📄 cryptlib.h
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// cryptlib.h - written and placed in the public domain by Wei Dai
// This file contains the declarations for the abstract base
// classes that provide a uniform interface to this library.
#ifndef CRYPTOPP_CRYPTLIB_H
#define CRYPTOPP_CRYPTLIB_H
#include "config.h"
#include <exception>
#include <string>
NAMESPACE_BEGIN(CryptoPP)
/// base class for all exceptions thrown by Crypto++
class Exception : public std::exception
{
public:
explicit Exception(const std::string& s) : m_what(s) {}
virtual ~Exception() throw() {}
const char *what() const throw() {return (m_what.c_str());}
private:
std::string m_what;
};
/// used to specify a direction for a cipher to operate in (encrypt or decrypt)
enum CipherDir {
///
ENCRYPTION,
///
DECRYPTION};
/// abstract base class for block ciphers
/** All classes derived from BlockTransformation are block ciphers
in ECB mode (for example the DESEncryption class), which are stateless.
These classes should not be used directly, but only in combination with
a mode class (see \Ref{CipherMode}).
Note: BlockTransformation objects may assume that pointers to input and
output blocks are aligned on 32-bit word boundaries.
*/
class BlockTransformation
{
public:
///
virtual ~BlockTransformation() {}
/// encrypt or decrypt one block in place
//* Precondition: size of inoutBlock == BlockSize().
virtual void ProcessBlock(byte *inoutBlock) const =0;
/// encrypt or decrypt one block, may assume inBlock != outBlock
//* Precondition: size of inBlock and outBlock == BlockSize().
virtual void ProcessBlock(const byte *inBlock, byte *outBlock) const =0;
/// block size of the cipher in bytes
virtual unsigned int BlockSize() const =0;
};
/// abstract base class for stream ciphers
class StreamCipher
{
public:
///
virtual ~StreamCipher() {}
/// encrypt or decrypt one byte
virtual byte ProcessByte(byte input) =0;
/// encrypt or decrypt an array of bytes of specified length in place
virtual void ProcessString(byte *inoutString, unsigned int length);
/// encrypt or decrypt an array of bytes of specified length, may assume inString != outString
virtual void ProcessString(byte *outString, const byte *inString, unsigned int length);
};
/// abstract base class for random access stream ciphers
class RandomAccessStreamCipher : public virtual StreamCipher
{
public:
///
virtual ~RandomAccessStreamCipher() {}
/*/ specify that the next byte to be processed is at absolute position n
in the plaintext/ciphertext stream */
virtual void Seek(unsigned long n) =0;
};
/// abstract base class for random number generators
/** All return values are uniformly distributed over the range specified.
*/
class RandomNumberGenerator
{
public:
///
virtual ~RandomNumberGenerator() {}
/// generate new random byte and return it
virtual byte GetByte() =0;
/// generate new random bit and return it
/** Default implementation is to call GetByte() and return its parity. */
virtual unsigned int GetBit();
/// generate a random 32 bit word in the range min to max, inclusive
virtual word32 GetLong(word32 a=0, word32 b=0xffffffffL);
/// generate a random 16 bit word in the range min to max, inclusive
virtual word16 GetShort(word16 a=0, word16 b=0xffff)
{return (word16)GetLong(a, b);}
/// generate random array of bytes
//* Default implementation is to call GetByte size times.
virtual void GetBlock(byte *output, unsigned int size);
};
/// randomly shuffle the specified array, resulting permutation is uniformly distributed
template <class T> void Shuffle(RandomNumberGenerator &rng, T *array, unsigned int size)
{
while (--size)
std::swap(array[size], array[(unsigned int)rng.GetLong(0, size)]);
}
/// abstract base class for hash functions
/** HashModule objects are stateful. They are created in an initial state,
change state as Update() is called, and return to the initial
state when Final() is called. This interface allows a large message to
be hashed in pieces by calling Update() on each piece followed by
calling Final().
*/
class HashModule
{
public:
///
virtual ~HashModule() {}
/// process more input
virtual void Update(const byte *input, unsigned int length) =0;
/*/ calculate hash for the current message (the concatenation of all
inputs passed in via Update()), then reinitialize the object */
//* Precondition: size of digest == DigestSize().
virtual void Final(byte *digest) =0;
/// size of the hash returned by Final()
virtual unsigned int DigestSize() const =0;
/// use this if your input is short and you don't want to call Update() and Final() seperately
virtual void CalculateDigest(byte *digest, const byte *input, int length)
{Update(input, length); Final(digest);}
};
/// abstract base class for message authentication codes
/** The main differences between a MAC and an hash function (in terms of
programmatic interface) is that a MAC is keyed, and that calculating
a MAC for the same message twice may produce two different results so
verifying a MAC may not be simply recalculating it and doing a bitwise
comparison.
*/
class MessageAuthenticationCode : public virtual HashModule
{
public:
///
virtual ~MessageAuthenticationCode() {}
/// verify that mac is a valid MAC for the current message, then reinitialize the object
/** Default implementation is to call Final() and do a bitwise comparison
between its output and mac. */
virtual bool Verify(const byte *mac);
/// use this if your input is short and you don't want to call Update() and Verify() seperately
virtual bool VerifyMAC(const byte *mac, const byte *input, int length)
{Update(input, length); return Verify(mac);}
};
/// abstract base class for buffered transformations
/** BufferedTransformation is a generalization of \Ref{BlockTransformation},
\Ref{StreamCipher}, and \Ref{HashModule}.
A buffered transformation is an object that takes a stream of bytes
as input (this may be done in stages), does some computation on them, and
then places the result into an internal buffer for later retrieval. Any
partial result already in the output buffer is not modified by further
input.
Computation is generally done as soon as possible, but some buffering
on the input may be done for performance reasons.
*/
class BufferedTransformation
{
public:
///
virtual ~BufferedTransformation() {}
//@Man: INPUT
//@{
/// input a byte for processing
virtual void Put(byte inByte) =0;
/// input multiple bytes
virtual void Put(const byte *inString, unsigned int length) =0;
/// signal that no more input is available
virtual void InputFinished() {}
/// input a 16-bit word, big-endian or little-endian depending on highFirst
void PutShort(word16 value, bool highFirst=true);
/// input a 32-bit word
void PutLong(word32 value, bool highFirst=true);
//@}
//@Man: RETRIEVAL
//@{
/// returns number of bytes that is currently ready for retrieval
/** All retrieval functions return the actual number of bytes
retrieved, which is the lesser of the request number and
MaxRetrieveable(). */
virtual unsigned long MaxRetrieveable() =0;
/// try to retrieve a single byte
virtual unsigned int Get(byte &outByte) =0;
/// try to retrieve multiple bytes
virtual unsigned int Get(byte *outString, unsigned int getMax) =0;
/// try to retrieve a 16-bit word, big-endian or little-endian depending on highFirst
int GetShort(word16 &value, bool highFirst=true);
/// try to retrieve a 32-bit word
int GetLong(word32 &value, bool highFirst=true);
/// move all of the buffered output to target as input
virtual void TransferTo(BufferedTransformation &target);
/// same as above but only transfer up to transferMax bytes
virtual unsigned int TransferTo(BufferedTransformation &target, unsigned int transferMax);
/// peek at the next byte without removing it from the output buffer
virtual unsigned int Peek(byte &outByte) const =0;
/// discard some bytes from the output buffer
unsigned int Skip(unsigned int skipMax);
//@}
//@Man: ATTACHMENT
//@{
/** Some BufferedTransformation objects (e.g. \Ref{Filter} objects)
allow other BufferedTransformation objects to be attached. When
this is done, the first object instead of buffering its output,
sents that output to the attached object as input. See the
documentation for the \Ref{Filter} class for the details.
*/
///
virtual bool Attachable() {return false;}
///
virtual void Detach(BufferedTransformation *p = 0) {} // NULL is undefined at this point
///
virtual void Attach(BufferedTransformation *) {}
/// call InputFinished() for all attached objects
virtual void Close() {InputFinished();}
//@}
};
/// abstract base class for public-key encryptors and decryptors
/** This class provides an interface common to encryptors and decryptors
for querying their plaintext and ciphertext lengths.
*/
class PK_CryptoSystem
{
public:
///
virtual ~PK_CryptoSystem() {}
/// maximum length of plaintext for a given ciphertext length
//* This function returns 0 if cipherTextLength is not valid (too long or too short).
virtual unsigned int MaxPlainTextLength(unsigned int cipherTextLength) const =0;
/// calculate length of ciphertext given length of plaintext
//* This function returns 0 if plainTextLength is not valid (too long).
virtual unsigned int CipherTextLength(unsigned int plainTextLength) const =0;
};
/// abstract base class for public-key encryptors
/** An encryptor is also a public encryption key. It contains both the
key and the algorithm to perform the encryption.
*/
class PK_Encryptor : public virtual PK_CryptoSystem
{
public:
/// encrypt a byte string
/** Preconditions:
\begin{itemize}
\item CipherTextLength(plainTextLength) != 0 (i.e., plainText isn't too long)
\item size of cipherText == CipherTextLength(plainTextLength)
\end{itemize}
*/
virtual void Encrypt(RandomNumberGenerator &rng, const byte *plainText, unsigned int plainTextLength, byte *cipherText) =0;
};
/// abstract base class for public-key decryptors
/** An decryptor is also a private decryption key. It contains both the
key and the algorithm to perform the decryption.
*/
class PK_Decryptor : public virtual PK_CryptoSystem
{
public:
/// decrypt a byte string, and return the length of plaintext
/** Precondition: size of plainText == MaxPlainTextLength(cipherTextLength)
bytes.
The function returns the actual length of the plaintext, or 0
if decryption fails.
*/
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