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📄 hclient.vcproj

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💻 VCPROJ
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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="HClient"
	ProjectGUID="{55C6E031-A0DF-4040-B1A8-52162F05576F}"
	SccProjectName="&quot;$/秋宏饭胶 傍侥 努扼捞攫飘&quot;, ZWAAAAAA"
	SccLocalPath=".">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				OptimizeForProcessor="1"
				PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
				RuntimeLibrary="1"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\Debug/HClient.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				BrowseInformation="1"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="odbc32.lib odbccp32.lib Cint.lib"
				OutputFile=".\Debug/HClient.exe"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				IgnoreDefaultLibraryNames="LIBC"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\Debug/HClient.pdb"
				SubSystem="2"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/HClient.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1042"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="2"
				OptimizeForProcessor="1"
				PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\Release/HClient.pch"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				BrowseInformation="1"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="odbc32.lib odbccp32.lib Cint.lib"
				OutputFile="Release/HelGame.exe"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				IgnoreDefaultLibraryNames="LIBC"
				ProgramDatabaseFile=".\Release/HelGame.pdb"
				SubSystem="2"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/HClient.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Current"
			Filter="">
			<File
				RelativePath=".\DXC_ddraw.cpp">
			</File>
			<File
				RelativePath=".\DXC_ddraw.h">
			</File>
			<File
				RelativePath=".\Game.cpp">
			</File>
			<File
				RelativePath=".\Game.h">
			</File>
			<File
				RelativePath=".\GlobalDef.h">
			</File>
			<File
				RelativePath=".\GlobalVal.h">
			</File>
			<File
				RelativePath=".\Item.h">
			</File>
			<File
				RelativePath=".\MapData.cpp">
			</File>
			<File
				RelativePath=".\MapData.h">
			</File>
			<File
				RelativePath=".\Sprite.cpp">
			</File>
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				RelativePath=".\Sprite.h">
			</File>
			<File
				RelativePath=".\wmain.cpp">
			</File>
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		<Filter
			Name="NotCurrent"
			Filter="">
			<File
				RelativePath=".\ActionID.h">
			</File>
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				RelativePath=".\BuildItem.cpp">
			</File>
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				RelativePath=".\BuildItem.h">
			</File>
			<File
				RelativePath=".\CNTREVNT.H">
			</File>
			<File
				RelativePath=".\CharInfo.cpp">
			</File>
			<File
				RelativePath=".\CharInfo.h">
			</File>
			<File
				RelativePath=".\Cint.h">
			</File>
			<File
				RelativePath=".\Curse.cpp">
			</File>
			<File
				RelativePath=".\Curse.h">
			</File>
			<File
				RelativePath=".\DXC_dinput.cpp">
			</File>
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				RelativePath=".\DXC_dinput.h">
			</File>
			<File
				RelativePath=".\DXC_dsound.cpp">
			</File>
			<File
				RelativePath=".\DXC_dsound.h">
			</File>
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				RelativePath=".\DynamicObjectID.h">
			</File>
			<File
				RelativePath=".\Effect.cpp">
			</File>
			<File
				RelativePath=".\Effect.h">
			</File>
			<File
				RelativePath=".\GameMonitor.cpp">
			</File>
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				RelativePath=".\Magic.cpp">
			</File>
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				RelativePath=".\Magic.h">
			</File>
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				RelativePath=".\Misc.cpp">
			</File>
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				RelativePath=".\Misc.h">
			</File>
			<File
				RelativePath=".\MouseInterface.cpp">
			</File>
			<File
				RelativePath=".\MouseInterface.h">
			</File>
			<File
				RelativePath=".\Msg.cpp">
			</File>
			<File
				RelativePath=".\Msg.h">
			</File>
			<File
				RelativePath=".\Mydib.cpp">
			</File>
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				RelativePath=".\Mydib.h">
			</File>
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				RelativePath=".\NetMessages.h">
			</File>
			<File
				RelativePath=".\Skill.cpp">
			</File>
			<File
				RelativePath=".\Skill.h">
			</File>
			<File
				RelativePath=".\SoundBuffer.cpp">
			</File>
			<File
				RelativePath=".\SoundBuffer.h">
			</File>
			<File
				RelativePath=".\SpriteID.h">
			</File>
			<File
				RelativePath=".\StdAfx.h">
			</File>
			<File
				RelativePath=".\StrTok.cpp">
			</File>
			<File
				RelativePath=".\StrTok.h">
			</File>
			<File
				RelativePath=".\Tile.cpp">
			</File>
			<File
				RelativePath=".\Tile.h">
			</File>
			<File
				RelativePath=".\TileSpr.cpp">
			</File>
			<File
				RelativePath=".\TileSpr.h">
			</File>
			<File
				RelativePath=".\WEBCTRL.CPP">
			</File>
			<File
				RelativePath=".\WEBCTRL.H">
			</File>
			<File
				RelativePath=".\XSocket.cpp">
			</File>
			<File
				RelativePath=".\XSocket.h">
			</File>
			<File
				RelativePath=".\YWSound.cpp">
			</File>
			<File
				RelativePath=".\YWSound.h">
			</File>
			<File
				RelativePath=".\ddraw.h">
			</File>
			<File
				RelativePath=".\dinput.h">
			</File>
			<File
				RelativePath=".\dsound.h">
			</File>
			<File
				RelativePath=".\icon1.ico">
			</File>
			<File
				RelativePath=".\winmain.h">
			</File>
		</Filter>
		<Filter
			Name="Language"
			Filter="">
			<File
				RelativePath=".\lan_chi.h">
			</File>
			<File
				RelativePath=".\lan_eng.h">
			</File>
			<File
				RelativePath=".\lan_jap.h">
			</File>
			<File
				RelativePath=".\lan_kor.h">
			</File>
			<File
				RelativePath=".\lan_tai.h">
			</File>
		</Filter>
		<Filter
			Name="Library"
			Filter="*.lib">
			<File
				RelativePath=".\Cint.lib">
			</File>
			<File
				RelativePath=".\Imm32.lib">
			</File>
			<File
				RelativePath=".\Winmm.lib">
			</File>
			<File
				RelativePath=".\Ws2_32.lib">
			</File>
			<File
				RelativePath=".\ddraw.lib">
			</File>
			<File
				RelativePath=".\dinput.lib">
			</File>
			<File
				RelativePath=".\dsound.lib">
			</File>
			<File
				RelativePath=".\dxguid.lib">
			</File>
			<File
				RelativePath=".\search.lib">
			</File>
		</Filter>
		<Filter
			Name="Resource"
			Filter="">
			<File
				RelativePath=".\_OK.bmp">
			</File>
			<File
				RelativePath=".\htmlview(24).BMP">
			</File>
			<File
				RelativePath=".\resource.h">
			</File>
			<File
				RelativePath=".\resource.rc">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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