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📄 hxaudses.h

📁 symbian 下的helix player源代码
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    /* PlayAudio is called by Audio Player object.
     */
    HX_RESULT       PlayAudio    (UINT16 uNumBlocks = 1);

    /* Pause is called by Audio Player object.
     */
    HX_RESULT       Pause (CHXAudioPlayer* p);

    /* Resume is called by Audio Player object.
     */
    HX_RESULT       Resume (CHXAudioPlayer* pPlayer = NULL);

    /* Stop is called by Audio Player object.
     */
    HX_RESULT       Stop  (CHXAudioPlayer* p, BOOL bFlush);

    /* Seek is called by Audio Player object.
     */
    HX_RESULT       Seek    (
        CHXAudioPlayer* pPlayerToExclude, 
        const UINT32    ulSeekTime
        );

    /* Return the device volume interface */
    inline IHXVolume* GetDeviceVolume()
    {
#if defined(HELIX_FEATURE_VOLUME)
        if( m_pDeviceVolume )
            m_pDeviceVolume->AddRef();
        return m_pDeviceVolume;
#else
        return NULL;
#endif /* HELIX_FEATURE_VOLUME */
    }

    /* The player object sets the granularity; I think the RMA session
     * object should do this after it resolves the granularity amongst
     * all of its players.
     */
    /* Granularity is always 100ms now...
     * The core keeps track of the granularity requirements for each 
     * renderer and queries audio sesssion. 
     */
    ULONG32         SetGranularity(ULONG32 ulGranularity);

    /* Reset audio session; flush buffers, etc.
     */
    virtual void        ResetSession(void);
    virtual HX_RESULT   ProcessAudioHook(PROCESS_ACTION action, 
                                         IHXAudioHook* pAudioHook);
    virtual HX_RESULT   ProcessAudioDevice(PROCESS_ACTION action, 
                                           IHXAudioDevice* pAudioDevice);

    virtual HX_RESULT   CreateAudioDevice();
    void                ReleaseAudioDevice();
    void                RestoreReplacedDevice();

    ULONG32         GetCurrentPlayBackTime(void);

    /* Get format that audio device was opened with. */
    void GetFormat( HXAudioFormat*       pAudioFmt );

    /* Return the core scheduler interface.
     */
    inline void GetScheduler(IHXScheduler** pScheduler)
    {
        *pScheduler = m_pScheduler;
    };

    void SetVolume(const UINT16 uVolume );
    UINT16 GetVolume();
    void SetMute(const BOOL bMute);
    inline BOOL GetMute()
    {
        return m_bMute;
    }
    












    /* Return the current time in timeline. */
    //ULONG32       GetCurrentPlaybackTime(void);

    /* Returns true if any audio player is playing... */
    BOOL            IsPlaying(void);

    /* Returns number of active players (which are not is a STOP state).*/
    UINT16          NumberOfActivePlayers(void);
    UINT16          NumberOfResumedPlayers(void);
    inline void     ToBeRewound() {m_bToBeRewound = TRUE;};

    BOOL            CheckDisableWrite(void);
    ULONG32         GetInitialPushdown(BOOL bAtStart = FALSE);

    HX_RESULT       CheckToPlayMoreAudio();
    HX_RESULT       TryOpenAudio    (void); // attempt to open audio
        
    void            StopAllOtherPlayers();
    inline HX_RESULT     CheckForBufferReuse();
    void            ConvertTo8BitAndOrMono(HXAudioData* pAudioData);
    
    double          ConvertMsToBytes(UINT32 ulCurrentTime);

    inline double          NumberOfBytesWritten() {return m_dNumBytesWritten;};
    inline double          GetNumBytesPlayed() {return m_dNumBytesPlayed;};

    void            SetCoreMutex(HXMutex* pMutex) {m_pCoreMutex = pMutex;};
    void            CheckIfLastNMilliSecsToBeStored();
    void            RewindSession(CHXAudioPlayer* pPlayerToExclude = NULL);
    void            RewindAllPlayers(UINT32 ulCurTime,
                                     UINT32 ulTimeToRewind,
                                     CHXAudioPlayer* pPlayerToExclude);
    HX_RESULT       ActualResume();
    inline UINT32   GetLastRewindTimestamp(void) {return m_ulLastRewindTimestamp;};

    BOOL            ReallyNeedData();
    inline void     UseCoreThread() {m_bShouldOpenOnCoreThread = TRUE;};
    inline void     PostMixHooksUpdated(void) { m_bPostMixHooksUpdated = TRUE; };

    BOOL GetDisableMultiPlayPauseSupport();


    //IHXCallback stuff
    STDMETHOD(Func) (THIS);
    IUnknown*                       m_pContext;

    class HXDeviceSetupCallback :
        public IHXCallback,
        public IHXInterruptSafe
    {
    private:
        ~HXDeviceSetupCallback();
        PRIVATE_DESTRUCTORS_ARE_NOT_A_CRIME
        
        CHXAudioSession* m_pAudioSessionObject;
        ULONG32          m_ulCallbackID;
        LONG32           m_lRefCount;

    public:
        HXDeviceSetupCallback(CHXAudioSession* it);

        STDMETHOD(QueryInterface) (THIS_ REFIID riid, void** ppvObj);
        STDMETHOD_(ULONG32,AddRef) (THIS);
        STDMETHOD_(ULONG32,Release) (THIS);
        STDMETHOD(Func) (THIS);
        STDMETHOD_(BOOL,IsInterruptSafe) (THIS);

        void PendingID(ULONG32 it )
            { m_ulCallbackID = it;}
        ULONG32 PendingID()
            { return m_ulCallbackID; }
        
    };
    friend class CHXAudioSession::HXDeviceSetupCallback;
  protected:
    ~CHXAudioSession(void);
    PRIVATE_DESTRUCTORS_ARE_NOT_A_CRIME

    void _ConstructIfNeeded();
    
        private:

#ifdef _MACINTOSH
    static  BOOL                                    zm_Locked;
#endif

    LONG32                          m_lRefCount;
    IHXScheduler*                   m_pScheduler;
    IHXPreferences*         m_pPreferences;
    IHXInterruptState*              m_pInterruptState;
    HXAudioFormat                  m_BeforeHookDeviceFmt;       // Actual Audio device format.
    HXAudioFormat                  m_ActualDeviceFmt;       // Actual Audio device format.
    HXAudioFormat                  m_DeviceFmt;            // Audio device format used for all calculations.
    IHXBuffer*                      m_pPlayerBuf;
    IHXBuffer*                      m_pSessionBuf;
    ULONG32                         m_ulGranularity;         // Amount of audio to push (ms).
    double                          m_dGranularity;
    ULONG32                         m_ulMinimumPushdown;
    ULONG32                         m_ulIdealMinimumPushdown;
    ULONG32                         m_ulMinBlocksTobeQueued;
    ULONG32                         m_ulMinBlocksTobeQueuedAtStart;
    ULONG32                         m_ulBytesPerGran;       // Number of bytes in gran
    ULONG32                         m_ulBlocksWritten;      // Number of blocks written so far

    ULONG32 m_ulCallbackID;
    BOOL    m_bFakeAudioTimeline;
    

    BOOL                            m_bShouldOpenOnCoreThread;
    BOOL                            m_bToBeReOpened;

    HXDeviceSetupCallback*          m_pDeviceCallback;
    BOOL                            m_bHasStreams;          // True if there are audio streams

    /* We keep a track of the current time when we use Scheduler for 
     * genertaing time syncs.
     */
    ULONG32                         m_ulIncreasingTimer;

    /* This is the actual time we report back to the player->renderers
     * It gets set in the OnTimeSync
     */
    ULONG32                         m_ulCurrentTime;
    ULONG32                         m_ulLastAudioTime;
    ULONG32                         m_ulLastAudioReturnTime;
    ULONG32                         m_ulLastSystemTime;
    BOOL                            m_bAtLeastOneTimeReceived;
    ULONG32                         m_ulStartTime;
    BOOL                            m_bTimeSyncReceived;

    BOOL                            m_bPaused;
    BOOL                            m_bStoppedDuringPause;

    ULONG32                         m_ulLastFakeCallbackTime;
    Timeval*                        m_pFakeAudioCBTime;

    HXAudioData*                    m_pInDataPtr;
    HXAudioData*                    m_pOutDataPtr;

    /*
     * Should be in a data structure with the player objects and stuffed
     * on the list.
     */
    IHXAudioPlayerResponse*         m_pPlayerResponse; // Notification interface
    BOOL                            m_bFirstPlayAudio;
    UINT16                          m_uVolume;              // Default volume
    BOOL                            m_bMute;                // the mute state
    BOOL                            m_bAudioDeviceSupportsVolume;

    /*
     * Continuous session play back time. This is the time written to the audio
     * device object for each buffer. This is the time that each audio player 
     * retrieves as its start time.
     */
    double                          m_dBufEndTime;

    BOOL                            m_bDisableWrite;
    BOOL                            m_bInPlayAudio;
    BOOL                            m_bInActualResume;

    double                          m_dNumBytesWritten;
    double                          m_dNumBytesPlayed;


    /* CheckAudioFormat Interface is called by audio player to 
     * check resample audio format with audio device format.
     */
    HX_RESULT               CheckAudioFormat( 
        HXAudioFormat* pAudioFormat );

    /* Create the playback buffer.
     */
    HX_RESULT               CreatePlaybackBuffer(void);

    void                    OnTimerCallback();
    inline void CheckAudioVolume()
    {}
    

    /* Write audio data to post mix hooks. */
    HX_RESULT               ProcessPostMixHooks(
        CHXAudioPlayer* pPlayer,
        IHXBuffer*&    pInBuffer,
        BOOL*           bDisableWrite,
        UINT32          ulBufTime,
        BOOL&           bChanged);
        
    void                    InitHooks();
    void                    ProcessHooks(HXAudioData* pAudioData);

    /* Convert 16-bit buffer to 8-bit */
    void                    ConvertToEight(void);

    BOOL                    IsAudioOnlyTrue(void);
        
    UINT32                  AnchorDeviceTime(UINT32 ulCurTime);
    void                    AdjustInRealTime();
    HX_RESULT               Rewind();
    void                    UpdateMinimumPushdown();
    void                    ReopenDevice();

    
  protected:
    BOOL                m_bInited;          // is audio setup?
    IHXAudioDevice*    m_pAudioDev; // device layer
    IHXAudioDevice*    m_pCurrentAudioDev;  // keep track of the current device layer
    IHXAudioDevice*    m_pReplacedAudioDev; // keep track of replaced audio device
    BOOL                m_bReplacedDev;     // is audio device replaced?
    CHXSimpleList*      m_pPlayerList;      // list of player audio sessions
    CHXSimpleList*      m_pHookList;        // hook list

    // Any audio buffers that we were not able to write to the audio 
    // device successfully
    CHXSimpleList*      m_pAuxiliaryAudioBuffers;

    HXMutex*            m_pMutex;
    IHXAudioHook*       m_pFinalHook;
    BOOL                m_bUseFinalHook;
    HXMutex*            m_pCoreMutex;
    UINT16              m_uAskFromAudioDevice;
    BOOL                m_bDeferActualResume;
    CHXAudioPlayer*     m_pLastPausedPlayer;
    BOOL                m_bUsingReplacedDevice;
    BOOL                m_bToBeRewound;
    UINT32              m_ulLastRewindTimestamp;
    UINT16              m_uNumToBePushed;
    BOOL                m_bSessionBufferDirty;
    BOOL                m_bPostMixHooksUpdated;

    IHXMultiPlayPauseSupport* m_pMPPSupport;

#if defined(HELIX_FEATURE_TIMELINE_WATCHER)
    //IHXTimelineManager support.
    CHXSimpleList*      m_pTimeLineWatchers;
    void _NotifyTimelineWatchers( const int nWhich, const UINT32 ulNow=0 );
#else
    inline void _NotifyTimelineWatchers(const int nWhich, const UINT32 ulNow=0 ) {};
#endif    

#ifdef HELIX_FEATURE_VOLUME
    IHXVolume*          m_pDeviceVolume;
#endif    
};

#endif  // _HXAUDSES_H

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