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📄 tframe.java~219~

📁 JBuilder实现的具有单机
💻 JAVA~219~
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         Menu menu4=new Menu("关于");
         menuBar.add(menu1);
         menuBar.add(menu2);
         menuBar.add(menu4);

         MenuItem menuItem1_1=new MenuItem("开始游戏");
         MenuItem menuItem1_2=new MenuItem("暂停游戏");
         MenuItem menuItem1_3=new MenuItem("结束游戏");
         MenuItem menuItem1_5=new MenuItem("背景音乐");
         MenuItem menuItem1_4=new MenuItem("关闭");
         menu1.add(menuItem1_1);
         menu1.add(menuItem1_2);
         menu1.add(menuItem1_3);
         menu1.add(menuItem1_5);
         menu1.addSeparator();
         menu1.add(menuItem1_4);
                    //安装监听器
         menuItem1_1.addActionListener(menuListener);
         menuItem1_2.addActionListener(menuListener);
         menuItem1_3.addActionListener(menuListener);
         menuItem1_4.addActionListener(menuListener);
         menuItem1_5.addActionListener(menuListener);

         MenuItem menuItem2_1=new MenuItem("设置级别");
         MenuItem menuItem2_2=new MenuItem("游戏设置");
         MenuItem menuItem2_3=new MenuItem("等待对方连接");
         MenuItem menuItem2_4=new MenuItem("连接对方");
         MenuItem menuItem2_5=new MenuItem("键盘设置");
         menu2.add(menuItem2_1);
         menu2.add(menuItem2_2);
         menu2.addSeparator();
         menu2.add(menuItem2_3);
         menu2.add(menuItem2_4);
         menu2.add(menuItem2_5);
         menuItem2_1.addActionListener(menuListener);
         menuItem2_2.addActionListener(menuListener);
         menuItem2_3.addActionListener(menuListener);
         menuItem2_4.addActionListener(menuListener);
         menuItem2_5.addActionListener(menuListener);

         MenuItem menuItem4_1=new MenuItem("关于");
         menu4.add(menuItem4_1);
         menuItem4_1.addActionListener(menuListener);

         setMenuBar(menuBar);
     }


     private class MenuListener implements ActionListener
     {
      TFrame m_tFrame;
      public MenuListener(TFrame tFrame)
      {
          m_tFrame=tFrame;
      }
      public void actionPerformed(ActionEvent e)
      {
      //Invoked when an action occurs.
          String sCommand=e.getActionCommand();
          if(sCommand.equals("开始游戏"))   //start game
          {
              if(m_tFrame.m_nRivalStatus==m_tFrame.P_RIVAL){
                c_tetrics.start();
                statusBar.setText("开始游戏");

                if (m_tFrame.isPlay) {//if play the music
                  m_tFrame.start();
                }

              }
              else if(m_tFrame.m_nRivalStatus==m_tFrame.NET_RIVAL){
                c_tetrics.start();
                statusBar.setText("开始游戏");

                if (m_tFrame.isPlay) {//if play the music
                  m_tFrame.start();
                }

                //控制开始玩游戏的代码加到这儿
                // System.out.println("开始游戏");
                if (m_tFrame.m_nNetStatus == TFrame.CLIENT) {
                  new WarningD();
                  return;
                }
                if (m_tFrame.m_nNetStatus == TFrame.SERVER) {
                  m_tFrame.sendStr("StartGame");
                  m_tFrame.sendStr("Level:" + m_tFrame.m_tetrics.getPlayLevel());
                }
                m_tetrics.start();
                statusBar.setText("开始游戏");
                if (m_tFrame.isPlay) {
                  m_tFrame.start();
                }
              }

              else if(m_tFrame.m_nRivalStatus==m_tFrame.COMPUTER_RIVAL)
              {
                p_tetrics.start();
                statusBar.setText("开始游戏");

               if (m_tFrame.isPlay) {//if play the music
                 m_tFrame.start();
               }

              }

          }
          else if(sCommand.equals("结束游戏"))   //game exit
          {
              //控制结束游戏的代码加到这儿。
              if(m_tFrame.m_nRivalStatus==m_tFrame.P_RIVAL){
                c_tetrics.stop();
                statusBar.setText("开始游戏");
                m_tFrame.stop();

              }
              else if(m_tFrame.m_nRivalStatus==m_tFrame.NET_RIVAL){

                if (m_tFrame.m_nNetStatus == TFrame.CLIENT) {
                  new WarningD();
                  return;
                }
                if (m_tFrame.m_nNetStatus == TFrame.SERVER) m_tFrame.sendStr(
                    "StopGame");

                m_tFrame.stop();
                m_tetrics.stop();
                statusBar.setText("结束游戏");
              }

              else if(m_tFrame.m_nRivalStatus==m_tFrame.COMPUTER_RIVAL)
              {
                p_tetrics.stop();
                statusBar.setText("开始游戏");
                m_tFrame.stop();

              }

          }
          else if(sCommand.equals("暂停游戏"))  //game pause
          {
              //控制暂停游戏的代码加到这儿。
              if(m_tFrame.m_nRivalStatus==m_tFrame.P_RIVAL){
                c_tetrics.pause();
                statusBar.setText("暂停游戏");
              }

              else if(m_tFrame.m_nRivalStatus==m_tFrame.NET_RIVAL){
                if (m_tFrame.m_nNetStatus == TFrame.CLIENT) {
                  new WarningD();
                  return;
                }
                if (m_tFrame.m_nNetStatus == TFrame.SERVER) m_tFrame.sendStr(
                    "PauseGame");
                m_tetrics.pause();
                statusBar.setText("暂停游戏");
              }

              else if(m_tFrame.m_nRivalStatus==m_tFrame.COMPUTER_RIVAL)
              {
                p_tetrics.pause();
                statusBar.setText("暂停游戏");
              }

          }
          else if(sCommand.equals("背景音乐"))  //set the backsound
          {
            Dsound DS=new Dsound(m_tFrame);
            DS.setSize(370,215);
            DS.setLocation(400,300);
            DS.show();
          }
          else if(sCommand.equals("关闭"))  //close the game
          {
              //控制关闭游戏的代码加到这儿。
              if(m_tFrame.m_nRivalStatus==m_tFrame.NET_RIVAL){
                m_tFrame.sendStr("quit");
                if (m_tFrame.m_nNetStatus == m_tFrame.SERVER) m_tFrame.server.close();
                if (m_tFrame.m_nNetStatus == m_tFrame.CLIENT) m_tFrame.client.close();
              }
                System.exit(0);
          }
          else if(sCommand.equals("设置级别"))  //set the level
          {
              //控制设置级别的代码加到这儿。

               if(m_tFrame.m_nRivalStatus==m_tFrame.NET_RIVAL){
                if (m_tFrame.m_nNetStatus == TFrame.CLIENT) {
                  new WarningD();
                  return;
                }
               }

                SelectLevel sl = new SelectLevel(m_tFrame);
                sl.setSize(300, 180);
                sl.setLocation(400, 300);
                sl.show();

          }

          else if(sCommand.equals("游戏设置")){
            GameSet s=new GameSet(m_tFrame);
            s.setSize(280,240);
            s.setLocation(400,300);
            s.show();

          }

          else if(sCommand.equals("等待对方连接")) // wait connection
          {
          //做一个服务器,等待对方连接
            if(m_tFrame.m_nRivalStatus==m_tFrame.NET_RIVAL){
              if (m_tFrame.m_nNetStatus == TFrame.CLIENT) {
                new WarningD();
                return;
              }
              m_tFrame.server = new MyServer(m_tFrame);
              System.out.println("开始监听");
              m_tFrame.m_nNetStatus = SERVER;
              m_tFrame.isServer = true;
            }
          }
          else if(sCommand.equals("连接对方"))
          {

            if(m_tFrame.m_nRivalStatus==m_tFrame.NET_RIVAL){
              ContoServer c=new ContoServer(m_tFrame);
              c.setSize(280,40);
              c.setLocation(400,300);
              c.show();

              statusBar.setText("游戏中");
            }

          }
          else if(sCommand.equals("键盘设置")){
            SetKey c=new SetKey(m_tFrame);
            c.setSize(280,185);
            c.setLocation(400,300);
            c.show();

          }
          else if(sCommand.equals("关于"))
          {
              About d=new About();
              d.setSize(320,290);
              d.setLocation(400,300);
              d.show();
              //控制显示游戏的关于对话框的代码加到这儿。*/
          }
      }
  }


}



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