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📄 shops.cpp

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/*    BladeMaster 2, a text, rougelike(kinda), arena combat simulation game.   Copyright (C) 2002 Blademaster 2 Team, see CREDITS   Clone of BladeMaster by Logicom, Inc. Copyright(C) 1990/1993   In no means affliated with the original Blademaster or the original   Blademaster creators/programmers.   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; either version 2 of the License, or   (at your option) any later version.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.      You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA   Useful contact information:       Website: blademaster2.sourceforge.net       Project page: www.sf.net/projects/blademaster2/   Project Lead (see CREDITS for other members of the developement team)       E-Mail: ilswyn@users.sourceforge.net       AIM: ilswyn*/#include <ncurses.h>#include <string>#include "arena.h"#include "items.h"#include "players.h"#include "shops.h"#include "globals.h"#include "menus.h"// See menus.cpp for where these are usedHealer::Healer(){  // Just setting to 0 since we really have no gold yet  gold_to_heal = 0;  gold_per_hp = 0;  gold_to_cure_poison = 0;  gold_to_cure_disease = 0;}Healer::~Healer(){}void Healer::heal_all_wounds(){  // Will cost money later...  arena_obj_list[0]->setCurrentHealth(arena_obj_list[0]->getMaxHealth());}void Healer::heal_some_wounds(){  // No point in making this diffrent than all since we have no gold..  arena_obj_list[0]->setCurrentHealth(arena_obj_list[0]->getMaxHealth());}void Healer::cure_poison(){}void Healer::cure_disease(){}void Tavern::buy_beer(){}void Tavern::buy_ale(){}void Tavern::buy_whiskey(){}void Tavern::tip_bartender(){}void EqShop::buy_melee(){}void EqShop::buy_range(){}void EqShop::buy_projectiles(){}void EqShop::buy_armor(){}void Bank::deposit_gold(){}void Bank::withdraw_gold(){}void Bank::storage(){}

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