📄 geditor.h
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// geditor.h : main header file for the GEDITOR application//#if !defined(AFX_GEDITOR_H__F0FB63E5_F735_11D2_B2E0_A1874FE1ADE4__INCLUDED_)#define AFX_GEDITOR_H__F0FB63E5_F735_11D2_B2E0_A1874FE1ADE4__INCLUDED_#if _MSC_VER >= 1000#pragma once#endif // _MSC_VER >= 1000#ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH#endif#include "resource.h" // main symbols/////////////////////////////////////////////////////////////////////////////// CGeditorApp:// See geditor.cpp for the implementation of this class//class CGeditorApp : public CWinApp{public: CGeditorApp();// Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CGeditorApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL// Implementation //{{AFX_MSG(CGeditorApp) afx_msg void OnAppAbout(); //}}AFX_MSG DECLARE_MESSAGE_MAP()};///////////////////////////////////////////////////////////////////////////////{{AFX_INSERT_LOCATION}}// Microsoft Developer Studio will insert additional declarations immediately before the previous line.#endif // !defined(AFX_GEDITOR_H__F0FB63E5_F735_11D2_B2E0_A1874FE1ADE4__INCLUDED_)
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