📄 tile.h
字号:
// Tile.h: interface for the CTile class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TILE_H__DA7A0761_758B_11D2_A8E6_00001C7030A6__INCLUDED_)
#define AFX_TILE_H__DA7A0761_758B_11D2_A8E6_00001C7030A6__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include <windows.h>
#include <mmsystem.h>
class CTile
{
public:
void Clear();
CTile();
virtual ~CTile();
// 单捞磐 沥纺登菌澜
DWORD m_dwOwnerTime;
DWORD m_dwEffectTime;
DWORD m_dwDeadOwnerTime;
DWORD m_dwDynamicObjectTime;
int m_iChatMsg;
int m_cItemColor; // v1.4
int m_iEffectType;
int m_iDeadApprColor; // v1.4
int m_iEffectFrame, m_iEffectTotalFrame;
int m_iApprColor; // v1.4
int m_iDeadChatMsg;
WORD m_wDeadObjectID;
WORD m_wObjectID;
short m_sOwnerType;
short m_sAppr1;
short m_sAppr2;
short m_sAppr3;
short m_sAppr4;
short m_sStatus;
short m_sDeadOwnerType;
short m_sDeadAppr1;
short m_sDeadAppr2;
short m_sDeadAppr3;
short m_sDeadAppr4;
short m_sDeadStatus;
short m_sV1;
short m_sV2;
short m_sV3;
short m_sDynamicObjectType;
short m_sItemSprite;
short m_sItemSpriteFrame;
char m_cDeadOwnerFrame;// !!! 捞 橇饭烙篮 -1肺 檬扁拳 登绢 乐促啊 0栏肺 登绰 鉴埃何磐 墨款泼 登绢 8捞搁 昏力等促.
char m_cOwnerAction;
char m_cOwnerFrame;
char m_cDir;
char m_cDeadDir;
char m_cDynamicObjectFrame;
char m_cDynamicObjectData1, m_cDynamicObjectData2, m_cDynamicObjectData3, m_cDynamicObjectData4;
char m_cOwnerName[12];
char m_cDeadOwnerName[12];
};
#endif // !defined(AFX_TILE_H__DA7A0761_758B_11D2_A8E6_00001C7030A6__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -