📄 socketclient.h
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#if !defined(AFX_SOCKETCLIENT_H__63BACF3B_8954_4F24_871D_01ADD29A3363__INCLUDED_)
#define AFX_SOCKETCLIENT_H__63BACF3B_8954_4F24_871D_01ADD29A3363__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SocketClient.h : header file
//
class CSuperServerView ;
/////////////////////////////////////////////////////////////////////////////
// CSocketClient command target
class CSocketClient : public CSocket
{
// Attributes
public:
// Operations
public:
CSocketClient();
virtual ~CSocketClient();
// Overrides
public:
bool m_bBoss;
void GetView(CSuperServerView *pView);
CSuperServerView * m_pView;
// int m_iFriend;
BOOL m_bBusy;
CString m_strName;
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSocketClient)
public:
virtual void OnReceive(int nErrorCode);
virtual void OnClose(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CSocketClient)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOCKETCLIENT_H__63BACF3B_8954_4F24_871D_01ADD29A3363__INCLUDED_)
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