📄 annotatedstructure.h
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//-------------------------------------------------------------------
// Author........: Aleksander 豩rn
// Date..........:
// Description...:
// Revisions.....:
//===================================================================
#ifndef __ANNOTATEDSTRUCTURE_H__
#define __ANNOTATEDSTRUCTURE_H__
#include <copyright.h>
#include <kernel/structures/structure.h>
#include <kernel/structures/annotation.h>
#include <kernel/basic/handle.h>
//-------------------------------------------------------------------
// Class.........: AnnotatedStructure
// Author........: Aleksander 豩rn
// Date..........:
// Description...: A structure with an attached annotation object.
// Revisions.....:
//===================================================================
class AnnotatedStructure : public Structure {
protected:
//- Member variables...............................................
Handle<Annotation> annotation_;
protected:
//- Constructors...................................................
AnnotatedStructure(const AnnotatedStructure &in);
public:
//- Constructors/destructor........................................
AnnotatedStructure();
virtual ~AnnotatedStructure();
//- Methods inherited from Identifier..............................
DECLAREIDMETHODS()
//- Methods inherited from Persistent..............................
virtual bool Load(ifstream &stream);
virtual bool Save(ofstream &stream) const;
virtual bool Load(const String &filename);
virtual bool Save(const String &filename) const;
virtual bool Load();
virtual bool Save() const;
//- Methods inherited from Structure...............................
virtual Structure *Duplicate() const;
virtual void Clear();
virtual const String &GetName() const;
virtual bool SetName(const String &name);
virtual Annotation *GetAnnotation() const;
virtual bool SetAnnotation(Annotation *annotation);
virtual bool Touch(const String &action);
};
#endif
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