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📄 game.h

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// Game.h: interface for the CGame class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GAME_H__0089D9E3_74E6_11D2_A8E6_00001C7030A6__INCLUDED_)
#define AFX_GAME_H__0089D9E3_74E6_11D2_A8E6_00001C7030A6__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#include <windows.h>
#include <windowsx.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include <mmsystem.h> 
#include <winbase.h>
#include <memory.h>
#include <string.h>
#include <process.h>
#include <direct.h>
#include "GlobalDef.h"
#include "DXC_ddraw.h"
#include "DXC_dinput.h"
#include "YWSound.h"
#include "SoundBuffer.h"
#ifdef DEF_HTMLCOMMOM
	#include "stdafx.h"
#endif
#include "XSocket.h"
#include "Sprite.h"
#include "SpriteID.h"
#include "Misc.h"
#include "StrTok.h"
#include "Msg.h"
#include "Effect.h"
#include "MapData.h"
#include "ActionID.h"
#include "NetMessages.h"
#include "MouseInterface.h"
#include "CharInfo.h"
#include "Item.h"
#include "Magic.h"
#include "Skill.h"
#include "DynamicObjectID.h"
#include "GameMonitor.h"
#include "BuildItem.h"
#include "ItemName.h"
#include "Curse.h"
#include "Cint.h"
#ifdef DEF_USING_WIN_IME
#include <RICHEDIT.H>
#endif

//v2.18
#define DEF_BTNSZX				74
#define DEF_BTNSZY				20
#define DEF_LBTNPOSX			30
#define DEF_RBTNPOSX			154
#define DEF_BTNPOSY				292

#define DEF_INDEX4_MSGID		0
#define DEF_INDEX2_MSGTYPE		4

#define DEF_SOCKETBLOCKLIMIT	300

#define DEF_MAXSPRITES			20000
#define DEF_MAXTILES			500
#define DEF_MAXEFFECTSPR		100
#define DEF_MAXSOUNDEFFECTS		110   //沥柳堡 荐沥, 盔夯 100.
#define DEF_MAXCHATMSGS			500
#define DEF_MAXWHISPERMSG		5
#define DEF_MAXCHATSCROLLMSGS	80
#define DEF_MAXEFFECTS			300	//600 <- original
#define DEF_CHATTIMEOUT_A		4000
#define DEF_CHATTIMEOUT_B		500
#define DEF_CHATTIMEOUT_C		2000
#define DEF_MAXITEMS			50
#define DEF_MAXBANKITEMS		121 // v1.2 120+1	
#define DEF_MAXGUILDSMAN		32
#define DEF_MAXMENUITEMS		140  //v2.15  120 ->140
#define DEF_TEXTDLGMAXLINES		300 //v2.18 3000->300

#define DEF_MAXMAGICTYPE		100
#define DEF_MAXSKILLTYPE		60

#define DEF_MAXWHETHEROBJECTS	600
#define DEF_MAXBUILDITEMS		100

#define DEF_MAXGAMEMSGS			300
#define DEF_MAXITEMNAMES		1000

// v2.171 2002-6-14
#define DEF_MAXGUILDNAMES		100

// v2.174 2002-7-19 救惑窍
#define DEF_MAXSELLLIST			12

#define WM_USER_GAMESOCKETEVENT	WM_USER + 2000
#define WM_USER_LOGSOCKETEVENT	WM_USER + 2001

#define DEF_GAMEMODE_NULL					-2
#define DEF_GAMEMODE_ONQUIT					-1
#define DEF_GAMEMODE_ONMAINMENU				0
#define DEF_GAMEMODE_ONCONNECTING			1
#define DEF_GAMEMODE_ONLOADING				2
#define DEF_GAMEMODE_ONWAITINGINITDATA		3
#define DEF_GAMEMODE_ONMAINGAME				4
#define DEF_GAMEMODE_ONCONNECTIONLOST		5
#define DEF_GAMEMODE_ONMSG					6
#define DEF_GAMEMODE_ONCREATENEWACCOUNT		7
#define DEF_GAMEMODE_ONLOGIN				8
#define DEF_GAMEMODE_ONQUERYFORCELOGIN		9
#define DEF_GAMEMODE_ONSELECTCHARACTER		10
#define DEF_GAMEMODE_ONCREATENEWCHARACTER	11
#define DEF_GAMEMODE_ONWAITINGRESPONSE		12
#define DEF_GAMEMODE_ONQUERYDELETECHARACTER 13
#define DEF_GAMEMODE_ONLOGRESMSG			14
#define DEF_GAMEMODE_ONCHANGEPASSWORD		15
#define DEF_GAMEMODE_ONVERSIONNOTMATCH		17
#define DEF_GAMEMODE_ONINTRODUCTION			18
#define DEF_GAMEMODE_ONAGREEMENT			19
#define DEF_GAMEMODE_ONSELECTSERVER			20
#define DEF_GAMEMODE_ONINPUTKEYCODE			21

#define DEF_SERVERTYPE_GAME			1
#define DEF_SERVERTYPE_LOG			2

#define DEF_CURSORSTATUS_NULL		0
#define DEF_CURSORSTATUS_PRESSED	1
#define DEF_CURSORSTATUS_SELECTED	2
#define DEF_CURSORSTATUS_DRAGGING	3

#define DEF_SELECTEDOBJTYPE_DLGBOX	1
#define DEF_SELECTEDOBJTYPE_ITEM	2

#define DEF_DOUBLECLICKTIME			300
#define DEF_MAXPARTYMEMBERS			8
#define DEF_MAXCRUSADESTRUCTURES	300

class CGame  
{
public:
	int m_iTeleportMapCount;
	void ResponseTeleportList(char * pData);
	void ResponseChargedTeleport(char * pData);
	void * operator new (size_t size) 
	{
		return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);	
	};
	
	void operator delete(void * mem)
	{
		HeapFree(GetProcessHeap(), HEAP_NO_SERIALIZE, mem); 		
	};

	void ItemEquipHandler(char cItemID);
	void ReleaseEquipHandler(char cEquipPos);

	void ReadSettings();//蜡历技泼 历厘茄芭 佬绢坷绰 风凭.
	void WriteSettings();

	int  iGetManaCost(int iMagicNo);
	void UseMagic(int iMagicNo);
	BOOL _bCheckMoveable( short sx, short sy );
	BOOL FindGuildName(char* pName, int* ipIndex);
	void bItemDrop_SkillDialog();
	void bItemDrop_IconPannel(short msX, short msY);
	void bItemDrop_Character();
	void bItemDrop_Inventory(short msX, short msY);
	void bItemDrop_ItemUpgrade();
	void bItemDrop_SellList(short msX, short msY);
	void bItemDrop_ExchangeDialog(short msX, short msY);
	void bItemDrop_Bank(short msX, short msY);
	void bItemDrop_ExternalScreen(char cItemID, short msX, short msY);
	void CreateScreenShot();
	void CrusadeWarResult(int iWinnerSide);
	void CrusadeContributionResult(int iWarContribution);
	void CannotConstruct(int iCode);
	void DrawTopMsg();
	void SetTopMsg(char * pString, unsigned char iLastSec);
	void DrawObjectFOE(int ix, int iy, int iFrame);
	void GrandMagicResult(char * pMapName, int iV1, int iV2, int iV3, int iV4, int iHP1, int iHP2, int iHP3, int iHP4) ;
	void MeteorStrikeComing(int iCode);
	void _Draw_OnLogin(char * pAccount, char * pPassword, int msX, int msY, int iFrame = 60000);
	void DrawNewDialogBox(char cType, int sX, int sY, int iFrame, BOOL bIsNoColorKey = FALSE, BOOL bIsTrans = FALSE);
	void AddMapStatusInfo(char * pData, BOOL bIsLastData);
	void _RequestMapStatus(char * pMapName, int iMode);
	int  GetCharKind(char *str, int index);
	void ReceiveString(char * pString);
	void EndInputString();
	void ClearInputString();
	void ShowReceivedString(BOOL bIsHide = FALSE);
	bool GetText(HWND hWnd,UINT msg,WPARAM wparam, LPARAM lparam);
	BOOL bReadItemNameConfigFile();
	void DrawDialogBoxs(short msX, short msY, short msZ, char cLB);
	void DrawDialogBox_Character(short msX, short msY);//1
	void DrawDialogBox_Inventory(int msX, int msY);//2
	void DrawDialogBox_Magic(short msX, short msY, short msZ);//3
	void DrawDialogBox_GuildMenu(short msX, short msY);//7
	void DrawDialogBox_GuildOperation(short msX, short msY);//8
	void DrawDialogBox_GuideMap(short msX, short msY, char cLB);//9
	void DrawDialogBox_Chat(short msX, short msY, short msZ, char cLB);//10
	void DrawDialogBox_Shop(short msX, short msY, short msZ, char cLB);//11
	void DrawDialogBox_LevelUpSetting(short msX, short msY);//12
	void DrawDialogBox_CityHallMenu(short msX, short msY);//13
	void DrawDialogBox_Bank(short msX, short msY, short msZ, char cLB);//14
	void DrawDialogBox_Skill(short msX, short msY, short msZ, char cLB);//15
	void DrawDialogBox_MagicShop(short msX, short msY, short msZ);//16
	void DrawDialogBox_QueryDropItemAmount();//17
	void DrawDialogBox_Text(short msX, short msY, short msZ, char cLB);//18
	void DrawDialogBox_SysMenu(short msX, short msY, char cLB);//19
	void DrawDialogBox_NpcActionQuery(short msX, short msY);//20
	void DrawDialogBox_NpcTalk(short msX, short msY, char cLB);//21
	void DrawDialogBox_Map();//22
	void DrawDialogBox_SellorRepairItem(short msX, short msY);//23
	void DrawDialogBox_Fishing(short msX, short msY);//24
	void DrawDialogBox_ShutDownMsg(short msX, short msY);//25
	void DrawDialogBox_SkillDlg(short msX, short msY, short msZ, char cLB);//26
	void DrawDialogBox_Exchange(short msX, short msY);//27
	void DrawDialogBox_Quest(int msX, int msY);//28
	void DrawDialogBox_GaugePannel();//29
	void DrawDialogBox_IconPannel(short msX, short msY);//30
	void DrawDialogBox_SellList(short msX, short msY);//31
	void DrawDialogBox_Party(short msX, short msY);//32
	void DrawDialogBox_CrusadeJob(short msX, short msY);//33
	void DrawDialogBox_ItemUpgrade(int msX, int msY);//34
	void DrawDialogBox_Help(int msX, int msY);//35
	void DrawDialogBox_Commander(int msX, int msY);//36
	void DrawDialogBox_Constructor(int msX, int msY);//37
	void DrawDialogBox_Soldier(int msX, int msY);//38
    void DrawDialogBox_ItemDrop(short msX, short msY);//4 沥柳堡.
	void DrawDialogBox_WarningMsg(short msX, short msY);//6 沥柳堡.
	void DrawDialogBox_15AgeMsg(short msX, short msY);//5 沥柳堡.
	void DrawDialogBox_FeedBackCard(short msX, short msY);//40 沥柳堡.
	void DisplayGold(int iGold);//5 沥柳堡.

	BOOL _bCheckDlgBoxClick(short msX, short msY);
	void DlgBoxClick_WarningMsg(short msX, short msY);
	void DlgBoxClick_15AgeMsg(short msX, short msY);// 沥柳堡.
	void DlgBoxClick_ItemDrop(short msX, short msY);// 沥柳堡.
	void DlgBoxClick_Character(short msX, short msY);
	void DlgBoxClick_Inventory(short msX, short msY);
	void DlgBoxClick_Magic(short msX, short msY);
	void DlgBoxClick_GuildMenu(short msX, short msY);
	void DlgBoxClick_GuildOp(short msX, short msY);
	void DlgBoxClick_Shop(short msX, short msY);
	void DlgBoxClick_LevelUpSettings(short msX, short msY);
	void DlgBoxClick_CityhallMenu(short msX, short msY);
	void DlgBoxClick_Bank(short msX, short msY);
	void DlgBoxClick_Skill(short msX, short msY);
	void DlgBoxClick_MagicShop(short msX, short msY);
	void DlgBoxClick_FeedBackCard(short msX, short msY);
	void DlgBoxClick_Text(short msX, short msY);
	void DlgBoxClick_SysMenu(short msX, short msY);
	void DlgBoxClick_NpcActionQuery(short msX, short msY);
	void DlgBoxClick_NpcTalk(int msX, int msY);
	void DlgBoxClick_ItemSellorRepair(short msX, short msY);
	void DlgBoxClick_Fish(short msX, short msY);
	void DlgBoxClick_ShutDownMsg(short msX, short msY);
	void DlgBoxClick_SkillDlg(short msX, short msY);
	void DlgBoxClick_Exchange(short msX, short msY);
	void DlgBoxClick_Quest(int msX, int msY);
	void DlgBoxClick_SellList(short msX, short msY);
	void DlgBoxClick_IconPannel(short msX, short msY);
	void DlgBoxClick_Party(short msX, short msY);
	void DlgBoxClick_CrusadeJob(short msX, short msY);
	void DlgBoxClick_ItemUpgrade(int msX, int msY);
	void DlgBoxClick_Help(int msX, int msY);
	void DlgBoxClick_Commander(int msX, int msY);
	void DlgBoxClick_Constructor(int msX, int msY);
	void DlgBoxClick_Soldier(int msX, int msY);
	void NotifyMsgHandler(char * pData);
	void NotifyMsg_GlobalAttackMode(char * pData);
	void NotifyMsg_QuestReward(char * pData);
	void NotifyMsg_QuestContents(char * pData);
	void NotifyMsg_ItemColorChange(char * pData);
	void NotifyMsg_DropItemFin_CountChanged(char * pData);
	void NotifyMsg_CannotGiveItem(char * pData);
	void NotifyMsg_GiveItemFin_CountChanged(char * pData);
	void NotifyMsg_SetExchangeItem(char * pData);
	void NotifyMsg_OpenExchageWindow(char * pData);
	void NotifyMsg_DownSkillIndexSet(char * pData);
	void NotifyMsg_AdminInfo(char * pData);
	void NotifyMsg_WhetherChange(char * pData);
	void NotifyMsg_FishChance(char * pData);
	void NotifyMsg_EventFishMode(char * pData);
	void NotifyMsg_NoticeMsg(char * pData);
	void NotifyMsg_RatingPlayer(char * pData);
	void NotifyMsg_CannotRating(char * pData);
	void NotifyMsg_PlayerShutUp(char * pData);
	void NotifyMsg_TimeChange(char * pData);
	void NotifyMsg_Hunger(char * pData);
	void NotifyMsg_PlayerProfile(char * pData);
	void NotifyMsg_WhisperMode(BOOL bActive, char * pData);
	void NotifyMsg_PlayerStatus(BOOL bOnGame, char * pData);
	void NotifyMsg_Charisma(char * pData);
	void NotifyMsg_ItemRepaired(char * pData);
	void NotifyMsg_RepairItemPrice(char * pData);
	void NotifyMsg_CannotRepairItem(char * pData);
	void NotifyMsg_CannotSellItem(char * pData);
	void NotifyMsg_SellItemPrice(char * pData);

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