📄 main.~h
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//---------------------------------------------------------------------------
#ifndef mainH
#define mainH
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include <Grids.hpp>
//---------------------------------------------------------------------------
#define NUM_RULES 27
enum TStrikes {Punch, LowKick, HighKick, sUnknown};
struct TWorkingMemory {
TStrikes strikeA; // previous, previous strike (data)
TStrikes strikeB; // previous strike (data)
TStrikes strikeC; // next, predicted, strike (assertion)
// note: can add additional elements here for things such as which counter to throw etc...
};
TWorkingMemory WorkingMemory; // global working memory variable
class TRule {
public:
TRule();
void SetRule(TStrikes A, TStrikes B, TStrikes C);
bool matched;
int weight;
TStrikes antecedentA;
TStrikes antecedentB;
TStrikes consequentC;
};
//#define SET_RULE(i, A, B, C) (Rules[i].antecedentA = A; Rules[i].antecedentB = B; Rules[i].consequentC = C;)
class TForm1 : public TForm
{
__published: // IDE-managed Components
TLabel *Label1;
TLabel *Label3;
TLabel *Label4;
TLabel *Label5;
TLabel *Label6;
TLabel *Label8;
TLabel *Label2;
TLabel *Label7;
TLabel *Label9;
TLabel *Label10;
TStringGrid *StringGrid1;
TButton *Button1;
TButton *Button2;
TButton *Button3;
void __fastcall Button1Click(TObject *Sender);
void __fastcall Button2Click(TObject *Sender);
void __fastcall Button3Click(TObject *Sender);
void __fastcall FormActivate(TObject *Sender);
private: // User declarations
public: // User declarations
__fastcall TForm1(TComponent* Owner);
TRule Rules[NUM_RULES];
int PreviousRuleFired;
TStrikes Prediction;
TStrikes RandomPrediction;
int N;
int NSuccess;
int NRandomSuccess;
void Initialize(void);
TStrikes ProcessMove(TStrikes move);
void UpdateForm(void);
};
//---------------------------------------------------------------------------
extern PACKAGE TForm1 *Form1;
//---------------------------------------------------------------------------
#endif
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