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📄 geditor.h

📁 一个复杂的画图系统
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// geditor.h : main header file for the GEDITOR application//#if !defined(AFX_GEDITOR_H__F0FB63E5_F735_11D2_B2E0_A1874FE1ADE4__INCLUDED_)#define AFX_GEDITOR_H__F0FB63E5_F735_11D2_B2E0_A1874FE1ADE4__INCLUDED_#if _MSC_VER >= 1000#pragma once#endif // _MSC_VER >= 1000#ifndef __AFXWIN_H__	#error include 'stdafx.h' before including this file for PCH#endif#include "resource.h"       // main symbols/////////////////////////////////////////////////////////////////////////////// CGeditorApp:// See geditor.cpp for the implementation of this class//class CGeditorApp : public CWinApp{public:	CGeditorApp();// Overrides	// ClassWizard generated virtual function overrides	//{{AFX_VIRTUAL(CGeditorApp)	public:	virtual BOOL InitInstance();	//}}AFX_VIRTUAL// Implementation	//{{AFX_MSG(CGeditorApp)	afx_msg void OnAppAbout();	//}}AFX_MSG	DECLARE_MESSAGE_MAP()};///////////////////////////////////////////////////////////////////////////////{{AFX_INSERT_LOCATION}}// Microsoft Developer Studio will insert additional declarations immediately before the previous line.#endif // !defined(AFX_GEDITOR_H__F0FB63E5_F735_11D2_B2E0_A1874FE1ADE4__INCLUDED_)

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