📄 actionid.h
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#define DEF_TOTALCHARACTERS 80 //100 <- original
#define DEF_TOTALACTION 15
#define DEF_OBJECTSTOP 0
#define DEF_OBJECTMOVE 1
#define DEF_OBJECTRUN 2
#define DEF_OBJECTATTACK 3
#define DEF_OBJECTMAGIC 4
#define DEF_OBJECTGETITEM 5
#define DEF_OBJECTDAMAGE 6
#define DEF_OBJECTDAMAGEMOVE 7
#define DEF_OBJECTATTACKMOVE 8
#define DEF_OBJECTDYING 10
#define DEF_OBJECTNULLACTION 100
#define DEF_OBJECTDEAD 101
#define DEF_OBJECTMOVE_CONFIRM 1001
#define DEF_OBJECTMOVE_REJECT 1010
#define DEF_OBJECTMOTION_CONFIRM 1020
#define DEF_OBJECTMOTION_ATTACK_CONFIRM 1030
#define DEF_OBJECTMOTION_REJECT 1040
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