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📄 scripting_2005.vcproj

📁 VC中使用C#作为脚本引擎编程
💻 VCPROJ
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="Scripting"
	ProjectGUID="{5BBC940E-834C-48D6-B1B7-E5E91440F75F}"
	Keyword="Win32Proj"
	SignManifests="true"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			InheritedPropertySheets="UpgradeFromVC71.vsprops"
			CharacterSet="1"
			ManagedExtensions="4"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="Common"
				PreprocessorDefinitions="VS2005"
				MinimalRebuild="false"
				BasicRuntimeChecks="0"
				RuntimeLibrary="3"
				UsePrecompiledHeader="1"
				PrecompiledHeaderThrough="dxstdafx.h"
				WarningLevel="3"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386 /IGNORE:4089"
				AdditionalDependencies="dxerr.lib dxguid.lib d3dx9d.lib d3d9.lib comctl32.lib"
				LinkIncremental="2"
				GenerateDebugInformation="true"
				AssemblyDebug="1"
				ProgramDatabaseFile="$(OutDir)/Scripting.pdb"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			InheritedPropertySheets="UpgradeFromVC71.vsprops"
			CharacterSet="1"
			ManagedExtensions="4"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				OmitFramePointers="true"
				AdditionalIncludeDirectories="Common"
				StringPooling="true"
				ExceptionHandling="0"
				RuntimeLibrary="3"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="1"
				PrecompiledHeaderThrough="dxstdafx.h"
				WarningLevel="3"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386 /IGNORE:4089"
				AdditionalDependencies="dxerr.lib dxguid.lib d3dx9.lib d3d9.lib comctl32.lib"
				OutputFile="$(OutDir)/Scripting.exe"
				LinkIncremental="1"
				GenerateDebugInformation="true"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
			>
			<File
				RelativePath="Common\directx.ico"
				>
			</File>
			<File
				RelativePath="resource.h"
				>
			</File>
			<File
				RelativePath="Scripting.manifest"
				>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="Scripting.rc"
				>
			</File>
		</Filter>
		<Filter
			Name="Common"
			>
			<File
				RelativePath="Common\dxstdafx.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="Common\dxstdafx.h"
				>
			</File>
			<File
				RelativePath="Common\dxut.cpp"
				>
			</File>
			<File
				RelativePath="Common\dxut.h"
				>
			</File>
			<File
				RelativePath="Common\dxutenum.cpp"
				>
			</File>
			<File
				RelativePath="Common\dxutenum.h"
				>
			</File>
			<File
				RelativePath="Common\dxutgui.cpp"
				>
			</File>
			<File
				RelativePath="Common\dxutgui.h"
				>
			</File>
			<File
				RelativePath="Common\DXUTMesh.cpp"
				>
			</File>
			<File
				RelativePath="Common\DXUTMesh.h"
				>
			</File>
			<File
				RelativePath="Common\dxutmisc.cpp"
				>
			</File>
			<File
				RelativePath="Common\dxutmisc.h"
				>
			</File>
			<File
				RelativePath="Common\DXUTRes.cpp"
				>
			</File>
			<File
				RelativePath="Common\DXUTRes.h"
				>
			</File>
			<File
				RelativePath="Common\dxutsettingsdlg.cpp"
				>
			</File>
			<File
				RelativePath="Common\dxutsettingsdlg.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Scripts"
			>
			<File
				RelativePath=".\Script1.cs"
				>
			</File>
			<File
				RelativePath=".\Script2.cs"
				>
			</File>
			<File
				RelativePath=".\Unsecure.cs"
				>
			</File>
		</Filter>
		<File
			RelativePath=".\Scripting.cpp"
			>
		</File>
		<File
			RelativePath="ShadowVolume.cpp"
			>
			<FileConfiguration
				Name="Release|Win32"
				>
				<Tool
					Name="VCCLCompilerTool"
					UsePrecompiledHeader="0"
					PrecompiledHeaderThrough="dxstdafx.h"
				/>
			</FileConfiguration>
		</File>
		<File
			RelativePath="ShadowVolume.fx"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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