📄 magic.h
字号:
// Magic.h: interface for the CMagic class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAGIC_H__15121CC0_F3E3_11D2_9B6C_00001C7030A6__INCLUDED_)
#define AFX_MAGIC_H__15121CC0_F3E3_11D2_9B6C_00001C7030A6__INCLUDED_
#include <windows.h>
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define DEF_MAGICTYPE_DAMAGE_SPOT 1
#define DEF_MAGICTYPE_HPUP_SPOT 2
#define DEF_MAGICTYPE_DAMAGE_AREA 3
#define DEF_MAGICTYPE_SPDOWN_SPOT 4
#define DEF_MAGICTYPE_SPDOWN_AREA 5
#define DEF_MAGICTYPE_SPUP_SPOT 6
#define DEF_MAGICTYPE_SPUP_AREA 7
#define DEF_MAGICTYPE_TELEPORT 8
#define DEF_MAGICTYPE_SUMMON 9
#define DEF_MAGICTYPE_CREATE 10
#define DEF_MAGICTYPE_PROTECT 11
#define DEF_MAGICTYPE_HOLDOBJECT 12
#define DEF_MAGICTYPE_INVISIBILITY 13
#define DEF_MAGICTYPE_CREATE_DYNAMIC 14
#define DEF_MAGICTYPE_POSSESSION 15
#define DEF_MAGICTYPE_CONFUSE 16
#define DEF_MAGICTYPE_POISON 17
#define DEF_MAGICTYPE_BERSERK 18
#define DEF_MAGICTYPE_POLYMORPH 20
#define DEF_MAGICTYPE_DAMAGE_AREA_NOSPOT 21
#define DEF_MAGICTYPE_TREMOR 22
#define DEF_MAGICTYPE_ICE 23
class CMagic
{
public:
CMagic();
virtual ~CMagic();
char m_cName[31];
int m_sValue1, m_sValue2, m_sValue3;
bool m_bIsVisible;
};
#endif // !defined(AFX_MAGIC_H__15121CC0_F3E3_11D2_9B6C_00001C7030A6__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -