📄 ss.cpp
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// SS.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "SS.h"
#include "MainFrm.h"
#include "SSDoc.h"
#include "SSView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSSApp
BEGIN_MESSAGE_MAP(CSSApp, CWinApp)
//{{AFX_MSG_MAP(CSSApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSSApp construction
CSSApp::CSSApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSSApp object
CSSApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSSApp initialization
BOOL CSSApp::InitInstance()
{
m_pLogoThread = (CLogoThread*)AfxBeginThread(RUNTIME_CLASS(CLogoThread), THREAD_PRIORITY_NORMAL, 0, 0);
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CSSDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CSSView));
AddDocTemplate(pDocTemplate);
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
CMenu* pMenu=m_pMainWnd->GetMenu();
if(pMenu)
pMenu->DestroyMenu(); //销毁原来的菜单
m_menu.LoadMenu(IDR_MAINFRAME); //加载XP样式的菜单
m_menu.LoadToolbar(IDR_TOOLBAR1);
HMENU hXPMenu=m_menu.Detach(); //获得XP样式菜单的句柄
pMenu=CMenu::FromHandle(hXPMenu); //由句柄获得指针
m_pMainWnd->SetMenu(pMenu); //设置新的菜单
((CMainFrame*)m_pMainWnd)->m_hMenuDefault=hXPMenu;
m_pMainWnd->SetWindowText("2002112105编译器");
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
return TRUE;
}
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