📄 moneyanywhere.vcp
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".\SavingDetailDlg.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\SortHeaderCtrl.cpp
!IF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"
DEP_CPP_SORTH=\
".\SortHeaderCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"
DEP_CPP_SORTH=\
".\SortHeaderCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"
DEP_CPP_SORTH=\
".\SortHeaderCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"
DEP_CPP_SORTH=\
".\SortHeaderCtrl.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\SortListCtrl.cpp
!IF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"
DEP_CPP_SORTL=\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"
DEP_CPP_SORTL=\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"
DEP_CPP_SORTL=\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"
DEP_CPP_SORTL=\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\STHtmlDialog.cpp
!IF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"
DEP_CPP_STHTM=\
".\StdAfx.h"\
".\STHtmlDialog.h"\
NODEP_CPP_STHTM=\
".\tmlctrl.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"
DEP_CPP_STHTM=\
".\StdAfx.h"\
".\STHtmlDialog.h"\
NODEP_CPP_STHTM=\
".\tmlctrl.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"
DEP_CPP_STHTM=\
".\StdAfx.h"\
".\STHtmlDialog.h"\
NODEP_CPP_STHTM=\
".\tmlctrl.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"
DEP_CPP_STHTM=\
".\StdAfx.h"\
".\STHtmlDialog.h"\
NODEP_CPP_STHTM=\
".\tmlctrl.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Stock.cpp
!IF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"
DEP_CPP_STOCK=\
".\Account.h"\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\Stock.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"
DEP_CPP_STOCK=\
".\Account.h"\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\Stock.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"
DEP_CPP_STOCK=\
".\Account.h"\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\Stock.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"
DEP_CPP_STOCK=\
".\Account.h"\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\Stock.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\StockDetailDlg.cpp
!IF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"
DEP_CPP_STOCKD=\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\StockDetailDlg.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"
DEP_CPP_STOCKD=\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\StockDetailDlg.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"
DEP_CPP_STOCKD=\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\StockDetailDlg.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"
DEP_CPP_STOCKD=\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\StockDetailDlg.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\StockDlg.cpp
!IF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"
DEP_CPP_STOCKDL=\
".\Account.h"\
".\CeBtnST.h"\
".\IniReader.h"\
".\MakeStockDealBuyIn.h"\
".\MoneyAnyWhere.h"\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
".\Stock.h"\
".\StockDetailDlg.h"\
".\StockDlg.h"\
".\StockSellOutDlg.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"
DEP_CPP_STOCKDL=\
".\Account.h"\
".\CeBtnST.h"\
".\IniReader.h"\
".\MoneyAnyWhere.h"\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
".\Stock.h"\
".\StockDlg.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"
DEP_CPP_STOCKDL=\
".\Account.h"\
".\CeBtnST.h"\
".\IniReader.h"\
".\MakeStockDealBuyIn.h"\
".\MoneyAnyWhere.h"\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
".\Stock.h"\
".\StockDetailDlg.h"\
".\StockDlg.h"\
".\StockSellOutDlg.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"
DEP_CPP_STOCKDL=\
".\Account.h"\
".\CeBtnST.h"\
".\IniReader.h"\
".\MoneyAnyWhere.h"\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
".\Stock.h"\
".\StockDlg.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\StockSellOutDlg.cpp
!IF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"
DEP_CPP_STOCKS=\
".\IniReader.h"\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\StockSellOutDlg.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"
DEP_CPP_STOCKS=\
".\IniReader.h"\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\StockSellOutDlg.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"
DEP_CPP_STOCKS=\
".\IniReader.h"\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\StockSellOutDlg.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"
DEP_CPP_STOCKS=\
".\IniReader.h"\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\StockSellOutDlg.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\TaxComputeDlg.cpp
!IF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"
DEP_CPP_TAXCO=\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\TaxComputeDlg.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"
DEP_CPP_TAXCO=\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\TaxComputeDlg.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"
DEP_CPP_TAXCO=\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\TaxComputeDlg.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"
DEP_CPP_TAXCO=\
".\MoneyAnyWhere.h"\
".\StdAfx.h"\
".\TaxComputeDlg.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\TopDlg.cpp
!IF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"
DEP_CPP_TOPDL=\
".\CeBtnST.h"\
".\MoneyAnyWhere.h"\
".\MoneyAnyWhereDoc.h"\
".\MoneyAnyWhereView.h"\
".\StdAfx.h"\
".\TopDlg.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"
DEP_CPP_TOPDL=\
".\CeBtnST.h"\
".\MoneyAnyWhere.h"\
".\MoneyAnyWhereDoc.h"\
".\MoneyAnyWhereView.h"\
".\StdAfx.h"\
".\TopDlg.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"
DEP_CPP_TOPDL=\
".\CeBtnST.h"\
".\MoneyAnyWhere.h"\
".\MoneyAnyWhereDoc.h"\
".\MoneyAnyWhereView.h"\
".\StdAfx.h"\
".\TopDlg.h"\
!ELSEIF "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"
DEP_CPP_TOPDL=\
".\CeBtnST.h"\
".\MoneyAnyWhere.h"\
".\MoneyAnyWhereDoc.h"\
".\MoneyAnyWhereView.h"\
".\StdAfx.h"\
".\TopDlg.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\Account.h
# End Source File
# Begin Source File
SOURCE=.\AllAssetDlg.h
# End Source File
# Begin Source File
SOURCE=.\AllCashDlg.h
# End Source File
# Begin Source File
SOURCE=.\AllStockDlg.h
# End Source File
# Begin Source File
SOURCE=.\Asset.h
# End Source File
# Begin Source File
SOURCE=.\AssetDetailDlg.h
# End Source File
# Begin Source File
SOURCE=.\AssetDlg.h
# End Source File
# Begin Source File
SOURCE=.\AssetModifyDlg.h
# End Source File
# Begin Source File
SOURCE=.\Cash.h
# End Source File
# Begin Source File
SOURCE=.\CashDetailDlg.h
# End Source File
# Begin Source File
SOURCE=.\CashDlg.h
# End Source File
# Begin Source File
SOURCE=.\CeBtnST.h
# End Source File
# Begin Source File
SOURCE=.\ChooseTypeDlg.h
# End Source File
# Begin Source File
SOURCE=.\DealModifyDlg.h
# End Source File
# Begin Source File
SOURCE=.\Goods.h
# End Source File
# Begin Source File
SOURCE=.\GoodsAddDlg.h
# End Source File
# Begin Source File
SOURCE=.\GoodsDetailDlg.h
# End Source File
# Begin Source File
SOURCE=.\GoodsDlg.h
# End Source File
# Begin Source File
SOURCE=.\GoodsModifyDlg.h
# End Source File
# Begin Source File
SOURCE=.\GWExtDIBSectionLite.h
# End Source File
# Begin Source File
SOURCE=.\GWExtTransSplashWnd.h
# End Source File
# Begin Source File
SOURCE=.\HelpDlg.h
# End Source File
# Begin Source File
SOURCE=.\IniReader.h
# End Source File
# Begin Source File
SOURCE=.\InterestComputeDlg.h
# End Source File
# Begin Source File
SOURCE=.\IrDASocket.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\MakeAssetDlg.h
# End Source File
# Begin Source File
SOURCE=.\MakeCashDlg.h
# End Source File
# Begin Source File
SOURCE=.\MakeGoodsDlg.h
# End Source File
# Begin Source File
SOURCE=.\MakeSavingDlg.h
# End Source File
# Begin Source File
SOURCE=.\MakeStockDealBuyIn.h
# End Source File
# Begin Source File
SOURCE=.\Module1Dlg.h
# End Source File
# Begin Source File
SOURCE=.\MoneyAnyWhere.h
# End Source File
# Begin Source File
SOURCE=.\MoneyAnyWhereDoc.h
# End Source File
# Begin Source File
SOURCE=.\MoneyAnyWhereView.h
# End Source File
# Begin Source File
SOURCE=.\NewAssetDealDlg.h
# End Source File
# Begin Source File
SOURCE=.\NewCashDealDlg.h
# End Source File
# Begin Source File
SOURCE=.\newres.h
# End Source File
# Begin Source File
SOURCE=.\Note.h
# End Source File
# Begin Source File
SOURCE=.\NotificationDlg.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\Saving.h
# End Source File
# Begin Source File
SOURCE=.\SavingDetailDlg.h
# End Source File
# Begin Source File
SOURCE=.\SortHeaderCtrl.h
# End Source File
# Begin Source File
SOURCE=.\SortListCtrl.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\STHtmlDialog.h
# End Source File
# Begin Source File
SOURCE=.\Stock.h
# End Source File
# Begin Source File
SOURCE=.\StockDetailDlg.h
# End Source File
# Begin Source File
SOURCE=.\StockDlg.h
# End Source File
# Begin Source File
SOURCE=.\StockSellOutDlg.h
# End Source File
# Begin Source File
SOURCE=.\TaxComputeDlg.h
# End Source File
# Begin Source File
SOURCE=.\TopDlg.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\Cmdbar.bmp
# End Source File
# Begin Source File
SOURCE=.\res\icon1.ico
# End Source File
# Begin Source File
SOURCE=.\res\mobile.bmp
# End Source File
# Begin Source File
SOURCE=.\res\MoneyAnyWhere.ico
# End Source File
# Begin Source File
SOURCE=.\res\MoneyAnyWhere.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\res\pic.bmp
# End Source File
# Begin Source File
SOURCE=.\res\test1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Title_NewCash.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\res\Normal_Startup.wav
# End Source File
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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