📄 rulefilter.cpp
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//-------------------------------------------------------------------
// Author........: Aleksander 豩rn
// Date..........:
// Description...:
// Revisions.....:
//===================================================================
#include <stdafx.h> // Precompiled headers.
#include <copyright.h>
#include <kernel/algorithms/rulefilter.h>
#include <kernel/structures/rules.h>
//-------------------------------------------------------------------
// Methods for class RuleFilter.
//===================================================================
//-------------------------------------------------------------------
// Constructors/destructor.
//===================================================================
RuleFilter::RuleFilter() {
}
RuleFilter::~RuleFilter() {
}
//-------------------------------------------------------------------
// Methods inherited from Identifier.
//===================================================================
IMPLEMENTIDMETHODS(RuleFilter, RULEFILTER, Filter)
//-------------------------------------------------------------------
// Methods inherited from Algorithm.
//===================================================================
//-------------------------------------------------------------------
// Method........: GetParameters
// Author........: Aleksander 豩rn
// Date..........:
// Description...:
// Comments......:
// Revisions.....:
//===================================================================
String
RuleFilter::GetParameters() const {
return Filter::GetParameters();
}
//-------------------------------------------------------------------
// Method........: SetParameter
// Author........: Aleksander 豩rn
// Date..........:
// Description...:
// Comments......:
// Revisions.....:
//===================================================================
bool
RuleFilter::SetParameter(const String &keyword, const String &value) {
return Filter::SetParameter(keyword, value);
}
//-------------------------------------------------------------------
// Method........: IsApplicable
// Author........: Aleksander 豩rn
// Date..........:
// Description...:
// Comments......:
// Revisions.....:
//===================================================================
bool
RuleFilter::IsApplicable(const Structure &structure, bool /*warn*/) const {
return structure.IsA(RULES);
}
//-------------------------------------------------------------------
// Method........: Apply
// Author........: Aleksander 豩rn
// Date..........:
// Description...: Fills mutable vectors before calling Apply higher
// up.
// Comments......:
// Revisions.....:
//===================================================================
Structure *
RuleFilter::Apply(Structure &structure) const {
// We're gonna alter mutable members.
RuleFilter *self = const_cast(RuleFilter *, this);
Handle<DecisionTable> table;
// Get nearest decision table.
if (structure.IsA(DECISIONTABLE))
table = dynamic_cast(DecisionTable *, &structure);
else
table = dynamic_cast(DecisionTable *, structure.FindParent(DECISIONTABLE));
self->decisions_.erase(self->decisions_.begin(), self->decisions_.end());
self->cardinalities_.erase(self->cardinalities_.begin(), self->cardinalities_.end());
bool masked = true;
// Fill decision/cardinality vectors, if possible.
if (table != NULL)
table->GetValueSet(self->decisions_, self->cardinalities_, table->GetDecisionAttribute(masked), masked);
// Filter.
return Filter::Apply(structure);
}
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