📄 gui_touch_driveranalog.c
字号:
/*********************************************************************************************************** uC/GUI* Universal graphic software for embedded applications** (c) Copyright 2002, Micrium Inc., Weston, FL* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH** 礐/GUI is protected by international copyright laws. Knowledge of the* source code may not be used to write a similar product. This file may* only be used in accordance with a license and should not be redistributed* in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File : GUITOUCH.CPurpose : Touch screen manager----------------------------------------------------------------------This module handles the touch screen. It is configured in the fileGUITouch.conf.h (Should be located in the Config\ directory).----------------------------------------------------------------------*/#include <stdio.h>#include <stdlib.h>#include <string.h>#include "LCD_Private.H" /* private modul definitions & config */#include "GUI_Protected.h"/* Generate code only if configuration says so ! */#if GUI_SUPPORT_TOUCH#include "GUITouchconf.h" /* Located in GUIx, will include GUITouch.conf.h */#include "44b.h"#include "ads7843.h"/************************************************************************* Config defaults************************************************************************/#ifndef GUI_TOUCH_AD_LEFT /* max value returned by AD-converter */ #define GUI_TOUCH_AD_LEFT 270 #endif#ifndef GUI_TOUCH_AD_RIGHT /* min value returned by AD-converter */ #define GUI_TOUCH_AD_RIGHT 3800 #endif#ifndef GUI_TOUCH_AD_TOP /* max value returned by AD-converter */ #define GUI_TOUCH_AD_TOP 250#endif#ifndef GUI_TOUCH_AD_BOTTOM /* min value returned by AD-converter */ #define GUI_TOUCH_AD_BOTTOM 3680#endif#ifndef GUI_TOUCH_SWAP_XY /* Is XY of touch swapped ? */ #define GUI_TOUCH_SWAP_XY 0#endif#ifndef GUI_TOUCH_MIRROR_X #define GUI_TOUCH_MIRROR_X 0#endif#ifndef GUI_TOUCH_MIRROR_Y #define GUI_TOUCH_MIRROR_Y 1#endif#ifndef GUI_TOUCH_YSIZE #define GUI_TOUCH_YSIZE LCD_YSIZE#endif#ifndef GUI_TOUCH_XSIZE #define GUI_TOUCH_XSIZE LCD_XSIZE#endif/************************************************************************* Config check************************************************************************//* ***************************************************************** * * * Global data * * * *****************************************************************The global data below is for debugging purposes only. A "clean"application should not use these values for any other purpose.NEVER write into these values !*///int GUI_TOUCH_yPhys, GUI_TOUCH_xPhys;/****************************************************************** Static data*******************************************************************/typedef struct {int Min; int Max; } tMinMax;static tMinMax xyMinMax[2] = {#if ((GUI_TOUCH_SWAP_XY==0) && (GUI_TOUCH_MIRROR_X==0)) || ((GUI_TOUCH_SWAP_XY) && (GUI_TOUCH_MIRROR_Y==0)) { GUI_TOUCH_AD_LEFT, GUI_TOUCH_AD_RIGHT },#else { GUI_TOUCH_AD_RIGHT, GUI_TOUCH_AD_LEFT },#endif#if ((GUI_TOUCH_SWAP_XY==0) && (GUI_TOUCH_MIRROR_Y==0)) || ((GUI_TOUCH_SWAP_XY) && (GUI_TOUCH_MIRROR_X==0)) { GUI_TOUCH_AD_TOP, GUI_TOUCH_AD_BOTTOM }#else { GUI_TOUCH_AD_BOTTOM, GUI_TOUCH_AD_TOP }#endif};#ifndef WIN32static int xMin;static int xMax;static int yMin;static int yMax;#endif/*********************************************************************** Convert physical value into (logical) coordinates*/int AD2X(int adx) { I32 r = adx - xyMinMax[GUI_COORD_X].Min; r *= GUI_TOUCH_XSIZE - 1; return r / (xyMinMax[GUI_COORD_X].Max - xyMinMax[GUI_COORD_X].Min); }int AD2Y(int ady) { I32 r = ady - xyMinMax[GUI_COORD_Y].Min; r *= GUI_TOUCH_YSIZE - 1; return r/(xyMinMax[GUI_COORD_Y].Max - xyMinMax[GUI_COORD_Y].Min); }/*********************************************************************** Diagnostic routines*/int GUI_TOUCH_GetxPhys(void) { if(!TP_IRQ) return Read_X(); else return -1; //GUI_TOUCH_xPhys;}int GUI_TOUCH_GetyPhys(void) { if(!TP_IRQ) return Read_Y(); else return -1; //GUI_TOUCH_xPhys;}void TOUCH_X_ActivateX(void) {}void TOUCH_X_ActivateY(void) {}void TOUCH_X_Disable(void) {}int TOUCH_X_MeasureX(void) {}int TOUCH_X_MeasureY(void) {}/*********************************************************************** SetDefaultCalibration*/void GUI_TOUCH_SetDefaultCalibration(void) { xyMinMax[0].Min = GUI_TOUCH_AD_LEFT; xyMinMax[0].Max = GUI_TOUCH_AD_RIGHT; xyMinMax[1].Min = GUI_TOUCH_AD_TOP; xyMinMax[1].Max = GUI_TOUCH_AD_BOTTOM;}/*********************************************************************** Calibration*/static int Log2Phys(int l, I32 l0, I32 l1, I32 p0, I32 p1) { return p0+ ((p1-p0) * (l-l0)) / (l1-l0);}int GUI_TOUCH_Calibrate(int Coord, int Log0, int Log1, int Phys0, int Phys1) { int l0 = 0; int l1 = (Coord==GUI_COORD_X) ? LCD_XSIZE-1 : LCD_YSIZE-1; if (labs(Phys0-Phys1) < 20) return 1; if (labs(Log0-Log1) < 20) return 1; xyMinMax[Coord].Min = Log2Phys(l0, Log0, Log1, Phys0, Phys1); xyMinMax[Coord].Max = Log2Phys(l1, Log0, Log1, Phys0, Phys1); return 0;}/*********************************************************************** GUI_TOUCH_Exec*/void GUI_TOUCH_Exec(void) { #ifndef WIN32 static U8 ReadState; static int xPhys, yPhys; int x,y; /* calculate Min / Max values */ if (xyMinMax[GUI_COORD_X].Min < xyMinMax[GUI_COORD_X].Max) { xMin = xyMinMax[GUI_COORD_X].Min; xMax = xyMinMax[GUI_COORD_X].Max; } else { xMax = xyMinMax[GUI_COORD_X].Min; xMin = xyMinMax[GUI_COORD_X].Max; } if (xyMinMax[GUI_COORD_Y].Min < xyMinMax[GUI_COORD_Y].Max) { yMin = xyMinMax[GUI_COORD_Y].Min; yMax = xyMinMax[GUI_COORD_Y].Max; } else { yMax = xyMinMax[GUI_COORD_Y].Min; yMin = xyMinMax[GUI_COORD_Y].Max; } /* Execute the state machine which reads the touch */ switch (ReadState) { case 0: yPhys = TOUCH_X_MeasureY(); TOUCH_X_ActivateY(); /* Prepare X- measurement */ ReadState++; break; default: xPhys = TOUCH_X_MeasureX(); TOUCH_X_ActivateX(); /* Prepare Y- measurement */ /* Convert values into logical values */ #if !GUI_TOUCH_SWAP_XY /* Is X/Y swapped ? */ x = xPhys; y = yPhys; #else x = yPhys; y = xPhys; #endif if ((x <xMin) | (x>xMax) | (y <yMin) | (y>yMax)) { GUI_TOUCH_StoreState(-1,-1); } else { x = AD2X(x); y = AD2Y(y); GUI_TOUCH_StoreState(x,y); } /* Reset state machine */ ReadState=0; break; } #endif /* WIN32 */}/********************************************************************** * FS44B0X Touch screen driver */#define TP_UP 0#define TP_DOWN 1static int TpStatus=TP_UP;void __irq Timer3_TouchExe(void){ #ifndef WIN32 static int xPhys, yPhys; int x,y; rI_ISPC=BIT_TIMER3; rUTXH0='+'; if(TpStatus==TP_UP) { //笔未压下状态位 if(!TP_IRQ) { //得到笔压下中断信号// TpStatus=TP_DOWN; //设置压下状态 if (xyMinMax[GUI_COORD_X].Min < xyMinMax[GUI_COORD_X].Max) { xMin = xyMinMax[GUI_COORD_X].Min; xMax = xyMinMax[GUI_COORD_X].Max; } else { xMax = xyMinMax[GUI_COORD_X].Min; xMin = xyMinMax[GUI_COORD_X].Max; } if (xyMinMax[GUI_COORD_Y].Min < xyMinMax[GUI_COORD_Y].Max) { yMin = xyMinMax[GUI_COORD_Y].Min; yMax = xyMinMax[GUI_COORD_Y].Max; } else { yMax = xyMinMax[GUI_COORD_Y].Min; yMin = xyMinMax[GUI_COORD_Y].Max; } /* Execute the state machine which reads the touch */ TP_GetAdXY(&xPhys,&yPhys); /* Convert values into logical values */ #if !GUI_TOUCH_SWAP_XY /* Is X/Y swapped ? */ x = xPhys; y = yPhys; #else x = yPhys; y = xPhys; #endif if ((x <xMin) | (x>xMax) | (y <yMin) | (y>yMax)) { GUI_TOUCH_StoreState(-1,-1); } else { x = AD2X(x); y = AD2Y(y); GUI_TOUCH_StoreState(x,y); Uart_Printf("\nx=%d,y=%d",x,y); } } else { GUI_TOUCH_StoreState(-1,-1); } } if(TpStatus==TP_DOWN) { //笔已压下状态位 if(TP_IRQ) { //笔中断信号已经消失 TpStatus=TP_UP; //设置笔未压状态位 } } #endif /* WIN32 */////////////////////////////////////////////////////////////////////////// int xPhys, yPhys;// int x,y;// // rI_ISPC=BIT_TIMER3;// // rUTXH0='+';// if(!TP_IRQ){// // TP_GetAdXY(&xPhys,&yPhys);// x = xPhys;// y = yPhys;// x = AD2X(x);// y = AD2Y(y);// GUI_TOUCH_StoreState(x,y);// Uart_Printf("\nx=%d,y=%d",x,y);// // }//////////////////////////////////////////////////////////////////////////}#elsevoid GUI_TOUCH_DriverAnalog_C(void) {}#endif /* defined(GUI_SUPPORT_TOUCH) && GUI_SUPPORT_TOUCH */
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -