📄 makeassetdlg.h
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#if !defined(AFX_MAKEASSETDLG_H__3ACCB5D3_F789_4C26_9FA4_43C605F77129__INCLUDED_)
#define AFX_MAKEASSETDLG_H__3ACCB5D3_F789_4C26_9FA4_43C605F77129__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MakeAssetDlg.h : header file
//
#include "inireader.h"
/////////////////////////////////////////////////////////////////////////////
// CMakeAssetDlg dialog
class CMakeAssetDlg : public CDialog
{
// Construction
public:
BOOL Init();
CMakeAssetDlg(CWnd* pParent = NULL);
CString m_strAssetBeginTime;
CIniReader * m_pMoneyTypeIni;
CIniReader * m_pMoneyTypeIni2;
int m_iTypeCount;
// standard constructor
// Dialog Data
//{{AFX_DATA(CMakeAssetDlg)
enum { IDD = IDD_DIALOG_MAKEASSET };
CComboBox m_ctrComboBox;
CString m_strMoneyType;
int m_iAssetAmount;
CString m_strAssetName;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMakeAssetDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CMakeAssetDlg)
afx_msg void OnBtnAssetcancel();
afx_msg void OnBtnAssethelp();
afx_msg void OnBtnAssetok();
virtual BOOL OnInitDialog();
afx_msg void OnSetfocusEditAssetamount();
afx_msg void OnKillfocusEditAssetamount();
afx_msg void OnSetfocusEditAssetname();
afx_msg void OnKillfocusEditAssetname();
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAKEASSETDLG_H__3ACCB5D3_F789_4C26_9FA4_43C605F77129__INCLUDED_)
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