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📄 mapdata.cpp

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// MapData.cpp: implementation of the CMapData class.
//
//////////////////////////////////////////////////////////////////////

#include "MapData.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CMapData::CMapData(class CGame * pGame)
{
	int i;
	m_pGame = pGame;
	ZeroMemory(m_iObjectIDcacheLocX, sizeof(m_iObjectIDcacheLocX));
	ZeroMemory(m_iObjectIDcacheLocY, sizeof(m_iObjectIDcacheLocY));
	m_dwDOframeTime = m_dwFrameTime = timeGetTime();

	for (i = 0; i < DEF_TOTALCHARACTERS; i++ ) {
		m_stFrame[i][DEF_OBJECTMOVE].m_sMaxFrame = 7;//老窜 葛电 坷宏璃飘狼 MOVE橇饭烙篮 7肺 窍绊..
	}
	// 某腐磐
	for (i = 1; i <= 6; i++) {
		m_stFrame[i][DEF_OBJECTSTOP].m_sMaxFrame		= 14;
		m_stFrame[i][DEF_OBJECTSTOP].m_sFrameTime		= 60;
		m_stFrame[i][DEF_OBJECTMOVE].m_sMaxFrame		= 7;
		m_stFrame[i][DEF_OBJECTMOVE].m_sFrameTime		= 70;
		m_stFrame[i][DEF_OBJECTDAMAGEMOVE].m_sMaxFrame	= 3;
		m_stFrame[i][DEF_OBJECTDAMAGEMOVE].m_sFrameTime	= 50;
		m_stFrame[i][DEF_OBJECTRUN].m_sMaxFrame			= 7;
		m_stFrame[i][DEF_OBJECTRUN].m_sFrameTime		= 42;
		m_stFrame[i][DEF_OBJECTATTACK].m_sMaxFrame		= 7;
		m_stFrame[i][DEF_OBJECTATTACK].m_sFrameTime		= 78;
		m_stFrame[i][DEF_OBJECTATTACKMOVE].m_sMaxFrame	= 12;
		m_stFrame[i][DEF_OBJECTATTACKMOVE].m_sFrameTime	= 78;
		m_stFrame[i][DEF_OBJECTMAGIC].m_sMaxFrame		= 15;
		m_stFrame[i][DEF_OBJECTMAGIC].m_sFrameTime		= 88;
		m_stFrame[i][DEF_OBJECTGETITEM].m_sMaxFrame		= 3;
		m_stFrame[i][DEF_OBJECTGETITEM].m_sFrameTime	= 150;
		m_stFrame[i][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
		m_stFrame[i][DEF_OBJECTDAMAGE].m_sFrameTime		= 70;
		m_stFrame[i][DEF_OBJECTDYING].m_sMaxFrame		= 12;
		m_stFrame[i][DEF_OBJECTDYING].m_sFrameTime		= 80;
	}

	// Slime
	m_stFrame[10][DEF_OBJECTSTOP].m_sFrameTime		= 240;
	m_stFrame[10][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[10][DEF_OBJECTMOVE].m_sFrameTime		= 120;//240;
	m_stFrame[10][DEF_OBJECTATTACK].m_sFrameTime	= 90;
	m_stFrame[10][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[10][DEF_OBJECTDAMAGE].m_sFrameTime	= 150;
	m_stFrame[10][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[10][DEF_OBJECTDYING].m_sFrameTime		= 240;
	m_stFrame[10][DEF_OBJECTDYING].m_sMaxFrame		= 7;

	// Skeleton
	m_stFrame[11][DEF_OBJECTSTOP].m_sFrameTime		= 150;
	m_stFrame[11][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[11][DEF_OBJECTMOVE].m_sFrameTime		= 90;
	m_stFrame[11][DEF_OBJECTATTACK].m_sFrameTime	= 90;
	m_stFrame[11][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[11][DEF_OBJECTDAMAGE].m_sFrameTime	= 150;
	m_stFrame[11][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[11][DEF_OBJECTDYING].m_sFrameTime		= 180;
	m_stFrame[11][DEF_OBJECTDYING].m_sMaxFrame		= 7;

	// Stone-Golem
	m_stFrame[12][DEF_OBJECTSTOP].m_sFrameTime		= 210;
	m_stFrame[12][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[12][DEF_OBJECTMOVE].m_sFrameTime		= 100;//210;
	m_stFrame[12][DEF_OBJECTATTACK].m_sFrameTime	= 120;
	m_stFrame[12][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[12][DEF_OBJECTDAMAGE].m_sFrameTime	= 150;
	m_stFrame[12][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[12][DEF_OBJECTDYING].m_sFrameTime		= 180;
	m_stFrame[12][DEF_OBJECTDYING].m_sMaxFrame		= 7;

	// Cyclops
	m_stFrame[13][DEF_OBJECTSTOP].m_sFrameTime		= 210;
	m_stFrame[13][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[13][DEF_OBJECTMOVE].m_sFrameTime		= 80;//210;
	m_stFrame[13][DEF_OBJECTATTACK].m_sFrameTime	= 90;
	m_stFrame[13][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[13][DEF_OBJECTDAMAGE].m_sFrameTime	= 150;
	m_stFrame[13][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[13][DEF_OBJECTDYING].m_sFrameTime		= 180;
	m_stFrame[13][DEF_OBJECTDYING].m_sMaxFrame		= 7;

	// Orc
	m_stFrame[14][DEF_OBJECTSTOP].m_sFrameTime		= 180;
	m_stFrame[14][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[14][DEF_OBJECTMOVE].m_sFrameTime		= 80;//150;
	m_stFrame[14][DEF_OBJECTATTACK].m_sFrameTime	= 120;
	m_stFrame[14][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[14][DEF_OBJECTDAMAGE].m_sFrameTime	= 150;
	m_stFrame[14][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[14][DEF_OBJECTDYING].m_sFrameTime		= 180;
	m_stFrame[14][DEF_OBJECTDYING].m_sMaxFrame		= 7;
	
	// ShopKeeper-W
	m_stFrame[15][DEF_OBJECTSTOP].m_sFrameTime		= 180;
	m_stFrame[15][DEF_OBJECTSTOP].m_sMaxFrame		= 7;
	m_stFrame[15][DEF_OBJECTMOVE].m_sFrameTime		= 100;//150;
	m_stFrame[15][DEF_OBJECTATTACK].m_sFrameTime	= 150;
	m_stFrame[15][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[15][DEF_OBJECTDAMAGE].m_sFrameTime	= 180;
	m_stFrame[15][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3;
	m_stFrame[15][DEF_OBJECTDYING].m_sFrameTime		= 180;
	m_stFrame[15][DEF_OBJECTDYING].m_sMaxFrame		= 7;

	// Giant Ant
	m_stFrame[16][DEF_OBJECTSTOP].m_sFrameTime		= 120;
	m_stFrame[16][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[16][DEF_OBJECTMOVE].m_sFrameTime		= 60;//120;
	m_stFrame[16][DEF_OBJECTATTACK].m_sFrameTime	= 120;
	m_stFrame[16][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[16][DEF_OBJECTDAMAGE].m_sFrameTime	= 150;
	m_stFrame[16][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[16][DEF_OBJECTDYING].m_sFrameTime		= 180;
	m_stFrame[16][DEF_OBJECTDYING].m_sMaxFrame		= 7;

	// Scorpion
	m_stFrame[17][DEF_OBJECTSTOP].m_sFrameTime		= 120;
	m_stFrame[17][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[17][DEF_OBJECTMOVE].m_sFrameTime		= 45;//120;
	m_stFrame[17][DEF_OBJECTATTACK].m_sFrameTime	= 120;
	m_stFrame[17][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[17][DEF_OBJECTDAMAGE].m_sFrameTime	= 150;
	m_stFrame[17][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[17][DEF_OBJECTDYING].m_sFrameTime		= 180;
	m_stFrame[17][DEF_OBJECTDYING].m_sMaxFrame		= 7;

	// Zombie
	m_stFrame[18][DEF_OBJECTSTOP].m_sFrameTime		= 210;
	m_stFrame[18][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[18][DEF_OBJECTMOVE].m_sFrameTime		= 130;//270;
	m_stFrame[18][DEF_OBJECTATTACK].m_sFrameTime	= 150;
	m_stFrame[18][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[18][DEF_OBJECTDAMAGE].m_sFrameTime	= 150;
	m_stFrame[18][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[18][DEF_OBJECTDYING].m_sFrameTime		= 180;
	m_stFrame[18][DEF_OBJECTDYING].m_sMaxFrame		= 7;

	// Gandlf
	m_stFrame[19][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[19][DEF_OBJECTSTOP].m_sMaxFrame		= 7;
	m_stFrame[19][DEF_OBJECTMOVE].m_sFrameTime		= 100;//210;
	m_stFrame[19][DEF_OBJECTATTACK].m_sFrameTime	= 150;
	m_stFrame[19][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[19][DEF_OBJECTDAMAGE].m_sFrameTime	= 180;
	m_stFrame[19][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3;
	m_stFrame[19][DEF_OBJECTDYING].m_sFrameTime		= 180;
	m_stFrame[19][DEF_OBJECTDYING].m_sMaxFrame		= 7;

	// Howard
	m_stFrame[20][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[20][DEF_OBJECTSTOP].m_sMaxFrame		= 7;
	m_stFrame[20][DEF_OBJECTMOVE].m_sFrameTime		= 100;//210;
	m_stFrame[20][DEF_OBJECTATTACK].m_sFrameTime	= 150;
	m_stFrame[20][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[20][DEF_OBJECTDAMAGE].m_sFrameTime	= 180;
	m_stFrame[20][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3;
	m_stFrame[20][DEF_OBJECTDYING].m_sFrameTime		= 180;
	m_stFrame[20][DEF_OBJECTDYING].m_sMaxFrame		= 7;

	// Guard
	m_stFrame[21][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[21][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[21][DEF_OBJECTMOVE].m_sFrameTime		= 80;//150;
	m_stFrame[21][DEF_OBJECTATTACK].m_sFrameTime	= 120;
	m_stFrame[21][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[21][DEF_OBJECTDAMAGE].m_sFrameTime	= 150;
	m_stFrame[21][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[21][DEF_OBJECTDYING].m_sFrameTime		= 180;
	m_stFrame[21][DEF_OBJECTDYING].m_sMaxFrame		= 7;

	// Amphisbena
	m_stFrame[22][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[22][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[22][DEF_OBJECTMOVE].m_sFrameTime		= 80;//150;
	m_stFrame[22][DEF_OBJECTATTACK].m_sFrameTime	= 120;
	m_stFrame[22][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[22][DEF_OBJECTDAMAGE].m_sFrameTime	= 150;
	m_stFrame[22][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[22][DEF_OBJECTDYING].m_sFrameTime		= 180;
	m_stFrame[22][DEF_OBJECTDYING].m_sMaxFrame		= 7;

	// Clay-Golem
	m_stFrame[23][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[23][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[23][DEF_OBJECTMOVE].m_sFrameTime		= 80;//150;
	m_stFrame[23][DEF_OBJECTATTACK].m_sFrameTime	= 120;
	m_stFrame[23][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[23][DEF_OBJECTDAMAGE].m_sFrameTime	= 150;
	m_stFrame[23][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[23][DEF_OBJECTDYING].m_sFrameTime		= 180;
	m_stFrame[23][DEF_OBJECTDYING].m_sMaxFrame		= 7;

	// Tom 
	m_stFrame[24][DEF_OBJECTSTOP].m_sFrameTime		= 150;
	m_stFrame[24][DEF_OBJECTSTOP].m_sMaxFrame		= 7;

	// William 
	m_stFrame[25][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[25][DEF_OBJECTSTOP].m_sMaxFrame		= 7;

	// Kenedy 
	m_stFrame[26][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[26][DEF_OBJECTSTOP].m_sMaxFrame		= 7;

	// Hellbound
	m_stFrame[27][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[27][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[27][DEF_OBJECTMOVE].m_sFrameTime		= 50;
	m_stFrame[27][DEF_OBJECTATTACK].m_sFrameTime	= 120;
	m_stFrame[27][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[27][DEF_OBJECTDAMAGE].m_sFrameTime	= 120;
	m_stFrame[27][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[27][DEF_OBJECTDYING].m_sFrameTime		= 180;
	m_stFrame[27][DEF_OBJECTDYING].m_sMaxFrame		= 7;

	// Troll
	m_stFrame[28][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[28][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[28][DEF_OBJECTMOVE].m_sFrameTime		= 100;
	m_stFrame[28][DEF_OBJECTATTACK].m_sFrameTime	= 60;
	m_stFrame[28][DEF_OBJECTATTACK].m_sMaxFrame		= 5;
	m_stFrame[28][DEF_OBJECTDAMAGE].m_sFrameTime	= 120;
	m_stFrame[28][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[28][DEF_OBJECTDYING].m_sFrameTime		= 100;
	m_stFrame[28][DEF_OBJECTDYING].m_sMaxFrame		= 9;

	// Orge
	m_stFrame[29][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[29][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[29][DEF_OBJECTMOVE].m_sFrameTime		= 100;
	m_stFrame[29][DEF_OBJECTATTACK].m_sFrameTime	= 120;
	m_stFrame[29][DEF_OBJECTATTACK].m_sMaxFrame		= 5;
	m_stFrame[29][DEF_OBJECTDAMAGE].m_sFrameTime	= 120;
	m_stFrame[29][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[29][DEF_OBJECTDYING].m_sFrameTime		= 100;
	m_stFrame[29][DEF_OBJECTDYING].m_sMaxFrame		= 9;

	// Liche
	m_stFrame[30][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[30][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[30][DEF_OBJECTMOVE].m_sFrameTime		= 100;
	m_stFrame[30][DEF_OBJECTATTACK].m_sFrameTime	= 120;
	m_stFrame[30][DEF_OBJECTATTACK].m_sMaxFrame		= 5;
	m_stFrame[30][DEF_OBJECTDAMAGE].m_sFrameTime	= 120;
	m_stFrame[30][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[30][DEF_OBJECTDYING].m_sFrameTime		= 100;
	m_stFrame[30][DEF_OBJECTDYING].m_sMaxFrame		= 9;

	// Demon
	m_stFrame[31][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[31][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[31][DEF_OBJECTMOVE].m_sFrameTime		= 100;
	m_stFrame[31][DEF_OBJECTATTACK].m_sFrameTime	= 120;
	m_stFrame[31][DEF_OBJECTATTACK].m_sMaxFrame		= 7;
	m_stFrame[31][DEF_OBJECTDAMAGE].m_sFrameTime	= 120;
	m_stFrame[31][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[31][DEF_OBJECTDYING].m_sFrameTime		= 100;
	m_stFrame[31][DEF_OBJECTDYING].m_sMaxFrame		= 9;

	// Unicorn
	m_stFrame[32][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[32][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[32][DEF_OBJECTMOVE].m_sFrameTime		= 100;
	m_stFrame[32][DEF_OBJECTATTACK].m_sFrameTime	= 120;
	m_stFrame[32][DEF_OBJECTATTACK].m_sMaxFrame		= 7;
	m_stFrame[32][DEF_OBJECTDAMAGE].m_sFrameTime	= 120;
	m_stFrame[32][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[32][DEF_OBJECTDYING].m_sFrameTime		= 100;
	m_stFrame[32][DEF_OBJECTDYING].m_sMaxFrame		= 11;

	// WereWolf
	m_stFrame[33][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[33][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[33][DEF_OBJECTMOVE].m_sFrameTime		= 120;
	m_stFrame[33][DEF_OBJECTATTACK].m_sFrameTime	= 120;
	m_stFrame[33][DEF_OBJECTATTACK].m_sMaxFrame		= 7;
	m_stFrame[33][DEF_OBJECTDAMAGE].m_sFrameTime	= 120;
	m_stFrame[33][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[33][DEF_OBJECTDYING].m_sFrameTime		= 100;
	m_stFrame[33][DEF_OBJECTDYING].m_sMaxFrame		= 11;

	// Dummy
	m_stFrame[34][DEF_OBJECTSTOP].m_sFrameTime		= 240;
	m_stFrame[34][DEF_OBJECTSTOP].m_sMaxFrame		= 3;
	m_stFrame[34][DEF_OBJECTMOVE].m_sFrameTime		= 120;
	m_stFrame[34][DEF_OBJECTATTACK].m_sFrameTime	= 90;
	m_stFrame[34][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[34][DEF_OBJECTDAMAGE].m_sFrameTime	= 150;
	m_stFrame[34][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[34][DEF_OBJECTDYING].m_sFrameTime		= 240;
	m_stFrame[34][DEF_OBJECTDYING].m_sMaxFrame		= 7;

	// Energy-Ball
	m_stFrame[35][DEF_OBJECTSTOP].m_sFrameTime		= 80;
	m_stFrame[35][DEF_OBJECTSTOP].m_sMaxFrame		= 9;
	m_stFrame[35][DEF_OBJECTMOVE].m_sFrameTime		= 20;
	m_stFrame[35][DEF_OBJECTMOVE].m_sMaxFrame		= 3;
	m_stFrame[35][DEF_OBJECTATTACK].m_sFrameTime	= 80;
	m_stFrame[35][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[35][DEF_OBJECTDAMAGE].m_sFrameTime	= 80;
	m_stFrame[35][DEF_OBJECTDAMAGE].m_sMaxFrame		= 3 +4;
	m_stFrame[35][DEF_OBJECTDYING].m_sFrameTime		= 80;
	m_stFrame[35][DEF_OBJECTDYING].m_sMaxFrame		= 7;
	
	// Crossbow Guard Tower
	m_stFrame[36][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[36][DEF_OBJECTSTOP].m_sMaxFrame		= 0;
	m_stFrame[36][DEF_OBJECTMOVE].m_sFrameTime		= 80;
	m_stFrame[36][DEF_OBJECTMOVE].m_sMaxFrame		= 0;
	m_stFrame[36][DEF_OBJECTATTACK].m_sFrameTime	= 120;
	m_stFrame[36][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[36][DEF_OBJECTDAMAGE].m_sFrameTime	= 150;
	m_stFrame[36][DEF_OBJECTDAMAGE].m_sMaxFrame		= 0;
	m_stFrame[36][DEF_OBJECTDYING].m_sFrameTime		= 200;
	m_stFrame[36][DEF_OBJECTDYING].m_sMaxFrame		= 6;

	// Cannon Guard Tower
	m_stFrame[37][DEF_OBJECTSTOP].m_sFrameTime		= 250;
	m_stFrame[37][DEF_OBJECTSTOP].m_sMaxFrame		= 0;
	m_stFrame[37][DEF_OBJECTMOVE].m_sFrameTime		= 80;
	m_stFrame[37][DEF_OBJECTMOVE].m_sMaxFrame		= 0;
	m_stFrame[37][DEF_OBJECTATTACK].m_sFrameTime	= 120;
	m_stFrame[37][DEF_OBJECTATTACK].m_sMaxFrame		= 3;
	m_stFrame[37][DEF_OBJECTDAMAGE].m_sFrameTime	= 150;

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