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📄 game.h

📁 战场登陆器vc++源代码很好用的哦精彩精彩
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		char cSide;
	} m_stCrusadeStructureInfo[DEF_MAXCRUSADESTRUCTURES];

	struct {
		char cName[12];
	} m_stPartyMemberNameList[DEF_MAXPARTYMEMBERS+1];
	
	// v2.171 2002-6-14
	struct {
		DWORD dwRefTime;
		int iGuildRank;
		char cCharName[12];
		char cGuildName[24];
	} m_stGuildName[DEF_MAXGUILDNAMES];

	struct {
		int iIndex;
		char mapname[12];
		int iX;
		int iY;
		int iCost;
	} m_stTeleportList[20];
	
	class YWSound m_DSound;
	class CSoundBuffer *	m_pCSound[DEF_MAXSOUNDEFFECTS];
	class CSoundBuffer *	m_pMSound[DEF_MAXSOUNDEFFECTS];
	class CSoundBuffer *	m_pESound[DEF_MAXSOUNDEFFECTS];
	class CSoundBuffer *    m_pBGM;
	class DXC_ddraw  m_DDraw;
	class DXC_dinput m_DInput;
	class CMisc      m_Misc;
	class CSprite  * m_pSprite[DEF_MAXSPRITES];
	class CSprite  * m_pTileSpr[DEF_MAXTILES];
	class CSprite  * m_pEffectSpr[DEF_MAXEFFECTSPR];
	class CMapData * m_pMapData;
	class XSocket * m_pGSock;
	class XSocket * m_pLSock;
	class CMsg    * m_pChatMsgList[DEF_MAXCHATMSGS];	// 某腐磐 赣府富侩 盲泼 府胶飘 
	class CMsg    * m_pChatScrollList[DEF_MAXCHATSCROLLMSGS]; // 盲泼 胶农费侩 府胶飘 
	class CMsg    * m_pWhisperMsg[DEF_MAXWHISPERMSG];
	class CEffect * m_pEffectList[DEF_MAXEFFECTS];
	class CItem   * m_pItemList[DEF_MAXITEMS];
	class CItem   * m_pBankList[DEF_MAXBANKITEMS];
	class CMagic * m_pMagicCfgList[DEF_MAXMAGICTYPE];
	class CSkill * m_pSkillCfgList[DEF_MAXSKILLTYPE];
	class CMsg * m_pMsgTextList[DEF_TEXTDLGMAXLINES];
	class CMsg * m_pMsgTextList2[DEF_TEXTDLGMAXLINES];
	class CMsg * m_pAgreeMsgTextList[DEF_TEXTDLGMAXLINES];
	class CMsg * m_pExID;
	class CBuildItem * m_pBuildItemList[DEF_MAXBUILDITEMS];
	class CBuildItem * m_pDispBuildItemList[DEF_MAXBUILDITEMS];
	class CGameMonitor * m_pCGameMonitor;
	class CItem * m_pItemForSaleList[DEF_MAXMENUITEMS];    // 魄概侩 酒捞袍 府胶飘 
	class CCharInfo * m_pCharList[4];
	class CMsg * m_pGameMsgList[DEF_MAXGAMEMSGS];
	class CItemName * m_pItemNameList[DEF_MAXITEMNAMES];
#if DEF_LANGUAGE > 2
	class CCurse m_curse;
#endif

	char * m_pInputBuffer;

	DWORD G_dwGlobalTime;
	DWORD m_dwCommandTime; //v2.15 惑窍 SpeedHack 侩 矫埃函荐..
	DWORD m_dwConnectMode; 
	DWORD m_dwTime;
	DWORD m_dwCurTime;
	DWORD m_dwCheckConnTime, m_dwCheckSprTime, m_dwCheckChatTime;
	DWORD m_dwDialogCloseTime;
	CInt  m_dwLogOutCountTime;//was DWORD
	DWORD m_dwRestartCountTime;
	DWORD m_dwWOFtime; //v1.4
	DWORD m_dwObserverCamTime;
	DWORD m_dwDamagedTime;
	DWORD m_dwSpecialAbilitySettingTime;
	DWORD m_dwCommanderCommandRequestedTime;
	DWORD m_dwTopMsgTime;
	DWORD m_dwEnvEffectTime;

	//v2.2
	DWORD m_dwMonsterEventTime;
	short m_sMonsterID;
	short m_sEventX, m_sEventY;


	//v2.183 Hunter Mode;
	BOOL m_bHunter;
	BOOL m_bAresden;
	BOOL m_bCitizen;
	//v2.183 Hunter Mode;

	BOOL m_bZoomMap;
	BOOL m_bIsProgramActive;
	CInt m_bCommandAvailable;//was BOOL
	BOOL m_bSoundFlag; // 檬扁拳 己傍 咯何 
	BOOL m_bSoundStat, m_bMusicStat; // On/Off
	CInt m_bIsItemEquipped[DEF_MAXITEMS];//was BOOL
	CInt m_bIsItemDisabled[DEF_MAXITEMS];//was BOOL
	CInt m_bIsGetPointingMode;//was BOOL
	BOOL m_bEnterPressed, m_bEscPressed, m_bCtrlPressed, m_bRunningMode, m_bShiftPressed;
	CInt m_bIsDialogEnabled[41];//was BOOL
	BOOL m_bDialogTrans;
	BOOL m_bIsCombatMode;
	BOOL m_bIsSafeAttackMode;
	CInt m_bSkillUsingStatus;//was BOOL
	CInt m_bItemUsingStatus;//was BOOL
	BOOL m_bIsWhetherEffect;
	BOOL m_bSuperAttackMode;	// 鞘混扁 荤侩 葛靛 
	BOOL m_bIsObserverMode, m_bIsObserverCommanded;
	CInt m_bIsPoisoned;//was BOOL
	BOOL m_bIsFirstConn;							// 弥檬 立加牢瘤甫 舅扁 困窃 
	BOOL m_bIsConfusion;
	BOOL m_bIsRedrawPDBGS;
	BOOL m_bDrawFlagDir;
	BOOL m_bIsCrusadeMode;
	CInt m_bIsSpecialAbilityEnabled;//was BOOL
	BOOL m_bInputStatus;
	BOOL m_bToggleScreen;//2002.12.27 救惑窍 眠啊. 拳搁葛靛 官操扁.
	BOOL m_bIsSpecial;

	BOOL m_bIsF1HelpWindowEnabled;
	CInt m_bIsTeleportRequested;//was BOOL
	BOOL m_bIsPrevMoveBlocked;
	BOOL m_bIsHideLocalCursor;
	BOOL m_bIsCheckingGateway;
	CInt m_bForceDisconn;//was BOOL
	BOOL m_bForceAttack;
	BOOL m_bParalyze;

	short m_sFrameCount;
	short m_sFPS;
	DWORD m_dwFPStime;
	BOOL  m_bShowFPS;

	int m_iFightzoneNumber  ;			 // v1.4311-3 眠啊 函荐 急攫  抗距等 荤捧厘 逞滚  
	int m_iFightzoneNumberTemp  ;      // 抗距登扁 傈鳖瘤 烙矫肺 荤捧厘 锅龋甫 历厘茄促.
	int m_iPlayerApprColor; // v1.4
	CInt m_iHP;//was int			// Hit Point
	CInt m_iMP;//was int			// Mana Point
	CInt m_iSP;//was int			// Staminar Point
	int m_iAC;						// Armour Class
	int m_iTHAC0;					// To Hit Armour Class 0

	int m_iLevel, m_iStr, m_iInt, m_iVit, m_iDex, m_iMag, m_iCharisma, m_iExp, m_iContribution;
	int m_iEnemyKillCount;
	int m_iPKCount;
	int m_iRewardGold;			// 器惑陛 郴开 
	int m_iGuildRank, m_iTotalGuildsMan;
	int m_iPointCommandType;
	// 拌沥 沥焊 
	int m_iTotalChar;
//	int m_iAccountStatus;
	short m_sMagicShortCut;
	int m_iLU_Point;
	int m_iCameraShakingDegree;
	int m_iSuperAttackLeft;	// v1.12 鞘混扁 荤侩 墨款飘 
	int m_iAccntYear, m_iAccntMonth, m_iAccntDay;
	int m_iIpYear, m_iIpMonth, m_iIpDay;
	int m_iDownSkillIndex;

	int m_iIlusionOwnerH;
	int m_iApprColor_IE;
	int m_iInputX, m_iInputY;
	int m_iPDBGSdivX, m_iPDBGSdivY;			   // Pre-Draw Background Surface 扁霖 谅钎 
	short m_sRecentShortCut;// 弥辟俊 瘤沥等 公扁, 规绢备, 付过 (酒捞袍狼 版快 牢郸胶, 付过篮 +100)
	short m_sShortCut[5];	//货肺 眠啊等 5俺狼 窜绵虐..v2.155
	int	m_iSpecialAbilityTimeLeftSec;
	int m_iDrawFlag;
	int m_iSpecialAbilityType;
	int m_iTimeLeftSecAccount, m_iTimeLeftSecIP;
	int m_iCrusadeDuty;
	int m_iLogServerPort;
//	int m_iRating; //Rating蔼 罐酒辑 静绰 老档 绝促..老窜 阜绢狄..唱吝俊 镜扼巩 仟碱..惑窍

	int m_iPrevMoveX, m_iPrevMoveY;
	int m_iBlockYear, m_iBlockMonth, m_iBlockDay;
	unsigned char m_iTopMsgLastSec;
	int m_iConstructionPoint;
	int m_iWarContribution;
	int m_iConstructLocX, m_iConstructLocY;
	int m_iNetLagCount;
	int m_iTeleportLocX, m_iTeleportLocY;
	int m_iTotalPartyMember;
	int m_iPartyStatus;
	int m_iGizonItemUpgradeLeft;
	int m_iFeedBackCardIndex;

	short m_sItemEquipmentStatus[DEF_MAXITEMEQUIPPOS]; // 脚眉 何困喊 酒捞袍狼 厘馒 惑怕  
	short m_sPlayerX, m_sPlayerY;
	short m_sPlayerObjectID;
	short m_sPlayerType;
	short m_sPlayerAppr1, m_sPlayerAppr2, m_sPlayerAppr3, m_sPlayerAppr4;
	short m_sPlayerStatus;
	short m_sMCX, m_sMCY;
	short m_sCommX, m_sCommY;
	int   m_iCastingMagicType;
	short m_sDamageMove, m_sDamageMoveAmount;
	short m_sAppr1_IE, m_sAppr2_IE, m_sAppr3_IE, m_sAppr4_IE, m_sStatus_IE;
	short m_sViewDstX, m_sViewDstY;
	short m_sViewPointX, m_sViewPointY;
	short m_sVDL_X, m_sVDL_Y;

	WORD m_wCommObjectID;			// v1.4
	WORD m_wEnterGameType;
	WORD m_wR[16], m_wG[16], m_wB[16];
	WORD m_wWR[16], m_wWG[16], m_wWB[16];

	unsigned char m_cInputMaxLen;
	char m_cEdit[4];//炼钦吝牢 巩磊!!
	char G_cTxt[128];
	char m_cGameModeCount;
	char m_cBGMmapName[12];
	char m_cItemOrder[DEF_MAXITEMS];
	char m_cAmountString[12];
	char m_cLogOutCount;
	char m_cRestartCount;
	char m_cGameMode;
	char m_cWhisperIndex;  // v2.15 庇富 胶农费侩 函荐.
	char m_cAccountName[12];
	// 2002-09-16 #1 for Terra
#ifdef DEF_ACCOUNTLONG
	char m_cAccountLong[DEF_ACCOUNTLEN+1];
#endif
	char m_cAccountPassword[12];
	char m_cAccountAge[12];
	char m_cNewPassword[12];
	char m_cNewPassConfirm[12];
	char m_cAccountCountry[18];
	char m_cAccountSSN[32];
	char m_cEmailAddr[52];
	char m_cAccountQuiz[46];// v1.4334 Quiz 包访 眠啊 傈开函荐 眠啊
	char m_cAccountAnswer[22];
#if DEF_LANGUAGE == 2
	char m_cKeyCode[19];// v2.15 惑窍眠啊 吝惫 KeyCode侩 傈开函荐 眠啊
#endif
	char m_cPlayerName[12];
	char m_cPlayerDir;
	char m_cMsg[200];
	char m_cLocation[12];// 敲饭捞绢 家加 付阑 
	char m_cCurLocation[12];// 敲饭捞绢狼 泅犁 困摹 
   	char m_cGuildName[22];
	char m_cMCName[12];
	char m_cMapName[12];
	char m_cMapMessage[32];
	char m_cMapIndex;
	char m_cPlayerTurn;
	char m_cCommand;
	char m_cCurFocus, m_cMaxFocus;
	char m_cEnterCheck, m_cTabCheck, m_cLeftArrowCheck;
	char m_cArrowPressed;
	char m_cLogServerAddr[16];
	char m_cChatMsg[64];
	char m_cBackupChatMsg[64];
	char m_cGender, m_cSkinCol, m_cHairStyle, m_cHairCol, m_cUnderCol;
	char m_ccStr, m_ccVit, m_ccDex, m_ccInt, m_ccMag, m_ccChr;
	char m_cLU_Str, m_cLU_Vit, m_cLU_Dex, m_cLU_Int, m_cLU_Mag, m_cLU_Char;
	char m_cDialogBoxOrder[42];
	char m_cMagicMastery[DEF_MAXMAGICTYPE];
	unsigned char m_cSkillMastery[DEF_MAXSKILLTYPE]; // v1.4
	char m_cWorldServerName[32];
	char m_cDetailLevel;
	char m_cMenuDir, m_cMenuDirCnt, m_cMenuFrame;
	char m_cSoundVolume, m_cMusicVolume;
	char m_cWhetherEffectType;
	char m_cWhetherStatus;
	char m_cIlusionOwnerType;
	char m_cName_IE[12];
	char m_sViewDX, m_sViewDY;
	char m_cCommandCount;
	char m_cLoading;
	char m_cDiscount; // 拱啊 且牢啦

	char m_cStatusMapName[12];
	char m_cTopMsg[64];
	char m_cTeleportMapName[12]; // 汲沥等 炮饭器飘 甘 捞抚 
	char m_cConstructMapName[12];
	char m_cGameServerName[22]; // v2.04 Gateway

	//2002. 10. 29 沥柳堡, 酒捞袍 滚府扁..
	char m_cItemDrop[25][25];

	RECT m_rcPlayerRect, m_rcBodyRect;
	HWND m_hWnd;
	
	HANDLE m_hPakFile;
	
	// 沥柳堡, 庇加富苞 寇摹扁..
	BOOL m_bWhisper;
	BOOL m_bShout;

	//2002. 10. 29 沥柳堡, 酒捞袍 滚府扁..
	BOOL m_bItemDrop; 
    int  m_iItemDropCnt;

#ifdef DEF_HTMLCOMMOM	//	昆促捞倔肺弊..	mando 
	void WebDialog();
#endif

};

#endif // !defined(AFX_GAME_H__0089D9E3_74E6_11D2_A8E6_00001C7030A6__INCLUDED_)

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