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📄 ss.cpp

📁 C++写的编译器,内有详细注释,很好用,可以学习.
💻 CPP
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// SS.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "SS.h"

#include "MainFrm.h"
#include "SSDoc.h"
#include "SSView.h"



#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSSApp

BEGIN_MESSAGE_MAP(CSSApp, CWinApp)
	//{{AFX_MSG_MAP(CSSApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
	// Standard print setup command
	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSSApp construction

CSSApp::CSSApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSSApp object

CSSApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSSApp initialization

BOOL CSSApp::InitInstance()
{

	m_pLogoThread = (CLogoThread*)AfxBeginThread(RUNTIME_CLASS(CLogoThread), THREAD_PRIORITY_NORMAL, 0, 0);

 

	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Change the registry key under which our settings are stored.
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("Local AppWizard-Generated Applications"));

	LoadStdProfileSettings();  // Load standard INI file options (including MRU)

	// Register the application's document templates.  Document templates
	//  serve as the connection between documents, frame windows and views.

	CSingleDocTemplate* pDocTemplate;
	pDocTemplate = new CSingleDocTemplate(
		IDR_MAINFRAME,
		RUNTIME_CLASS(CSSDoc),
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window
		RUNTIME_CLASS(CSSView));
	AddDocTemplate(pDocTemplate);

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	// Dispatch commands specified on the command line
	if (!ProcessShellCommand(cmdInfo))
		return FALSE;



	CMenu* pMenu=m_pMainWnd->GetMenu();
	if(pMenu)
		pMenu->DestroyMenu();   //销毁原来的菜单

	m_menu.LoadMenu(IDR_MAINFRAME); //加载XP样式的菜单
	m_menu.LoadToolbar(IDR_TOOLBAR1);
	HMENU hXPMenu=m_menu.Detach();  //获得XP样式菜单的句柄

	pMenu=CMenu::FromHandle(hXPMenu); //由句柄获得指针
	m_pMainWnd->SetMenu(pMenu);     //设置新的菜单
	((CMainFrame*)m_pMainWnd)->m_hMenuDefault=hXPMenu;



	m_pMainWnd->SetWindowText("2002112105编译器");
	m_pMainWnd->ShowWindow(SW_SHOW);
	m_pMainWnd->UpdateWindow();

	return TRUE;
}



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