📄 socket.c
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/*
* NET An implementation of the SOCKET network access protocol.
*
* Version: @(#)socket.c 1.0.5 05/25/93
*
* Authors: Orest Zborowski, <obz@Kodak.COM>
* Ross Biro, <bir7@leland.Stanford.Edu>
* Fred N. van Kempen, <waltje@uWalt.NL.Mugnet.ORG>
*
* Fixes:
* Anonymous : NOTSOCK/BADF cleanup. Error fix in
* shutdown()
* Alan Cox : verify_area() fixes
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version
* 2 of the License, or (at your option) any later version.
*/
#include <linux/config.h>
#include <linux/signal.h>
#include <linux/errno.h>
#include <linux/sched.h>
#include <linux/kernel.h>
#include <linux/major.h>
#include <linux/stat.h>
#include <linux/socket.h>
#include <linux/fcntl.h>
#include <linux/net.h>
#include <linux/ddi.h>
#include <asm/system.h>
#include <asm/segment.h>
#undef SOCK_DEBUG
#ifdef SOCK_DEBUG
#include <stdarg.h>
#define DPRINTF(x) dprintf x
#else
#define DPRINTF(x) /**/
#endif
static int sock_lseek(struct inode *inode, struct file *file, off_t offset,
int whence);
static int sock_read(struct inode *inode, struct file *file, char *buf,
int size);
static int sock_write(struct inode *inode, struct file *file, char *buf,
int size);
static int sock_readdir(struct inode *inode, struct file *file,
struct dirent *dirent, int count);
static void sock_close(struct inode *inode, struct file *file);
static int sock_select(struct inode *inode, struct file *file, int which, select_table *seltable);
static int sock_ioctl(struct inode *inode, struct file *file,
unsigned int cmd, unsigned long arg);
static struct file_operations socket_file_ops = {
sock_lseek,
sock_read,
sock_write,
sock_readdir,
sock_select,
sock_ioctl,
NULL, /* mmap */
NULL, /* no special open code... */
sock_close
};
static struct socket sockets[NSOCKETS];
static struct wait_queue *socket_wait_free = NULL;
static struct proto_ops *pops[NPROTO];
static int net_debug = 0;
#define last_socket (sockets + NSOCKETS - 1)
#ifdef SOCK_DEBUG
/* Module debugging. */
static void
dprintf(int level, char *fmt, ...)
{
char buff[1024];
va_list args;
extern int vsprintf(char * buf, const char * fmt, va_list args);
if (level == 0) return;
va_start(args, fmt);
vsprintf(buff, fmt, args);
va_end(args);
printk(buff);
}
#endif
/* Obtains the first available file descriptor and sets it up for use. */
static int
get_fd(struct inode *inode)
{
int fd;
struct file *file;
/* Find a file descriptor suitable for return to the user. */
file = get_empty_filp();
if (!file) return(-1);
for (fd = 0; fd < NR_OPEN; ++fd)
if (!current->filp[fd]) break;
if (fd == NR_OPEN) {
file->f_count = 0;
return(-1);
}
FD_CLR(fd, ¤t->close_on_exec);
current->filp[fd] = file;
file->f_op = &socket_file_ops;
file->f_mode = 3;
file->f_flags = 0;
file->f_count = 1;
file->f_inode = inode;
if (inode) inode->i_count++;
file->f_pos = 0;
return(fd);
}
/*
* Reverses the action of get_fd() by releasing the file. it closes
* the descriptor, but makes sure it does nothing more. Called when
* an incomplete socket must be closed, along with sock_release().
*/
static inline void
toss_fd(int fd)
{
sys_close(fd); /* the count protects us from iput */
}
struct socket *
socki_lookup(struct inode *inode)
{
struct socket *sock;
if ((sock = inode->i_socket) != NULL) {
if (sock->state != SS_FREE && SOCK_INODE(sock) == inode)
return sock;
printk("socket.c: uhhuh. stale inode->i_socket pointer\n");
}
for (sock = sockets; sock <= last_socket; ++sock)
if (sock->state != SS_FREE && SOCK_INODE(sock) == inode) {
printk("socket.c: uhhuh. Found socket despite no inode->i_socket pointer\n");
return(sock);
}
return(NULL);
}
static inline struct socket *
sockfd_lookup(int fd, struct file **pfile)
{
struct file *file;
if (fd < 0 || fd >= NR_OPEN || !(file = current->filp[fd])) return(NULL);
if (pfile) *pfile = file;
return(socki_lookup(file->f_inode));
}
static struct socket *
sock_alloc(int wait)
{
struct socket *sock;
while (1) {
cli();
for (sock = sockets; sock <= last_socket; ++sock) {
if (sock->state == SS_FREE) {
sock->state = SS_UNCONNECTED;
sti();
sock->flags = 0;
sock->ops = NULL;
sock->data = NULL;
sock->conn = NULL;
sock->iconn = NULL;
/*
* This really shouldn't be necessary, but everything
* else depends on inodes, so we grab it.
* Sleeps are also done on the i_wait member of this
* inode. The close system call will iput this inode
* for us.
*/
if (!(SOCK_INODE(sock) = get_empty_inode())) {
printk("NET: sock_alloc: no more inodes\n");
sock->state = SS_FREE;
return(NULL);
}
SOCK_INODE(sock)->i_mode = S_IFSOCK;
SOCK_INODE(sock)->i_uid = current->euid;
SOCK_INODE(sock)->i_gid = current->egid;
SOCK_INODE(sock)->i_socket = sock;
sock->wait = &SOCK_INODE(sock)->i_wait;
DPRINTF((net_debug,
"NET: sock_alloc: sk 0x%x, ino 0x%x\n",
sock, SOCK_INODE(sock)));
return(sock);
}
}
sti();
if (!wait) return(NULL);
DPRINTF((net_debug, "NET: sock_alloc: no free sockets, sleeping...\n"));
interruptible_sleep_on(&socket_wait_free);
if (current->signal & ~current->blocked) {
DPRINTF((net_debug, "NET: sock_alloc: sleep was interrupted\n"));
return(NULL);
}
DPRINTF((net_debug, "NET: sock_alloc: wakeup... trying again...\n"));
}
}
static inline void
sock_release_peer(struct socket *peer)
{
peer->state = SS_DISCONNECTING;
wake_up_interruptible(peer->wait);
}
static void
sock_release(struct socket *sock)
{
int oldstate;
struct inode *inode;
struct socket *peersock, *nextsock;
DPRINTF((net_debug, "NET: sock_release: socket 0x%x, inode 0x%x\n",
sock, SOCK_INODE(sock)));
if ((oldstate = sock->state) != SS_UNCONNECTED)
sock->state = SS_DISCONNECTING;
/* Wake up anyone waiting for connections. */
for (peersock = sock->iconn; peersock; peersock = nextsock) {
nextsock = peersock->next;
sock_release_peer(peersock);
}
/*
* Wake up anyone we're connected to. First, we release the
* protocol, to give it a chance to flush data, etc.
*/
peersock = (oldstate == SS_CONNECTED) ? sock->conn : NULL;
if (sock->ops) sock->ops->release(sock, peersock);
if (peersock) sock_release_peer(peersock);
inode = SOCK_INODE(sock);
sock->state = SS_FREE; /* this really releases us */
wake_up_interruptible(&socket_wait_free);
/* We need to do this. If sock alloc was called we already have an inode. */
iput(inode);
}
static int
sock_lseek(struct inode *inode, struct file *file, off_t offset, int whence)
{
DPRINTF((net_debug, "NET: sock_lseek: huh?\n"));
return(-ESPIPE);
}
static int
sock_read(struct inode *inode, struct file *file, char *ubuf, int size)
{
struct socket *sock;
DPRINTF((net_debug, "NET: sock_read: buf=0x%x, size=%d\n", ubuf, size));
if (!(sock = socki_lookup(inode))) {
printk("NET: sock_read: can't find socket for inode!\n");
return(-EBADF);
}
if (sock->flags & SO_ACCEPTCON) return(-EINVAL);
return(sock->ops->read(sock, ubuf, size, (file->f_flags & O_NONBLOCK)));
}
static int
sock_write(struct inode *inode, struct file *file, char *ubuf, int size)
{
struct socket *sock;
DPRINTF((net_debug, "NET: sock_write: buf=0x%x, size=%d\n", ubuf, size));
if (!(sock = socki_lookup(inode))) {
printk("NET: sock_write: can't find socket for inode!\n");
return(-EBADF);
}
if (sock->flags & SO_ACCEPTCON) return(-EINVAL);
return(sock->ops->write(sock, ubuf, size,(file->f_flags & O_NONBLOCK)));
}
static int
sock_readdir(struct inode *inode, struct file *file, struct dirent *dirent,
int count)
{
DPRINTF((net_debug, "NET: sock_readdir: huh?\n"));
return(-EBADF);
}
int
sock_ioctl(struct inode *inode, struct file *file, unsigned int cmd,
unsigned long arg)
{
struct socket *sock;
DPRINTF((net_debug, "NET: sock_ioctl: inode=0x%x cmd=0x%x arg=%d\n",
inode, cmd, arg));
if (!(sock = socki_lookup(inode))) {
printk("NET: sock_ioctl: can't find socket for inode!\n");
return(-EBADF);
}
return(sock->ops->ioctl(sock, cmd, arg));
}
static int
sock_select(struct inode *inode, struct file *file, int sel_type, select_table * wait)
{
struct socket *sock;
DPRINTF((net_debug, "NET: sock_select: inode = 0x%x, kind = %s\n", inode,
(sel_type == SEL_IN) ? "in" :
(sel_type == SEL_OUT) ? "out" : "ex"));
if (!(sock = socki_lookup(inode))) {
printk("NET: sock_select: can't find socket for inode!\n");
return(0);
}
/* We can't return errors to select, so its either yes or no. */
if (sock->ops && sock->ops->select)
return(sock->ops->select(sock, sel_type, wait));
return(0);
}
void
sock_close(struct inode *inode, struct file *file)
{
struct socket *sock;
DPRINTF((net_debug, "NET: sock_close: inode=0x%x (cnt=%d)\n",
inode, inode->i_count));
/* It's possible the inode is NULL if we're closing an unfinished socket. */
if (!inode) return;
if (!(sock = socki_lookup(inode))) {
printk("NET: sock_close: can't find socket for inode!\n");
return;
}
sock_release(sock);
}
int
sock_awaitconn(struct socket *mysock, struct socket *servsock)
{
struct socket *last;
DPRINTF((net_debug,
"NET: sock_awaitconn: trying to connect socket 0x%x to 0x%x\n",
mysock, servsock));
if (!(servsock->flags & SO_ACCEPTCON)) {
DPRINTF((net_debug,
"NET: sock_awaitconn: server not accepting connections\n"));
return(-EINVAL);
}
/* Put ourselves on the server's incomplete connection queue. */
mysock->next = NULL;
cli();
if (!(last = servsock->iconn)) servsock->iconn = mysock;
else {
while (last->next) last = last->next;
last->next = mysock;
}
mysock->state = SS_CONNECTING;
mysock->conn = servsock;
sti();
/*
* Wake up server, then await connection. server will set state to
* SS_CONNECTED if we're connected.
*/
wake_up_interruptible(servsock->wait);
if (mysock->state != SS_CONNECTED) {
interruptible_sleep_on(mysock->wait);
if (mysock->state != SS_CONNECTED &&
mysock->state != SS_DISCONNECTING) {
/*
* if we're not connected we could have been
* 1) interrupted, so we need to remove ourselves
* from the server list
* 2) rejected (mysock->conn == NULL), and have
* already been removed from the list
*/
if (mysock->conn == servsock) {
cli();
if ((last = servsock->iconn) == mysock)
servsock->iconn = mysock->next;
else {
while (last->next != mysock) last = last->next;
last->next = mysock->next;
}
sti();
}
return(mysock->conn ? -EINTR : -EACCES);
}
}
return(0);
}
/*
* Perform the socket system call. we locate the appropriate
* family, then create a fresh socket.
*/
static int
sock_socket(int family, int type, int protocol)
{
int i, fd;
struct socket *sock;
struct proto_ops *ops;
DPRINTF((net_debug,
"NET: sock_socket: family = %d, type = %d, protocol = %d\n",
family, type, protocol));
/* Locate the correct protocol family. */
for (i = 0; i < NPROTO; ++i) {
if (pops[i] == NULL) continue;
if (pops[i]->family == family) break;
}
if (i == NPROTO) {
DPRINTF((net_debug, "NET: sock_socket: family not found\n"));
return(-EINVAL);
}
ops = pops[i];
/*
* Check that this is a type that we know how to manipulate and
* the protocol makes sense here. The family can still reject the
* protocol later.
*/
if ((type != SOCK_STREAM && type != SOCK_DGRAM &&
type != SOCK_SEQPACKET && type != SOCK_RAW &&
type != SOCK_PACKET) || protocol < 0)
return(-EINVAL);
/*
* allocate the socket and allow the family to set things up. if
* the protocol is 0, the family is instructed to select an appropriate
* default.
*/
if (!(sock = sock_alloc(1))) {
printk("sock_socket: no more sockets\n");
return(-EAGAIN);
}
sock->type = type;
sock->ops = ops;
if ((i = sock->ops->create(sock, protocol)) < 0) {
sock_release(sock);
return(i);
}
if ((fd = get_fd(SOCK_INODE(sock))) < 0) {
sock_release(sock);
return(-EINVAL);
}
return(fd);
}
static int
sock_socketpair(int family, int type, int protocol, unsigned long usockvec[2])
{
int fd1, fd2, i;
struct socket *sock1, *sock2;
int er;
DPRINTF((net_debug,
"NET: sock_socketpair: family = %d, type = %d, protocol = %d\n",
family, type, protocol));
/*
* Obtain the first socket and check if the underlying protocol
* supports the socketpair call.
*/
if ((fd1 = sock_socket(family, type, protocol)) < 0) return(fd1);
sock1 = sockfd_lookup(fd1, NULL);
if (!sock1->ops->socketpair) {
sys_close(fd1);
return(-EINVAL);
}
/* Now grab another socket and try to connect the two together. */
if ((fd2 = sock_socket(family, type, protocol)) < 0) {
sys_close(fd1);
return(-EINVAL);
}
sock2 = sockfd_lookup(fd2, NULL);
if ((i = sock1->ops->socketpair(sock1, sock2)) < 0) {
sys_close(fd1);
sys_close(fd2);
return(i);
}
sock1->conn = sock2;
sock2->conn = sock1;
sock1->state = SS_CONNECTED;
sock2->state = SS_CONNECTED;
er=verify_area(VERIFY_WRITE, usockvec, 2 * sizeof(int));
if(er)
return er;
put_fs_long(fd1, &usockvec[0]);
put_fs_long(fd2, &usockvec[1]);
return(0);
}
/*
* Bind a name to a socket. Nothing much to do here since its
* the protocol's responsibility to handle the local address.
*/
static int
sock_bind(int fd, struct sockaddr *umyaddr, int addrlen)
{
struct socket *sock;
int i;
DPRINTF((net_debug, "NET: sock_bind: fd = %d\n", fd));
if (fd < 0 || fd >= NR_OPEN || current->filp[fd] == NULL)
return(-EBADF);
if (!(sock = sockfd_lookup(fd, NULL))) return(-ENOTSOCK);
if ((i = sock->ops->bind(sock, umyaddr, addrlen)) < 0) {
DPRINTF((net_debug, "NET: sock_bind: bind failed\n"));
return(i);
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