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📄 moneyanywhere.vcp

📁 该项目是为PPC(PocketPc)使用者提供方便的理财事务.如,现金的借贷,债务处理,证券买卖,以及物品管 理等等。该项目的主要用户群是:PPC使用者.
💻 VCP
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	".\SavingDetailDlg.h"\
	".\StdAfx.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\SortHeaderCtrl.cpp

!IF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"

DEP_CPP_SORTH=\
	".\SortHeaderCtrl.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"

DEP_CPP_SORTH=\
	".\SortHeaderCtrl.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"

DEP_CPP_SORTH=\
	".\SortHeaderCtrl.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"

DEP_CPP_SORTH=\
	".\SortHeaderCtrl.h"\
	".\StdAfx.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\SortListCtrl.cpp

!IF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"

DEP_CPP_SORTL=\
	".\SortHeaderCtrl.h"\
	".\SortListCtrl.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"

DEP_CPP_SORTL=\
	".\SortHeaderCtrl.h"\
	".\SortListCtrl.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"

DEP_CPP_SORTL=\
	".\SortHeaderCtrl.h"\
	".\SortListCtrl.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"

DEP_CPP_SORTL=\
	".\SortHeaderCtrl.h"\
	".\SortListCtrl.h"\
	".\StdAfx.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp

!IF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\STHtmlDialog.cpp

!IF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"

DEP_CPP_STHTM=\
	".\StdAfx.h"\
	".\STHtmlDialog.h"\
	
NODEP_CPP_STHTM=\
	".\tmlctrl.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"

DEP_CPP_STHTM=\
	".\StdAfx.h"\
	".\STHtmlDialog.h"\
	
NODEP_CPP_STHTM=\
	".\tmlctrl.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"

DEP_CPP_STHTM=\
	".\StdAfx.h"\
	".\STHtmlDialog.h"\
	
NODEP_CPP_STHTM=\
	".\tmlctrl.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"

DEP_CPP_STHTM=\
	".\StdAfx.h"\
	".\STHtmlDialog.h"\
	
NODEP_CPP_STHTM=\
	".\tmlctrl.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Stock.cpp

!IF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"

DEP_CPP_STOCK=\
	".\Account.h"\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\Stock.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"

DEP_CPP_STOCK=\
	".\Account.h"\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\Stock.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"

DEP_CPP_STOCK=\
	".\Account.h"\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\Stock.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"

DEP_CPP_STOCK=\
	".\Account.h"\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\Stock.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\StockDetailDlg.cpp

!IF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"

DEP_CPP_STOCKD=\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\StockDetailDlg.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"

DEP_CPP_STOCKD=\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\StockDetailDlg.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"

DEP_CPP_STOCKD=\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\StockDetailDlg.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"

DEP_CPP_STOCKD=\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\StockDetailDlg.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\StockDlg.cpp

!IF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"

DEP_CPP_STOCKDL=\
	".\Account.h"\
	".\CeBtnST.h"\
	".\IniReader.h"\
	".\MakeStockDealBuyIn.h"\
	".\MoneyAnyWhere.h"\
	".\SortHeaderCtrl.h"\
	".\SortListCtrl.h"\
	".\StdAfx.h"\
	".\Stock.h"\
	".\StockDetailDlg.h"\
	".\StockDlg.h"\
	".\StockSellOutDlg.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"

DEP_CPP_STOCKDL=\
	".\Account.h"\
	".\CeBtnST.h"\
	".\IniReader.h"\
	".\MoneyAnyWhere.h"\
	".\SortHeaderCtrl.h"\
	".\SortListCtrl.h"\
	".\StdAfx.h"\
	".\Stock.h"\
	".\StockDlg.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"

DEP_CPP_STOCKDL=\
	".\Account.h"\
	".\CeBtnST.h"\
	".\IniReader.h"\
	".\MakeStockDealBuyIn.h"\
	".\MoneyAnyWhere.h"\
	".\SortHeaderCtrl.h"\
	".\SortListCtrl.h"\
	".\StdAfx.h"\
	".\Stock.h"\
	".\StockDetailDlg.h"\
	".\StockDlg.h"\
	".\StockSellOutDlg.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"

DEP_CPP_STOCKDL=\
	".\Account.h"\
	".\CeBtnST.h"\
	".\IniReader.h"\
	".\MoneyAnyWhere.h"\
	".\SortHeaderCtrl.h"\
	".\SortListCtrl.h"\
	".\StdAfx.h"\
	".\Stock.h"\
	".\StockDlg.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\StockSellOutDlg.cpp

!IF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"

DEP_CPP_STOCKS=\
	".\IniReader.h"\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\StockSellOutDlg.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"

DEP_CPP_STOCKS=\
	".\IniReader.h"\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\StockSellOutDlg.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"

DEP_CPP_STOCKS=\
	".\IniReader.h"\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\StockSellOutDlg.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"

DEP_CPP_STOCKS=\
	".\IniReader.h"\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\StockSellOutDlg.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\TaxComputeDlg.cpp

!IF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"

DEP_CPP_TAXCO=\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\TaxComputeDlg.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"

DEP_CPP_TAXCO=\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\TaxComputeDlg.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"

DEP_CPP_TAXCO=\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\TaxComputeDlg.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"

DEP_CPP_TAXCO=\
	".\MoneyAnyWhere.h"\
	".\StdAfx.h"\
	".\TaxComputeDlg.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\TopDlg.cpp

!IF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Release"

DEP_CPP_TOPDL=\
	".\CeBtnST.h"\
	".\MoneyAnyWhere.h"\
	".\MoneyAnyWhereDoc.h"\
	".\MoneyAnyWhereView.h"\
	".\StdAfx.h"\
	".\TopDlg.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE emulator) Debug"

DEP_CPP_TOPDL=\
	".\CeBtnST.h"\
	".\MoneyAnyWhere.h"\
	".\MoneyAnyWhereDoc.h"\
	".\MoneyAnyWhereView.h"\
	".\StdAfx.h"\
	".\TopDlg.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Release"

DEP_CPP_TOPDL=\
	".\CeBtnST.h"\
	".\MoneyAnyWhere.h"\
	".\MoneyAnyWhereDoc.h"\
	".\MoneyAnyWhereView.h"\
	".\StdAfx.h"\
	".\TopDlg.h"\
	

!ELSEIF  "$(CFG)" == "MoneyAnyWhere - Win32 (WCE ARMV4) Debug"

DEP_CPP_TOPDL=\
	".\CeBtnST.h"\
	".\MoneyAnyWhere.h"\
	".\MoneyAnyWhereDoc.h"\
	".\MoneyAnyWhereView.h"\
	".\StdAfx.h"\
	".\TopDlg.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\Account.h
# End Source File
# Begin Source File

SOURCE=.\AllAssetDlg.h
# End Source File
# Begin Source File

SOURCE=.\AllCashDlg.h
# End Source File
# Begin Source File

SOURCE=.\AllStockDlg.h
# End Source File
# Begin Source File

SOURCE=.\Asset.h
# End Source File
# Begin Source File

SOURCE=.\AssetDetailDlg.h
# End Source File
# Begin Source File

SOURCE=.\AssetDlg.h
# End Source File
# Begin Source File

SOURCE=.\AssetModifyDlg.h
# End Source File
# Begin Source File

SOURCE=.\Cash.h
# End Source File
# Begin Source File

SOURCE=.\CashDetailDlg.h
# End Source File
# Begin Source File

SOURCE=.\CashDlg.h
# End Source File
# Begin Source File

SOURCE=.\CeBtnST.h
# End Source File
# Begin Source File

SOURCE=.\ChooseTypeDlg.h
# End Source File
# Begin Source File

SOURCE=.\DealModifyDlg.h
# End Source File
# Begin Source File

SOURCE=.\Goods.h
# End Source File
# Begin Source File

SOURCE=.\GoodsAddDlg.h
# End Source File
# Begin Source File

SOURCE=.\GoodsDetailDlg.h
# End Source File
# Begin Source File

SOURCE=.\GoodsDlg.h
# End Source File
# Begin Source File

SOURCE=.\GoodsModifyDlg.h
# End Source File
# Begin Source File

SOURCE=.\GWExtDIBSectionLite.h
# End Source File
# Begin Source File

SOURCE=.\GWExtTransSplashWnd.h
# End Source File
# Begin Source File

SOURCE=.\HelpDlg.h
# End Source File
# Begin Source File

SOURCE=.\IniReader.h
# End Source File
# Begin Source File

SOURCE=.\InterestComputeDlg.h
# End Source File
# Begin Source File

SOURCE=.\IrDASocket.h
# End Source File
# Begin Source File

SOURCE=.\MainFrm.h
# End Source File
# Begin Source File

SOURCE=.\MakeAssetDlg.h
# End Source File
# Begin Source File

SOURCE=.\MakeCashDlg.h
# End Source File
# Begin Source File

SOURCE=.\MakeGoodsDlg.h
# End Source File
# Begin Source File

SOURCE=.\MakeSavingDlg.h
# End Source File
# Begin Source File

SOURCE=.\MakeStockDealBuyIn.h
# End Source File
# Begin Source File

SOURCE=.\Module1Dlg.h
# End Source File
# Begin Source File

SOURCE=.\MoneyAnyWhere.h
# End Source File
# Begin Source File

SOURCE=.\MoneyAnyWhereDoc.h
# End Source File
# Begin Source File

SOURCE=.\MoneyAnyWhereView.h
# End Source File
# Begin Source File

SOURCE=.\NewAssetDealDlg.h
# End Source File
# Begin Source File

SOURCE=.\NewCashDealDlg.h
# End Source File
# Begin Source File

SOURCE=.\newres.h
# End Source File
# Begin Source File

SOURCE=.\Note.h
# End Source File
# Begin Source File

SOURCE=.\NotificationDlg.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\Saving.h
# End Source File
# Begin Source File

SOURCE=.\SavingDetailDlg.h
# End Source File
# Begin Source File

SOURCE=.\SortHeaderCtrl.h
# End Source File
# Begin Source File

SOURCE=.\SortListCtrl.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\STHtmlDialog.h
# End Source File
# Begin Source File

SOURCE=.\Stock.h
# End Source File
# Begin Source File

SOURCE=.\StockDetailDlg.h
# End Source File
# Begin Source File

SOURCE=.\StockDlg.h
# End Source File
# Begin Source File

SOURCE=.\StockSellOutDlg.h
# End Source File
# Begin Source File

SOURCE=.\TaxComputeDlg.h
# End Source File
# Begin Source File

SOURCE=.\TopDlg.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\Cmdbar.bmp
# End Source File
# Begin Source File

SOURCE=.\res\icon1.ico
# End Source File
# Begin Source File

SOURCE=.\res\mobile.bmp
# End Source File
# Begin Source File

SOURCE=.\res\MoneyAnyWhere.ico
# End Source File
# Begin Source File

SOURCE=.\res\MoneyAnyWhere.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

SOURCE=.\res\pic.bmp
# End Source File
# Begin Source File

SOURCE=.\res\test1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Title_NewCash.bmp
# End Source File
# End Group
# Begin Source File

SOURCE=.\res\Normal_Startup.wav
# End Source File
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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