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📄 textgfx.h

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/*    BladeMaster 2, a text, rougelike(kinda), arena combat simulation game.   Copyright (C) 2002 Blademaster 2 Team, see CREDITS   Clone of BladeMaster by Logicom, Inc. Copyright(C) 1990/1993   In no means affliated with the original Blademaster or the original   Blademaster creators/programmers.   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; either version 2 of the License, or   (at your option) any later version.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.      You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA   Useful contact information:       Website: blademaster2.sourceforge.net       Project page: www.sf.net/projects/blademaster2/   Project Lead (see CREDITS for other members of the developement team)       E-Mail: ilswyn@users.sourceforge.net       AIM: ilswyn*/#ifndef TEXTGFX_H#define TEXTGFX_H// Prototypesvoid check_colors();// Main Menuvoid draw_main_menu();// Components of the main screenvoid draw_main_screen();void draw_charsheet();void draw_gamemenu();void draw_outputmenu();void draw_inventory();// Components of main optionsvoid draw_arena();void draw_victory();void draw_loss();void draw_enemystats();void draw_tavern();void draw_shop();void draw_healer();void draw_bank();#endif

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