📄 socketclient.cpp
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// SocketClient.cpp : implementation file
//
#include "stdafx.h"
#include "SuperServer.h"
#include "SocketClient.h"
#include "SuperServerView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSocketClient
CSocketClient::CSocketClient()
{
m_strName="";
m_bBusy=false;
m_bBoss=false;
}
CSocketClient::~CSocketClient()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CSocketClient, CSocket)
//{{AFX_MSG_MAP(CSocketClient)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CSocketClient member functions
void CSocketClient::OnReceive(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
m_pView->MyReceive(this);
CSocket::OnReceive(nErrorCode);
}
void CSocketClient::OnClose(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
m_pView->MyClose(this);
CSocket::OnClose(nErrorCode);
}
void CSocketClient::GetView(CSuperServerView *pView)
{
m_pView=pView;
}
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