📄 vgg_selfcalib_metric_vansq.m
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% vgg_selfcalib_metric_vansq Metric selfcalibration from 3 orthogonal principal directions and square pixels.
%
% DESCRIPTION
% Given projective camera matrices P and 3 scene points V, it computes 3D-to-3D
% homography H which upgrades the old reconstruction to metric one, i.e.,
% differing from the true one only by isotropic scaling.
% H is computed from the following constraints :-
% (1) points H*V are at infty and mutually orthogonal (i.e., H*V==eye(4,3)),
% (2) cameras P*inv(H) have square pixels,
% Constraint (1) is hard, (2) is soft. I.e., if [P,V] are not consistent
% (2) will be satisfied only partially (in linear least squares sense).
%
% SYNSOPSIS
% [H,sv] = vgg_selfcalib_metric_vansq(P,V), where
% P ... cell{K} of double(3,4), projective cameras
% V ... double(4,3), 3 projective scene points (homog. coords.)
% H ... double(4,4), upgrading 3D-to-3D homography
% sv ... 2-vector, last 2 singular values of linear system solving for square pixels.
% In healthy situation, sv(2) must be tiny and sv(1) reasonably large.
%
% NOTE: To get correct handedness (= non-mirroring) of the reconstruction,
% make sure that V satisfies
% vgg_wedge(V)*[X C] > 0
% for all scene points X and camera centers C(:,k) = vgg_wedge(P{k}). This can be
% achieved by swapping signs of P and X using vgg_signsPX_from_x. The thing
% requires also positive handedness of image and scene coord. systems.
%
% SEE ALSO vgg_selfcalib_qaffine.
% T.Werner, Feb 2002
function H = vgg_selfcalib_metric_vansq(P,V)
K = length(P);
%%%%%%%%%%
% Step 1:
% Find 3D homography H1 sending V to eye(4,3).
% This results in reconstruction differing from metric one only in scaling in axis directions.
%%%%%%%%%%%
H1 = inv(normx([V vgg_wedge(V)']));
for k = 1:K
P{k} = P{k}/H1;
end
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% Step 2:
% Find scaling in axis directions from square pixel assumption.
% This scaling is represented by diagonal 3D homography H2.
%
% Algorithm:
% Consider input camera matrix P = [M v] and output matrix Q = K*R*[eye(3) -t]. It is Q =~ P*H where H = diag([d 1]).
% Let O = diag([1 1 1 0]) be absolute quadric. Then Q*O*Q' = DIAC = inv(IAC). For square pixels, IAC(1,1)=IAC(2,2) and IAC(1,2)=0.
% Substitution gives Q*O*Q' =~ P*H*O*H'*P' where P*H*O*H'*P' = M*diag(d.^2)*M' =~ inv(IAC). I.e.,
% IAC =~ inv(M)*diag(d.^(-2))*inv(M)'.
% The RHS of the last expression can be rearranged as
% vech(IAC) =~ pinv(duplication(3))*kron(inv(M)',inv(M)')*diagonalize(3)*d, where size(d)=[3 1].
% This is used to build a system of linear equations. We showed things only for onen camera - more cameras can be added to the system easily.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% compose the linear system
A = [];
for k = 1:K
aux = inv(P{k}(:,1:3))';
aux = pinv(vgg_duplic_matrix(3))*kron(aux,aux)*diagonalize(3);
A = [A; [aux(1,:)-aux(4,:); aux(2,:)]];
end
% solve it
[dummy,sv,d] = svd(A,0);
d = d(:,end);
sv = diag(sv);
sv = sv(2:3)/sv(1); % normalize sing values
% form H
d = 1./sqrt(abs(d));
H2 = diag([d;1]);
H = inv(H2)*H1;
return
%%%%%%%%%%%%%%%%%%%%
% G = diagonalize(n) Diagonalization matrix. It is vec(diag(x)) = diagonalize(length(x))*x.
function G = diagonalize(n)
G = zeros(n^2,n);
i = [];
for j = 0:n-1
i = [i 1+n*j+j];
end
G(i,:) = eye(n);
return
% x = normx(x) Normalize MxN matrix so that norm of each its column is 1.
function x = normx(x)
if ~isempty(x)
x = x./(ones(size(x,1),1)*sqrt(sum(x.*x)));
end
return
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