📄 gameoverscreen.java
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import javax.microedition.lcdui.*;
class GameOverScreen extends Canvas
{
private final escapeeMIDlet midlet;
private boolean wasBestTime;
private long time;
private long bestTime;
private int BULLETS_NUM;
GameOverScreen(escapeeMIDlet midlet, long time, int BULLETS_NUM)
{
super();
this.midlet = midlet;
this.time = time;
this.BULLETS_NUM = BULLETS_NUM;
setFullScreenMode(true);
if (midlet.checkBestTime(time))
{
wasBestTime = true;
bestTime = time;
SoundEffects.getInstance().startHighScoreSound();
midlet.vibrate(1000);
}
else
{
wasBestTime = false;
bestTime = midlet.getBestTime();
SoundEffects.getInstance().startGameOverSound();
}
midlet.flashBacklight(1000); // 1 second
}
public void paint(Graphics g)
{
int CanvasWidth = getWidth();
int CanvasHeight = getHeight();
// clear screen to green
g.setColor(245,130,35);
g.fillRect(0, 0, CanvasWidth, CanvasHeight);
// Write message. We use a trick to make outlined text: we draw it
// offset one pixel to the top, bottom, left & right in white, then
// centred in black.
g.setFont(Font.getFont(Font.FACE_PROPORTIONAL,
Font.STYLE_BOLD,
Font.SIZE_LARGE));
int centerX = CanvasWidth / 2;
int centerY = CanvasHeight / 2;
g.setColor(0x00FFFFFF); // white
drawText(g, centerX, centerY - 1);
drawText(g, centerX, centerY + 1);
drawText(g, centerX - 1, centerY);
drawText(g, centerX + 1, centerY);
g.setColor(0x00000000); // black
drawText(g, centerX, centerY);
}
private void drawText(Graphics g, int centerX, int centerY)
{
int fontHeight = g.getFont().getHeight();
int textHeight = 5 * fontHeight;
int topY = centerY - textHeight / 2;
float Time_Second = (float)time/1000;
float BestTime_Second = (float)bestTime/1000;
String level;
if(Time_Second<5){
level = "被歼灭者";
}else if(Time_Second<15){
level = "初级飞行员";
}else if(Time_Second<20){
level = "中级飞行员";
}else if(Time_Second<25){
level = "高级飞行员";
}else if(Time_Second<30){
level = "逃亡者";
}else{
level = "胜利大逃亡!";
}
g.drawString("GAME OVER",
centerX,
topY,
Graphics.HCENTER | Graphics.TOP);
g.drawString("时间: " + Time_Second+ "s",
centerX,
topY + fontHeight,
Graphics.HCENTER | Graphics.TOP);
g.drawString("等级: " + level,
centerX,
topY + 2 *fontHeight,
Graphics.HCENTER | Graphics.TOP);
g.drawString("子弹:"+BULLETS_NUM+"发",
centerX,
topY + 3 * fontHeight,
Graphics.HCENTER | Graphics.TOP);
g.drawString(wasBestTime ? "这是目前最好记录!" :
("最长时间:" + BestTime_Second + "s"),
centerX,
topY + 4 * fontHeight,
Graphics.HCENTER | Graphics.TOP);
}
public void keyPressed(int keyCode)
{
midlet.gameOverDone();
}
}
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