📄 textgfx.h
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/* BladeMaster 2, a text, rougelike(kinda), arena combat simulation game. Copyright (C) 2002 Blademaster 2 Team, see CREDITS Clone of BladeMaster by Logicom, Inc. Copyright(C) 1990/1993 In no means affliated with the original Blademaster or the original Blademaster creators/programmers. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Useful contact information: Website: blademaster2.sourceforge.net Project page: www.sf.net/projects/blademaster2/ Project Lead (see CREDITS for other members of the developement team) E-Mail: ilswyn@users.sourceforge.net AIM: ilswyn*/#ifndef TEXTGFX_H#define TEXTGFX_H// Prototypesvoid check_colors();// Main Menuvoid draw_main_menu();// Components of the main screenvoid draw_main_screen();void draw_charsheet();void draw_gamemenu();void draw_outputmenu();void draw_inventory();// Components of main optionsvoid draw_arena();void draw_victory();void draw_loss();void draw_enemystats();void draw_tavern();void draw_shop();void draw_healer();void draw_bank();#endif
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