📄 tile.cpp
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// Tile.cpp: implementation of the CTile class.
//
//////////////////////////////////////////////////////////////////////
#include "Tile.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CTile::CTile()
{
m_sOwnerType = NULL;
ZeroMemory(m_cOwnerName, sizeof(m_cOwnerName));
m_sDeadOwnerType = NULL;
ZeroMemory(m_cDeadOwnerName, sizeof(m_cDeadOwnerName));
m_cDeadOwnerFrame = -1;
m_sItemSprite = NULL;
m_sItemSpriteFrame = NULL;
m_sDynamicObjectType = NULL;
m_cDynamicObjectFrame = NULL;
m_iChatMsg = NULL;
m_iDeadChatMsg = NULL;
m_wObjectID = NULL;
m_iEffectType = 0;
m_iEffectFrame = 0;
m_iEffectTotalFrame = 0;
m_dwEffectTime = NULL;
}
CTile::~CTile()
{
}
void CTile::Clear()
{
m_wObjectID = NULL;
m_wDeadObjectID = NULL;
m_sOwnerType = NULL;
ZeroMemory(m_cOwnerName, sizeof(m_cOwnerName));
m_sDeadOwnerType = NULL;
ZeroMemory(m_cDeadOwnerName, sizeof(m_cDeadOwnerName));
m_cDeadOwnerFrame = -1;
m_dwDeadOwnerTime = NULL;
m_cOwnerAction = NULL;
m_cDir = NULL;
m_cOwnerFrame = NULL;
m_sItemSprite = NULL;
m_sItemSpriteFrame = NULL;
m_cItemColor = NULL;
m_sDynamicObjectType = NULL;
m_cDynamicObjectFrame = NULL;
m_iChatMsg = NULL;
m_iDeadChatMsg = NULL;
m_sStatus = NULL;
m_sDeadStatus = NULL;
m_sV1 = NULL;
m_sV2 = NULL;
m_sV3 = NULL;
m_sAppr1 = NULL;
m_sAppr2 = NULL;
m_sAppr3 = NULL;
m_sAppr4 = NULL;
m_iApprColor = NULL; // v1.4
m_iEffectType = 0;
m_iEffectFrame = 0;
m_iEffectTotalFrame = 0;
m_dwEffectTime = NULL;
m_dwOwnerTime = NULL;
}
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