📄 booleansopfunction.h
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//-------------------------------------------------------------------
// Author........: Aleksander 豩rn
// Date..........:
// Description...:
// Revisions.....:
//===================================================================
#ifndef __BOOLEANSOPFUNCTION_H__
#define __BOOLEANSOPFUNCTION_H__
#include <copyright.h>
#include <kernel/structures/booleanfunction.h>
//-------------------------------------------------------------------
// Class.........: BooleanSOPFunction
// Author........: Aleksander 豩rn
// Date..........:
// Description...:
// Revisions.....:
//===================================================================
class BooleanSOPFunction : public BooleanFunction {
public:
//- Type definitions..............................................
typedef Vector(Handle<BooleanSOPFunction>) Handles;
protected:
//- Constructors...................................................
BooleanSOPFunction(const BooleanSOPFunction &in);
public:
//- Constructors and destructor....................................
BooleanSOPFunction();
virtual ~BooleanSOPFunction();
//- Methods inherited from Identifier.............................
DECLAREIDMETHODS()
//- Methods inherited from Structure..............................
virtual Structure *Duplicate() const;
//- Methods inherited from BooleanFunction .......................
virtual bool Create(const String &function, const DecisionTable &table, bool masked);
virtual bool Create(const String &function, Map(String, int) &names);
virtual bool Format(String &formatted, const DecisionTable *table = NULL, bool masked = true) const;
virtual String Format(const DecisionTable *table = NULL, bool masked = true) const;
virtual bool Load(ifstream &stream, const DecisionTable *table = NULL, bool masked = true);
virtual bool Save(ofstream &stream, const DecisionTable *table = NULL, bool masked = true) const;
//- Synonym methods................................................
int GetNoProducts() const {return GetNoComponents();}
const Bits *GetProduct(int i) const {return GetComponent(i);}
bool SetProduct(int i, const Bits *product, bool copy, float weight = 1.0) {return SetComponent(i, product, copy, weight);}
bool InsertProduct(const Bits *product, int i, bool copy, float weight = 1.0) {return InsertComponent(product, i, copy, weight);}
bool AppendProduct(const Bits *product, bool copy, float weight = 1.0) {return AppendComponent(product, copy, weight);}
bool RemoveProduct(int i) {return RemoveComponent(i);}
bool RemoveAllProducts() {return RemoveAllComponents();}
};
#endif
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