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📄 unit1.pas

📁 Directx游戏制作开发包DGCBETA6
💻 PAS
字号:
unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  StdCtrls, dgcslib, DGCSnd, Buttons;

type
  TForm1 = class(TForm)
    DGCAudio1: TDGCAudio;
    DGCSoundLib1: TDGCSoundLib;
    Label1: TLabel;
    SpeedButton1: TSpeedButton;
    SpeedButton2: TSpeedButton;
    SpeedButton3: TSpeedButton;
    SpeedButton4: TSpeedButton;
    SpeedButton5: TSpeedButton;
    procedure Button1Click(Sender: TObject);
    procedure Button2Click(Sender: TObject);
    procedure Button3Click(Sender: TObject);
    procedure Button4Click(Sender: TObject);
    procedure Button5Click(Sender: TObject);
    procedure FormKeyPress(Sender: TObject; var Key: Char);
  private
    { Private declarations }
  public
    { Public declarations }
  end;

var
  Form1: TForm1;

implementation

{$R *.DFM}

procedure TForm1.Button1Click(Sender: TObject);
begin
     //Note: Replay will Stop the sound,
     //set the Position back to 0 and then
     //finally play the sound.
     DGCAudio1.Sound[0].Replay;
end;

procedure TForm1.Button2Click(Sender: TObject);
begin
     DGCAudio1.Sound[1].Replay;
end;

procedure TForm1.Button3Click(Sender: TObject);
begin
     DGCAudio1.Sound[2].Replay;
end;

procedure TForm1.Button4Click(Sender: TObject);
begin
     DGCAudio1.Sound[3].Replay;
end;

procedure TForm1.Button5Click(Sender: TObject);
begin
     DGCAudio1.Sound[4].Replay;
end;

procedure TForm1.FormKeyPress(Sender: TObject; var Key: Char);
begin
     case Key Of
          's': DGCAudio1.Sound[0].Replay;
          'c': DGCAudio1.Sound[1].Replay;
          'h': DGCAudio1.Sound[2].Replay;
          'p': DGCAudio1.Sound[3].Replay;
          'b': DGCAudio1.Sound[4].Replay;
     end;
end;

end.

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