animsand.h
来自「symbian 下的helix player源代码」· C头文件 代码 · 共 157 行
H
157 行
/* ***** BEGIN LICENSE BLOCK *****
* Source last modified: $Id: animsand.h,v 1.2.18.1 2004/07/09 01:58:01 hubbe Exp $
*
* Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file,
* are subject to the current version of the RealNetworks Public
* Source License (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the current version of the RealNetworks Community
* Source License (the "RCSL") available at
* http://www.helixcommunity.org/content/rcsl, in which case the RCSL
* will apply. You may also obtain the license terms directly from
* RealNetworks. You may not use this file except in compliance with
* the RPSL or, if you have a valid RCSL with RealNetworks applicable
* to this file, the RCSL. Please see the applicable RPSL or RCSL for
* the rights, obligations and limitations governing use of the
* contents of the file.
*
* Alternatively, the contents of this file may be used under the
* terms of the GNU General Public License Version 2 or later (the
* "GPL") in which case the provisions of the GPL are applicable
* instead of those above. If you wish to allow use of your version of
* this file only under the terms of the GPL, and not to allow others
* to use your version of this file under the terms of either the RPSL
* or RCSL, indicate your decision by deleting the provisions above
* and replace them with the notice and other provisions required by
* the GPL. If you do not delete the provisions above, a recipient may
* use your version of this file under the terms of any one of the
* RPSL, the RCSL or the GPL.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the
* portions it created.
*
* This file, and the files included with this file, is distributed
* and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET
* ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#ifndef ANIMSAND_H
#define ANIMSAND_H
// Forward declarations
class CSmilAnimateElement;
class CAttr;
class CHXString;
class CHXSimpleList;
class CSmilParser;
#if defined(HELIX_FEATURE_SMIL2_ANIMATION)
class CAnimationSandwichLayer
{
public:
CAnimationSandwichLayer(CSmilAnimateElement* pElement,
UINT32 ulAttrName,
CSmilParser* pParser);
virtual ~CAnimationSandwichLayer();
const char* GetTargetElementID() const;
const char* GetAnimationElementID() const;
SMILNodeTag GetTargetElementTag() const;
SMILNodeTag GetAnimationElementTag() const;
UINT32 GetAttributeName() const { return m_ulAttrName; }
BOOL IsActive(UINT32 ulTime) const;
BOOL IsFrozen(UINT32 ulTime) const;
BOOL IsActiveZeroBased(UINT32 ulTime) const;
BOOL IsFrozenZeroBased(UINT32 ulTime) const;
BOOL IsAdditive() const;
BOOL IsToAnimation() const;
CAttr AnimationEffectFunction(UINT32 ulTime, CAttr* pUnder,
CAttr* pDepend = NULL);
BOOL HigherPriority(CAnimationSandwichLayer* pLayer);
void AdjustActiveDuration(UINT32 ulTime);
protected:
CSmilAnimateElement* m_pElement;
UINT32 m_ulAttrName;
double* m_pdPacedDist;
double* m_pdPacedTime;
CSmilParser* m_pSmilParser;
UINT32 m_ulLastTime;
UINT32 m_ulDelay;
UINT32 m_ulActiveDuration;
// ONLY HX_BITFIELD MEMBERS SHOULD GO BELOW THIS LINE!
// ALL OTHER MEMBER TYPES SHOULD GO ABOVE THIS LINE!
HX_BITFIELD m_bRecomputePace : 1;
HX_BITFIELD m_bFirstTime : 1;
CAttr SimpleAnimationFunction(UINT32 ulTime, CAttr* pUnder, CAttr* pDepend);
CAttr CumulativeAnimationFunction(UINT32 ulTime, CAttr* pUnder, CAttr* pDepend);
void RecomputePace(CAttr* pDepend);
UINT32 ComputeFilteredSimpleTime(UINT32 ulUnfilteredActiveTime);
double ComputeRunRate(double dT, double dAccel, double dDecel, double dDur);
#if defined(XXXMEH_SPLINE_ANIMATION)
double ComputeSpline(double t, double t1, double t2,
double v1, double v2,
double x1, double y1, double x2, double y2);
double ComputeBezierOutputTime(double t, double x1, double y1,
double x2, double y2);
double SolveForBezierT(double x, double x1, double x2, double tol);
double ComputeBezier(double t, double a1, double a2);
#endif
};
class CAnimationSandwich
{
public:
CAnimationSandwich(const char* pszTargetElementID,
SMILNodeTag eTargetElementTag,
UINT32 ulAttrName);
virtual ~CAnimationSandwich();
const char* GetTargetElementID() const;
SMILNodeTag GetTargetElementTag() const { return m_eTargetElementTag; }
UINT32 GetAttributeName() const { return m_ulAttrName; }
HX_RESULT AddLayer(CAnimationSandwichLayer* pLayer);
void RemoveLayer(const char* pszAnimID);
void FreezeLayers(const char* pszAnimID, UINT32 ulCurTime);
CAttr GetValue(UINT32 ulTime, CAttr* pUnder, CAttr* pDepend = NULL);
void AdjustLayers(UINT32 ulTime);
UINT32 GetNumLayers() const;
BOOL MatchingSandwich(CSmilAnimateElement* pAnim);
BOOL AtLeastOneActiveLayer(UINT32 ulTime);
protected:
CHXString* m_pTargetElementID;
SMILNodeTag m_eTargetElementTag;
UINT32 m_ulAttrName;
CHXSimpleList* m_pLayerList;
void ClearAllLayers();
};
class CSmilAnimateInfo
{
public:
CSmilAnimateInfo();
virtual ~CSmilAnimateInfo();
CAnimationSandwich* m_pSandwich;
CAttr* m_pUnder;
CAttr* m_pDepend;
};
#endif /* #if defined(HELIX_FEATURE_SMIL2_ANIMATION) */
#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?