📄 obj_list.ini
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#### Name of the application to build##BinName = h264_decSFX_WIN = .libSFX_LNX = .aOBJS = \ $(ObjDir)\umc_h264_deblocking_tools$(OBJSFX) \ $(ObjDir)\umc_h264_dec_bitstream$(OBJSFX) \ $(ObjDir)\umc_h264_dec_conversion$(OBJSFX) \ $(ObjDir)\umc_h264_dec_deblocking$(OBJSFX) \ $(ObjDir)\umc_h264_dec_deblocking_mbaff$(OBJSFX) \ $(ObjDir)\umc_h264_dec_decode_cabac$(OBJSFX) \ $(ObjDir)\umc_h264_dec_decode_mb$(OBJSFX) \ $(ObjDir)\umc_h264_dec_decode_mb_cabac$(OBJSFX) \ $(ObjDir)\umc_h264_dec_decode_mb_types$(OBJSFX) \ $(ObjDir)\umc_h264_dec_decode_mb_types_cabac$(OBJSFX) \ $(ObjDir)\umc_h264_dec_decode_pic$(OBJSFX) \ $(ObjDir)\umc_h264_dec_decode_reconstruct$(OBJSFX) \ $(ObjDir)\umc_h264_dec_defs_yuv$(OBJSFX) \ $(ObjDir)\umc_h264_dec_ipplevel$(OBJSFX) \ $(ObjDir)\umc_h264_dec_mblevel_calc$(OBJSFX) \ $(ObjDir)\umc_h264_dec_reconstruct_mb$(OBJSFX) \ $(ObjDir)\umc_h264_dec_reconstruct_mb_aff$(OBJSFX) \ $(ObjDir)\umc_h264_dec_reconstruct_mb_fld$(OBJSFX) \ $(ObjDir)\umc_h264_dec_sei$(OBJSFX) \ $(ObjDir)\umc_h264_dec_tables$(OBJSFX) \ $(OBJS_RES)
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