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📄 textinput.cpp

📁 一个复杂的画图系统
💻 CPP
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// textInput.cpp : implementation file
//

#include "stdafx.h"
#include "geditor.h"
#include "textInput.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// textInput dialog


textInput::textInput(CWnd* pParent /*=NULL*/)
	: CDialog(textInput::IDD, pParent)
{
	//{{AFX_DATA_INIT(textInput)
	m_text = _T("");
	//}}AFX_DATA_INIT
	log.lfCharSet=ANSI_CHARSET;               //字体字符集
	log.lfClipPrecision=CLIP_DEFAULT_PRECIS;  //剪贴板字符
	log.lfEscapement=0;                       //角度
	strcpy(log.lfFaceName,"Cyz Font");        //
	log.lfHeight=-20;                               
	log.lfItalic=0;                           //斜体度
	log.lfOrientation=0;
	log.lfOutPrecision=OUT_DEFAULT_PRECIS;     
	log.lfPitchAndFamily=VARIABLE_PITCH|FF_ROMAN; //字体间距和字体族
	log.lfQuality=PROOF_QUALITY;
	log.lfStrikeOut=0;                          //镂空字体
	log.lfUnderline=0;
	log.lfWeight=FW_NORMAL;                    //字体精细
	log.lfWidth=0;
}


void textInput::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(textInput)
	DDX_Text(pDX, IDC_INPUT, m_text);
	DDV_MaxChars(pDX, m_text, 20);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(textInput, CDialog)
	//{{AFX_MSG_MAP(textInput)
	ON_BN_CLICKED(IDC_FONT, OnFont)
	ON_EN_CHANGE(IDC_INPUT, OnChangeInput)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// textInput message handlers

void textInput::OnFont() 
{
	CFontDialog dlg;
	if(dlg.DoModal()==IDOK)
	{	
		dlg.GetCurrentFont(&log);
		color=dlg.GetColor();
	};
}

void textInput::OnChangeInput() 
{
	UpdateData();
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	// TODO: Add your control notification handler code here
	
}

void textInput::OnOK() 
{
	if (m_text=="")
		AfxMessageBox("Please Input String");
	else
	CDialog::OnOK();
}

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