AsyncPort;
char* m_pAsyncHost;
char* m_AsyncAddress;
#ifndef WIN32_PLATFORM_PSPC
CAsyncSockN* m_AsyncNotifier;
#endif
CONN_STATE m_SocketState;
// stores addr about where we are connected to currently
ULONG32 CurrentAddr;
// just for DNS for hostname...
// is introduced for RTSP...
BOOL m_DNSOnly;
LONG32 m_lRefCount;
//
BOOL m_bReuseAddr;
BOOL m_bReusePort;
BOOL m_bIgnoreWSAECONNRESET;
};
class win_UDP: public win_net {
public :
HX_RESULT init(UINT32 local_addr, UINT16 port,
UINT16 blocking=0)
{
callRaConnect = 0;
return win_net::init_win(SOCK_DGRAM, local_addr, port,
blocking);
};
HX_RESULT connect(const char* host, UINT16 port, UINT16 blocking=0, ULONG32 ulPlatform = 0 );
HX_RESULT connect(sockaddr_in *addr, UINT16 blocking=0);
HX_RESULT SetWindowHandle(ULONG32 handle);
HX_RESULT join_multicast_group(ULONG32 addr, ULONG32 if_addr);
HX_RESULT leave_multicast_group(ULONG32 addr, ULONG32 if_addr);
HX_RESULT set_multicast_if(ULONG32 ulInterface);
HX_RESULT set_broadcast(BOOL enable);
HX_RESULT set_send_size(UINT32 send_size);
HX_RESULT set_multicast();
HX_RESULT set_multicast_ttl(unsigned char ttl);
HX_RESULT listen (ULONG32 ulLocalAddr, UINT16 port, UINT16 backlog, UINT16 blocking=0, ULONG32 ulPlatform = 0);
HX_RESULT GetFromInfo(ULONG32& ulAddr, UINT16& nPort);
};
class win_TCP: public win_net {
public :
HX_RESULT init(UINT32 local_addr, UINT16 port,
UINT16 blocking=0)
{
return win_net::init_win(SOCK_STREAM, local_addr, port,
blocking);
};
HX_RESULT connect(const char* host, UINT16 port, UINT16 blocking=0, ULONG32 ulPlatform = 0 );
HX_RESULT connect(sockaddr_in *addr, UINT16 blocking=0);
HX_RESULT listen (ULONG32 ulLocalAddr, UINT16 port, UINT16 backlog, UINT16 blocking=0, ULONG32 ulPlatform = 0);
};
class WinsockManager{
public :
WinsockManager();
~WinsockManager();
void Initialize();
BOOL IsInitialized();
private :
BOOL bInitialized;
};
#endif // _WIN_NET
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