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📄 makeassetdlg.cpp

📁 该项目是为PPC(PocketPc)使用者提供方便的理财事务.如,现金的借贷,债务处理,证券买卖,以及物品管 理等等。该项目的主要用户群是:PPC使用者.
💻 CPP
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// MakeAssetDlg.cpp : implementation file
//

#include "stdafx.h"
#include "MoneyAnyWhere.h"
#include "MakeAssetDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMakeAssetDlg dialog


CMakeAssetDlg::CMakeAssetDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMakeAssetDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMakeAssetDlg)
	m_strMoneyType = _T("");
	m_iAssetAmount = 0;
	m_strAssetName = _T("");
	//}}AFX_DATA_INIT
}


void CMakeAssetDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMakeAssetDlg)
	DDX_Control(pDX, IDC_COMBO_MONEYTYPE, m_ctrComboBox);
	DDX_CBString(pDX, IDC_COMBO_MONEYTYPE, m_strMoneyType);
	DDX_Text(pDX, IDC_EDIT_ASSETAMOUNT, m_iAssetAmount);
	DDX_Text(pDX, IDC_EDIT_ASSETNAME, m_strAssetName);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CMakeAssetDlg, CDialog)
	//{{AFX_MSG_MAP(CMakeAssetDlg)
	ON_BN_CLICKED(IDC_BTN_ASSETCANCEL, OnBtnAssetcancel)
	ON_BN_CLICKED(IDC_BTN_ASSETHELP, OnBtnAssethelp)
	ON_BN_CLICKED(IDC_BTN_ASSETOK, OnBtnAssetok)
	ON_EN_SETFOCUS(IDC_EDIT_ASSETAMOUNT, OnSetfocusEditAssetamount)
	ON_EN_KILLFOCUS(IDC_EDIT_ASSETAMOUNT, OnKillfocusEditAssetamount)
	ON_EN_SETFOCUS(IDC_EDIT_ASSETNAME, OnSetfocusEditAssetname)
	ON_EN_KILLFOCUS(IDC_EDIT_ASSETNAME, OnKillfocusEditAssetname)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMakeAssetDlg message handlers

void CMakeAssetDlg::OnBtnAssetcancel() 
{
	// TODO: Add your control notification handler code here
	CDialog::OnCancel();
	
}

void CMakeAssetDlg::OnBtnAssethelp() 
{
	// TODO: Add your control notification handler code here
		AfxMessageBox(L"这个是帮助");	
	
}

void CMakeAssetDlg::OnBtnAssetok() 
{
	UpdateData(true);

	GetDlgItemText(IDC_DATETIMEPICKER_CASHTIME,m_strAssetBeginTime);

	CDialog::OnOK();
	// TODO: Add your control notification handler code here
	
}

BOOL CMakeAssetDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	if(!Init())
		return false;
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}


/*************************************************
函数功能:初始化INI文件

-------------------------------------------------
修改时间:2005-3-15
修改人:  Tony
修改内容:m_pMoneyTypeIni和m_pMoneyTypeIni的初始化,同时将信息增加到ComboBox中
*************************************************/
BOOL CMakeAssetDlg::Init()
{
	//m_ctrComboBox.DeleteAllItems();	
	m_pMoneyTypeIni  = new CIniReader(L"\\Program Files\\理财能手\\Data\\MoneyType.ini");
	m_pMoneyTypeIni2 = new CIniReader(L"\\Program Files\\理财能手\\Data\\MoneyType.ini");
	CString  strType;



	//装载和解析INI文件
	if(! m_pMoneyTypeIni->Load())
	{
		::AfxMessageBox(L"Can not load ini");
		delete m_pMoneyTypeIni;
		m_pMoneyTypeIni = NULL;
		return FALSE;
	}
	
	if(! m_pMoneyTypeIni->Parse())
	{
		::AfxMessageBox(L"Invalid format  ");
		delete m_pMoneyTypeIni;
		m_pMoneyTypeIni = NULL;
		return FALSE;
	}
	CSection	TypeInfo= (*m_pMoneyTypeIni)[L"Info"];
	POSITION _pos = TypeInfo.m_item.GetStartPosition();

	while( _pos != NULL)
	{
		String _key;
		String _value;

		TypeInfo.m_item.GetNextAssoc(_pos, _key, _value);
		if((CString)_key==(CString)"Moneytype_count") //获得该类型文件一共有多少记录
		{
			m_iTypeCount = _wtoi(_value);
		}	
	}


	if(! m_pMoneyTypeIni2->Load())
	{
		::AfxMessageBox(L"Can not load MoneyType.ini");
		delete m_pMoneyTypeIni2;
		m_pMoneyTypeIni2 = NULL;
		return FALSE;
	}

	if(! m_pMoneyTypeIni2->Parse())
	{
		::AfxMessageBox(L"Invalid format :MoneyType.ini");
		delete m_pMoneyTypeIni2;
		m_pMoneyTypeIni2 = NULL;
		return FALSE;
	}
	//AfxMessageBox(m_pAccountIni->GetFilePath());

	for(int i=0;i<m_iTypeCount;i++)
	{
		CString	str;
		str.Format(L"%d",i);
		CSection	Info= (*m_pMoneyTypeIni2)[str];
	
		POSITION pos = Info.m_item.GetStartPosition();
		
		while( pos != NULL )
		{
			String key;
			String value;
			
			// Get key ( string ) and value ( string )
			Info.m_item.GetNextAssoc(pos, key, value);
			if(key == "name")
				strType = value ;
		}
		m_ctrComboBox.InsertString(i,strType);	
	}

}

void CMakeAssetDlg::OnSetfocusEditAssetamount() 
{
	SHSipPreference(m_hWnd, SIP_UP);
	// TODO: Add your control notification handler code here
	
}

void CMakeAssetDlg::OnKillfocusEditAssetamount() 
{
	SHSipPreference(m_hWnd, SIP_DOWN);
	// TODO: Add your control notification handler code here
	
}

void CMakeAssetDlg::OnSetfocusEditAssetname() 
{
	SHSipPreference(m_hWnd, SIP_UP);
	// TODO: Add your control notification handler code here
	
}

void CMakeAssetDlg::OnKillfocusEditAssetname() 
{
	SHSipPreference(m_hWnd, SIP_DOWN);
	// TODO: Add your control notification handler code here
	
}

void CMakeAssetDlg::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	CRect	rect;
	this->GetClientRect(&rect);
	CBrush	*pBrush = new CBrush(COLORREF(RGB(227,234,206)));
	dc.FillRect(rect,pBrush);	
	dc.SetBkColor(COLORREF(RGB(227,234,206)));
}

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