📄 gui_hid.c
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/*********************************************************************************************************** uC/GUI* Universal graphic software for embedded applications** (c) Copyright 2002, Micrium Inc., Weston, FL* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH** 礐/GUI is protected by international copyright laws. Knowledge of the* source code may not be used to write a similar product. This file may* only be used in accordance with a license and should not be redistributed* in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------
File : GUI_HID.C
Purpose : HID (Human interface device) management
----------------------------------------------------------------------
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "LCD_Private.H" /* private modul definitions & config */
#include "GUI_Protected.h"
/* Generate code only if configuration says so ! */
#include "GUITouchconf.h" /* Located in GUIx, will include GUITouch.conf.h */
/*********************************************************************
*
* Static data
*
**********************************************************************
*/
static GUI_HID_STATE _State;
/*********************************************************************
*
* Support for dynamic linkage
*
**********************************************************************
*/
void GUI_HID_Load(void) {
#if (GUI_WINSUPPORT & (GUI_SUPPORT_TOUCH | GUI_SUPPORT_MOUSE))
WM_pfHandleHID = WM_HandleHID;
#endif
}
/*********************************************************************
*
* GUI_HID_GetState
*/
int GUI_HID_GetState(GUI_HID_STATE *pState) {
*pState = _State;
return (pState->Pressed != 0) ? 1 : 0;
}
/*********************************************************************
*
* GUI_HID_StoreState
*/
void GUI_HID_StoreState(const GUI_HID_STATE *pState) {
GUI_HID_Load();
_State = *pState;
}
/*********************************************************************
*
* GUI_HID_Init
*/
void GUI_HID_Init(void) {}
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