casyntim.cpp
来自「symbian 下的helix player源代码」· C++ 代码 · 共 236 行
CPP
236 行
/* ***** BEGIN LICENSE BLOCK *****
* Source last modified: $Id: casyntim.cpp,v 1.5.32.1 2004/07/09 02:06:33 hubbe Exp $
*
* Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file,
* are subject to the current version of the RealNetworks Public
* Source License (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the current version of the RealNetworks Community
* Source License (the "RCSL") available at
* http://www.helixcommunity.org/content/rcsl, in which case the RCSL
* will apply. You may also obtain the license terms directly from
* RealNetworks. You may not use this file except in compliance with
* the RPSL or, if you have a valid RCSL with RealNetworks applicable
* to this file, the RCSL. Please see the applicable RPSL or RCSL for
* the rights, obligations and limitations governing use of the
* contents of the file.
*
* Alternatively, the contents of this file may be used under the
* terms of the GNU General Public License Version 2 or later (the
* "GPL") in which case the provisions of the GPL are applicable
* instead of those above. If you wish to allow use of your version of
* this file only under the terms of the GPL, and not to allow others
* to use your version of this file under the terms of either the RPSL
* or RCSL, indicate your decision by deleting the provisions above
* and replace them with the notice and other provisions required by
* the GPL. If you do not delete the provisions above, a recipient may
* use your version of this file under the terms of any one of the
* RPSL, the RCSL or the GPL.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the
* portions it created.
*
* This file, and the files included with this file, is distributed
* and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET
* ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#include "hxtypes.h"
#include "hxresult.h"
#include "hxtick.h"
#include "timeval.h"
#include "pq.h"
#include "hxthread.h"
#include "hxcom.h"
#include "hxengin.h"
#include "hxsched.h"
#include "hxmsgs.h"
#include "casyntim.h"
#include "hxheap.h"
#ifdef _DEBUG
#undef HX_THIS_FILE
static const char HX_THIS_FILE[] = __FILE__;
#endif
//XXXgfw when we do thread priorities on linux we will change this.
#ifdef _UNIX
#define THREAD_PRIORITY_HIGHEST 1
#define THREAD_PRIORITY_NORMAL 0
#elif defined (_CARBON)
#define THREAD_PRIORITY_HIGHEST 10000
#define THREAD_PRIORITY_NORMAL 100
#elif defined(_SYMBIAN)
#include <e32std.h>
#define THREAD_PRIORITY_HIGHEST EPriorityMuchMore
#define THREAD_PRIORITY_NORMAL EPriorityNormal
#elif defined(_OPENWAVE)
#define THREAD_PRIORITY_HIGHEST 1
#define THREAD_PRIORITY_NORMAL 0
#endif
void* ThreadRoutine2(void * pArg);
CAsyncTimer::CAsyncTimer(HXScheduler* pScheduler)
{
m_pScheduler = pScheduler;
m_ulStartTime = 0;
m_ulGranularity = 100;
m_pThread = NULL;
m_pQuitEvent = NULL;
m_uPlayingStateCount = 0;
}
CAsyncTimer::~CAsyncTimer()
{
StopTimer();
}
// timegettime
HX_RESULT CAsyncTimer::StartTimer(void)
{
HX_RESULT theErr = HXR_OK;
#ifdef THREADS_SUPPORTED
theErr = HXThread::MakeThread(m_pThread);
HXEvent::MakeEvent(m_pQuitEvent, NULL);
#else
theErr = HXThread::MakeStubThread(m_pThread);
HXEvent::MakeStubEvent(m_pQuitEvent, NULL);
#endif
if (!theErr)
{
theErr = m_pThread->CreateThread(ThreadRoutine2, (void*) this);
}
return theErr;
}
HX_RESULT CAsyncTimer::StopTimer(void)
{
if (m_pThread)
{
HXThreadMessage msg(HXMSG_QUIT, NULL, NULL);
if (m_pThread->PostMessage(&msg) == HXR_OK)
{
m_pQuitEvent->Wait(ALLFS);
}
m_pThread->Exit(0);
delete m_pThread;
m_pThread = 0;
}
if (m_pQuitEvent)
{
delete m_pQuitEvent;
m_pQuitEvent = 0;
}
return HXR_OK;
}
BOOL CAsyncTimer::InTimerThread(void)
{
BOOL bRet = FALSE;
if (m_pThread)
{
UINT32 ulThreadId = 0;
m_pThread->GetThreadId(ulThreadId);
if (ulThreadId == m_pThread->GetCurrentThreadID())
{
bRet = TRUE;
}
}
return bRet;
}
void CAsyncTimer::NotifyPlayState(BOOL bInPlayingState)
{
HX_ASSERT(bInPlayingState || (m_uPlayingStateCount > 0));
if (bInPlayingState)
{
m_uPlayingStateCount++;
HX_ASSERT(m_pThread != NULL);
if (m_uPlayingStateCount == 1 && m_pThread)
{
m_pThread->SetPriority(THREAD_PRIORITY_HIGHEST);
}
}
else if (m_uPlayingStateCount > 0)
{
m_uPlayingStateCount--;
HX_ASSERT(m_pThread != NULL);
if (m_uPlayingStateCount == 0 && m_pThread)
{
m_pThread->SetPriority(THREAD_PRIORITY_NORMAL);
}
}
}
void* ThreadRoutine2(void * pArg)
{
CAsyncTimer* pAsyncTimer = (CAsyncTimer*) pArg;
ULONG32 ulSleepTime = pAsyncTimer->m_ulGranularity;
ULONG32 ulStartTime = HX_GET_TICKCOUNT();
HXThread* pThread = pAsyncTimer->m_pThread;
HXThreadMessage msg;
BOOL bDone = FALSE;
UINT32 ulLastTimerCallback = ulStartTime;
UINT32 ulTimerId = HXAsyncTimer::SetTimer(ulSleepTime, pThread );
while (!bDone && pThread->GetMessage(&msg, 0,0) == HXR_OK)
{
switch (msg.m_ulMessage)
{
case HXMSG_ASYNC_TIMER:
{
ULONG32 ulCurrentTime = HX_GET_TICKCOUNT();
if (CALCULATE_ELAPSED_TICKS(ulLastTimerCallback, ulCurrentTime)
>= ulSleepTime)
{
ulLastTimerCallback = ulCurrentTime;
pAsyncTimer->m_pScheduler->OnTimeSync(TRUE);
}
}
break;
case HXMSG_QUIT:
bDone = TRUE;
break;
default:
pThread->DispatchMessage(&msg);
break;
}
}
HXAsyncTimer::KillTimer(ulTimerId);
pAsyncTimer->m_pQuitEvent->SignalEvent();
return (void*) 0;
}
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