📄 obj_list.ini
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#### Name of the application to build##BinName = h264_encSFX_WIN = .libSFX_LNX = .aOBJS = \ $(ObjDir)\umc_base_bitstream$(OBJSFX) \ $(ObjDir)\umc_h264_aic$(OBJSFX) \ $(ObjDir)\umc_h264_base$(OBJSFX) \ $(ObjDir)\umc_h264_bs$(OBJSFX) \ $(ObjDir)\umc_h264_ccf$(OBJSFX) \ $(ObjDir)\umc_h264_core_enc$(OBJSFX) \ $(ObjDir)\umc_h264_crc$(OBJSFX) \ $(ObjDir)\umc_h264_deblock$(OBJSFX) \ $(ObjDir)\umc_h264_debug$(OBJSFX) \ $(ObjDir)\umc_h264_enc_cpb$(OBJSFX) \ $(ObjDir)\umc_h264_enc_info$(OBJSFX) \ $(ObjDir)\umc_h264_ermb$(OBJSFX) \ $(ObjDir)\umc_h264_expand$(OBJSFX) \ $(ObjDir)\umc_h264_gen_enc$(OBJSFX) \ $(ObjDir)\umc_h264_mc$(OBJSFX) \ $(ObjDir)\umc_h264_me$(OBJSFX) \ $(ObjDir)\umc_h264_npf$(OBJSFX) \ $(ObjDir)\umc_h264_pack$(OBJSFX) \ $(ObjDir)\umc_h264_padd$(OBJSFX) \ $(ObjDir)\umc_h264_pub$(OBJSFX) \ $(ObjDir)\umc_h264_sad$(OBJSFX) \ $(ObjDir)\umc_h264_tables$(OBJSFX) \ $(ObjDir)\umc_h264_tran_rc$(OBJSFX) \ $(ObjDir)\umc_h264_video_encoder$(OBJSFX) \ $(OBJS_RES)
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