📄 directsound_render.h
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/*////////////////////////////////////////////////////////////////////////////////// INTEL CORPORATION PROPRIETARY INFORMATION// This software is supplied under the terms of a license agreement or// nondisclosure agreement with Intel Corporation and may not be copied// or disclosed except in accordance with the terms of that agreement.// Copyright(c) 2003-2005 Intel Corporation. All Rights Reserved.//*/#ifdef UMC_ENABLE_DSOUND_AUDIO_RENDER#ifndef __DIRECT_SOUND_RENDER_H__#define __DIRECT_SOUND_RENDER_H__#include <dplay.h>#include <dsound.h>#include "umc_structures.h"#include "basic_audio_render.h"#include "pts_buf.h"#include "dsound_buf.h"namespace UMC{ class DSoundAudioRender:public BasicAudioRender { public: virtual Status Init(MediaReceiverParams* pInit); virtual Status SendFrame(MediaData* in); virtual Status Pause(bool); // Render manipulating virtual float SetVolume(float volume); /* 0-silence 1-max, return previous volume */ virtual float GetVolume(); virtual Status Close (void); virtual Status Reset (void); DSoundAudioRender(); virtual ~DSoundAudioRender(void); virtual Status SetParams(MediaReceiverParams *params); protected: static const unsigned int m_cuiSizeOfFrame; static const unsigned int m_cuiNumOfFrames; HANDLE m_hTimer; BufPTSArray m_AudioPtsArray; DSBuffer m_DSBuffer; DWORD m_dwSampleAlign; virtual double GetTimeTick(void); }; //class DirectSoundRender}; // namespace UMC#endif // __DIRECT_SOUND_RENDER_H__#endif
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