📄 approximator.h
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//-------------------------------------------------------------------
// Author........: Aleksander 豩rn
// Date..........:
// Description...:
// Revisions.....:
//===================================================================
#ifndef __APPROXIMATOR_H__
#define __APPROXIMATOR_H__
#include <copyright.h>
#include <kernel/algorithms/algorithm.h>
#include <kernel/utilities/mathkit.h>
//-------------------------------------------------------------------
// Class prototypes.
//===================================================================
class DecisionTable;
//-------------------------------------------------------------------
// Class.........: Approximator
// Author........: Aleksander 豩rn
// Date..........:
// Description...: Calculates the rough approximation of a set. A
// threshold can be set so as to control the
// precision of the approximation.
// Revisions.....:
//===================================================================
class Approximator : public Algorithm {
protected:
//- Parameters.....................................................
int decision_; // Approximate the set of all object with this decision value.
String attributes_; // Attribute subset to approximate with (e.g. "{bird, penguin}" or "{0, 3}")
float precision_; // Membership value threshold, controls appr. precision.
public:
//- Constructors/destructor........................................
Approximator();
virtual ~Approximator();
//- Methods inherited from Identifier..............................
DECLAREIDMETHODS()
//- Methods inherited from Algorithm...............................
virtual String GetParameters() const;
virtual bool SetParameter(const String &keyword, const String &value);
virtual bool IsApplicable(const Structure &structure, bool warn = true) const;
virtual Structure *Apply(Structure &structure) const;
//- Parameter management...........................................
int GetDecisionValue() const {return decision_;}
bool SetDecisionValue(int decision) {decision_ = decision; return true;}
const String &GetAttributes() const {return attributes_;}
bool SetAttributes(const String &attributes) {attributes_ = attributes; return true;}
float GetPrecision() const {return precision_;}
bool SetPrecision(float precision) {precision_ = MathKit::Truncate(0.0f, precision, 0.5f); return true;}
};
#endif
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