📄 annotation.h
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//-------------------------------------------------------------------
// Author........: Aleksander 豩rn
// Date..........:
// Description...:
// Revisions.....:
//===================================================================
#ifndef __ANNOTATION_H__
#define __ANNOTATION_H__
#include <copyright.h>
#include <kernel/structures/structure.h>
#include <kernel/structures/history.h>
#include <kernel/basic/string.h>
#include <kernel/basic/handle.h>
//-------------------------------------------------------------------
// Class prototypes.
//===================================================================
class ifstream;
class ofstream;
//-------------------------------------------------------------------
// Class.........: Annotation
// Author........: Aleksander 豩rn
// Date..........:
// Description...: Contains various standard or nonstandard (symbolic)
// information about a structure.
// Revisions.....:
//===================================================================
class Annotation : public Structure {
private:
//- Annotation fields..............................................
String name_; // The name of the object.
String filename_; // The physical location of the object.
String comments_; // General comments attached to the object.
Handle<History> history_; // History log of actions performed on the object.
protected:
//- Constructors...................................................
Annotation(const Annotation &in);
public:
//- Constructor and destructor....................................
Annotation();
virtual ~Annotation();
//- Methods inherited from Identifier.............................
DECLAREIDMETHODS()
//- Methods inherited from Persistent.............................
virtual bool Load(ifstream &stream);
virtual bool Save(ofstream &stream) const;
//- Methods inherited from Structure..............................
virtual Structure *Duplicate() const;
virtual void Clear();
virtual const String &GetName() const;
virtual bool SetName(const String &name);
//- Assignment operator...........................................
Annotation &operator=(const Annotation &in);
//- Annotation field manipulation.................................
bool SetFilename(const String &filename);
const String &GetFilename() const;
bool AddComment(const String &comment);
bool SetComments(const String &comments);
const String &GetComments() const;
const History *GetHistory() const;
bool ClearHistory();
bool Touch(const String &action);
};
#endif
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