📄 concli2.cpp
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/*---------------------------------------------------------------------------
Author: Fran鏾is PIETTE
Description: ConCli2 shows how to use TWSocket in a console mode application.
ConCli2 use a thread to make the socket run in the program
background while the foreground is busy with the user interface
(for simplicity here we just wait for the user to hit the
enter key).
EMail: francois.piette@pophost.eunet.be http://www.rtfm.be/fpiette
francois.piette@rtfm.be
Creation: Nov 22, 1997
Version: 1.02
WebSite: http://www.rtfm.be/fpiette/indexuk.htm
Support: Use the mailing list twsocket@rtfm.be See website for details.
Legal issues: Copyright (C) 1997, 1998 by Fran鏾is PIETTE
<francois.piette@pophost.eunet.be>
This software is provided 'as-is', without any express or
implied warranty. In no event will the author be held liable
for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it
and redistribute it freely, subject to the following
restrictions:
1. The origin of this software must not be misrepresented,
you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment
in the product documentation would be appreciated but is
not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Updates:
Apr 12, 1998 V1.01 Adapted for BCB3
Dec 19, 1998 V1.02 Do not use TWait control anymore.
---------------------------------------------------------------------------*/
#include <condefs.h>
#include <vcl\vcl.h>
#include <stdio.h>
#include <conio.h>
#pragma hdrstop
USEUNIT("..\BCB3\wsocket.pas");
USEUNIT("..\BCB3\Wait.pas");
//---------------------------------------------------------------------------
#include <wsocket.hpp>
#include <wait.hpp>
#define ServerHostName "localhost"
#define ServerPort "telnet"
//---------------------------------------------------------------------------
class TWSocketThread : public TThread
{
private:
protected:
TWSocket *FWSocket;
char FRcvBuf[1024];
void __fastcall Execute();
void __fastcall FWSocketDataAvailable(TObject *Sender, WORD Error);
void __fastcall FWSocketSessionConnected(TObject *Sender, WORD Error);
void __fastcall FWSocketSessionClosed(TObject *Sender, WORD Error);
public:
__fastcall TWSocketThread();
};
//---------------------------------------------------------------------------
__fastcall TWSocketThread::TWSocketThread()
: TThread(TRUE) // Create suspended
{
FreeOnTerminate = TRUE;
}
//---------------------------------------------------------------------------
void __fastcall TWSocketThread::Execute()
{
// Let's the user know what we are doing
printf("Connecting to server '" ServerHostName
"' on port '" ServerPort "'\n");
// Create the TWSocket we will use to commicate with the server
FWSocket = new TWSocket((void *)NULL);
// Assign the event handler for the TWSocket events we care of
FWSocket->OnDataAvailable = FWSocketDataAvailable;
FWSocket->OnSessionClosed = FWSocketSessionClosed;
FWSocket->OnSessionConnected = FWSocketSessionConnected;
// Connect to the server
FWSocket->Addr = ServerHostName;
FWSocket->Port = ServerPort;
FWSocket->Proto = "tcp";
FWSocket->Connect();
// Let the TWSocket component makes his work
FWSocket->MessageLoop();
// We are done, destroy the objects we created
delete FWSocket;
}
//---------------------------------------------------------------------------
// This event handler is called by the TWSocket when some data has been
// received by the lower level.
void __fastcall TWSocketThread::FWSocketDataAvailable(TObject *Sender, WORD Error)
{
int Len;
// Get the received data
Len = FWSocket->Receive(FRcvBuf, sizeof(FRcvBuf) - 1);
if (Len <= 0)
return;
// Add a terminating nul byte to allow display using standard I/O
FRcvBuf[Len] = 0;
printf("%s", FRcvBuf);
}
//---------------------------------------------------------------------------
// This event handler is called by TWSocket when the connection is
// established with the remote host
void __fastcall TWSocketThread::FWSocketSessionConnected(TObject *Sender, WORD Error)
{
printf("Connected\n");
}
//---------------------------------------------------------------------------
// This event handler is called by TWSocket when the connection is broken
void __fastcall TWSocketThread::FWSocketSessionClosed(TObject *Sender, WORD Error)
{
printf("Server has diconnected\n");
FWSocket->Close();
}
//---------------------------------------------------------------------------
void main(void)
{
TWSocketThread *WSocketThread;
printf("Hit enter to stop the program\n");
// Create the socket working thread (suspended)
WSocketThread = new TWSocketThread;
// Start the thread
WSocketThread->Resume();
// The main thread continue here. Process user request here.
getch();
// We are done, quit the program
printf("Ok.\n");
}
//---------------------------------------------------------------------------
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